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Why has this genre died? We need more games like these!
Fast Forward to today, Most kids dont like Sci-Fi in any way, shape or form. (Most PC nuts like us still do).. So the genre doesnt have a wide audience any longer. Couple that with the need for a Joystick, and an array of Failed titles in recent years, (Like Darkstar One, X2, X3, Starlancer...) and you have the demise of the Space Sim.
It really sucks..
Makes me wonder what a grass-roots movement of talented people could do. Could lovers of the Space Combat Sim genre create a game good enough to get published and sell enough copies to ressurect the genre?
The FPS Killed it.
For the longest time, Space Sims were the bread and butter of PC Gaming. Add to that the "Star Wars" Generation that dreamed of flying X-Wings or space fighters, it all added up to a lot of interest.
Fast Forward to today, Most kids dont like Sci-Fi in any way, shape or form. (Most PC nuts like us still do).. So the genre doesnt have a wide audience any longer. Couple that with the need for a Joystick, and an array of Failed titles in recent years, (Like Darkstar One, X2, X3, Starlancer...) and you have the demise of the Space Sim.
It really sucks..
Makes me wonder what a grass-roots movement of talented people could do. Could lovers of the Space Combat Sim genre create a game good enough to get published and sell enough copies to ressurect the genre?
The FPS Killed it.
For the longest time, Space Sims were the bread and butter of PC Gaming. Add to that the "Star Wars" Generation that dreamed of flying X-Wings or space fighters, it all added up to a lot of interest.
Fast Forward to today, Most kids dont like Sci-Fi in any way, shape or form. (Most PC nuts like us still do).. So the genre doesnt have a wide audience any longer. Couple that with the need for a Joystick, and an array of Failed titles in recent years, (Like Darkstar One, X2, X3, Starlancer...) and you have the demise of the Space Sim.
It really sucks..
The FPS Killed it.
For the longest time, Space Sims were the bread and butter of PC Gaming. Add to that the "Star Wars" Generation that dreamed of flying X-Wings or space fighters, it all added up to a lot of interest.
Fast Forward to today, Most kids dont like Sci-Fi in any way, shape or form. (Most PC nuts like us still do).. So the genre doesnt have a wide audience any longer. Couple that with the need for a Joystick, and an array of Failed titles in recent years, (Like Darkstar One, X2, X3, Starlancer...) and you have the demise of the Space Sim.
It really sucks..
My friend that used to work in EA Vancouver last year, told me that they were looking into developing a new game in WingCommander franchise. We had disguessions on what great ideas could make into the game. Later, he told me EA scrapped the idea because the project's scope will be too large, ambitious, and will cost too much.
Another reason to hate EA.
I've been having some fun with Babylon 5: I've Found Her. http://ifh.firstones.com/
Ah yes, another good independent project...Newtonian physics, very challenging! I haven't played it in years...I should pull it back out now that I have rudder pedals too.
Does anyone else remember playing these?
Pretty long time ago, but in all honesty, now that I look back, the games were absolutely amazing..
The FPS Killed it.
For the longest time, Space Sims were the bread and butter of PC Gaming. Add to that the "Star Wars" Generation that dreamed of flying X-Wings or space fighters, it all added up to a lot of interest.
Fast Forward to today, Most kids dont like Sci-Fi in any way, shape or form. (Most PC nuts like us still do).. So the genre doesnt have a wide audience any longer. Couple that with the need for a Joystick, and an array of Failed titles in recent years, (Like Darkstar One, X2, X3, Starlancer...) and you have the demise of the Space Sim.
It really sucks..
I don't know how you can say X3 was a failure since it has a huge community. I have been playing it since it came out. Plus there is an expansion that will be out later this year.
But for totally nailing the look of the series it is based on, I'll have to point to 'Beyond the Red Line'. Same engine, but it totally POUNDS HOME the feel of the new BSG series. From the interface, to the audio, to the 'feel'. Fantastic job.
I loved Freespace2. I hate the fact that the genre is nearly dead. All of my best memories when I was younger were spent playing Wing Commander, Privateer and other space genre games.
Right now my favorite time is spend playing Freelancer. Actually some friends and I made a mod for it...
http://www.moddb.com/mods/shattered-worlds We have a server with a decent sized community too. Last Sunday there were 52 people on the server. Not too shabby considering the mod has only been out for 2 weeks or so.
I liked Freespace 1 better than 2.
I loved Freespace2. I hate the fact that the genre is nearly dead. All of my best memories when I was younger were spent playing Wing Commander, Privateer and other space genre games.
Right now my favorite time is spend playing Freelancer. Actually some friends and I made a mod for it...
http://www.moddb.com/mods/shattered-worlds We have a server with a decent sized community too. Last Sunday there were 52 people on the server. Not too shabby considering the mod has only been out for 2 weeks or so.