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Tsumari said:Here is a fast weapon switch mod that doesn't change (most) other weapon attributes. The only thing i changed was the shotgun reloads one shell instead of two per animation.
Pistol is toggleable i.e. hitting pistol twice will go back to whatever you were using before.
Fast Switch Only
Fast Switch + Balance Changes (Updating later today)
Same as last link, but with tracer flash when bullet weapons hit targets
Tsumari
logan1 said:well when i add this mod , I loose the flashlight attached to the guns
Bleed said:anyone ever noticed that if you have the shotgun out for too long, the flashlight shutsoff?
CrouchingTiger said:I love these weapon changes, but I don't want added flashlights. Is there a way to remove the flashlight? Well I'm sure there is a way, but is it simple enough that you could explain to me how to do it? =p Like commenting out lines or something?
CrouchingTiger said:I love these weapon changes, but I don't want added flashlights. Is there a way to remove the flashlight? Well I'm sure there is a way, but is it simple enough that you could explain to me how to do it? =p Like commenting out lines or something?
logan1 said:could one off u guys make the Doom 3 guy punch faster that would make it a lot of fun when u come across a zombi or 2.
logan1 said:could one off u guys make the Doom 3 guy punch faster that would make it a lot of fun when u come across a zombi or 2.
glock9mm15 said:i thought so, thats what happens in the movie i downloaded that shows the bfg. I'd still like it to flash green over the enemies and disinigrate them like what happens in doom 1 and 2. Not sure if that would be possible
"mtr_flashShader" "muzzleflash"
"flashColor" "1 0.8 0.4"
"flashRadius" "120"
sweet ...when do u think it will get done,kronchev said:im adding faster punching to my mod, as well as making it knock them back
//Begin Flashlight
// "mtr_flashShader" "muzzleflash"
// "flashColor" "1 0.8 0.4"
// "flashRadius" "120"
"mtr_flashShader" "lights/flashlightX"
"flashColor" "1 1 1"
"flashTime" "0.016"
"flashRadius" "400"
"flashAngle" "22.0"
"flashTarget" "1280 0 0 "
"flashUp" "0 500 0"
"flashRight" "0 0 -500"
"flashPointLight" "0"
//End Flashlight
"mtr_flashShader" "muzzleflash"
"flashColor" "1 0.8 0.4"
"flashRadius" "120"
global_flashlight_intensity = 1.0;
intensity = 1.0;
setLightParm( 3, 1.0 );
setShaderParm( 3, 1.0 );
flashlight( true );
flashlight( true );
logan1 said:sweet ...when do u think it will get done,
thanx for all the work u put into em........
CrouchingTiger said:Why does the aim change with this mod? It is slightly to the lower right of the cross hairs.
"mtr_flashShader" "muzzleflash"
"flashColor" "1 0.8 0.4"
"flashRadius" "120"