Oscar Meyer
Limp Gawd
- Joined
- Oct 9, 2009
- Messages
- 326
So a little bit of background. I have never used VR before. I didn't even know the company Oculus existed until a month ago (don't ask me how I procured a Rift). I was just youtubing upcoming games one day and came across a video of Eve Valkyrie. And I thought to myself...Holy Ph@ck. So then I spent a month watching videos on Rift and Vive and everything VR. So now flash forward to the first time I actually put a Rift on my head and loaded up Oculus Home App:
..a little underwhelmed. A little underwhelmed because at that instant i realized I have been setting expectations way too high. After watching so many youtube videos of Rift in 1080p fidelity, that was how I thought the Rift would look. Let me say this right now, IT WILL NOT LOOK LIKE THAT. It will not look as crisp and clear as the youtube vids. It will not look as if you just stepped into the MATRIX training room. The best I can describe it is if all those youtube examples of Rift are "Blueray" fidelity, when you actually put on the Rift you will be seeing DVD or SD quality.
The reason is despite the fact that the Rift is higher resolution than 1080p, you will be putting this high res screen one inch from your eye. And those available pixels have to fill your ENTIRE field of vision.This is a fact I neglected to take into consideration in my month of hyping for VR. Take an iphone 6 screen and stick it right next too your eye. That's right, you WILL see imperfections and "pieces" of a jigsaw puzzle. In fact I think in order to produce images where the resolution will not be a distraction, the Tech might need a 4k screen in each eye (that is double 4k resolution), and that might not even be enough. As well, the screen door effect is present. It is very subtle almost unnoticeable, but it is there and it is something that stands between you and the virtual world. It's like a film between you and the image you see. It is there but it is also very easy to forget if the content is engaging.
So now that is out of the way and you take the Rift for what it is: a First Gen VR product,...the Experience that the Rift is capable of producing is in a word, AMAZING. Yes, the experience is bad ass, out of this world (because you are in another world). The Rift is fully capable of producing images that make you feel fully immersed in the virtual scene. In fact, I would argue that it is capable of producing feelings that are even better than real life. Where in real life can you "feel" a T-Rex spitting on you, or a six foot alien right in your face. Or perhaps a 300 feet tall Robot brushing some trees out of the way and then stare you down??? You can't get that anywhere in real life. One of the best Rift experiences that I had was taking a tour of a blood vessel. I was microscopic and floated down a blood vessel, while thousands of red blood cells bigger than me pumped across my view. What's that giant thing in the distance? It's Mitochondria...LOL I even entered the nucleus of a cell on the journey, and it was nothing sort of AWE.
And this is where the Rift shines....that is in its ability to evoke emotions and feelings you can only get by actually "being" in the scene, in the moment. One caveat though is that the "moments" are still very few because there is not much content. However, if what I have experienced is just a tiny taste of what will come and what is possible in the "virtual" world, I am very excited for the future.
..a little underwhelmed. A little underwhelmed because at that instant i realized I have been setting expectations way too high. After watching so many youtube videos of Rift in 1080p fidelity, that was how I thought the Rift would look. Let me say this right now, IT WILL NOT LOOK LIKE THAT. It will not look as crisp and clear as the youtube vids. It will not look as if you just stepped into the MATRIX training room. The best I can describe it is if all those youtube examples of Rift are "Blueray" fidelity, when you actually put on the Rift you will be seeing DVD or SD quality.
The reason is despite the fact that the Rift is higher resolution than 1080p, you will be putting this high res screen one inch from your eye. And those available pixels have to fill your ENTIRE field of vision.This is a fact I neglected to take into consideration in my month of hyping for VR. Take an iphone 6 screen and stick it right next too your eye. That's right, you WILL see imperfections and "pieces" of a jigsaw puzzle. In fact I think in order to produce images where the resolution will not be a distraction, the Tech might need a 4k screen in each eye (that is double 4k resolution), and that might not even be enough. As well, the screen door effect is present. It is very subtle almost unnoticeable, but it is there and it is something that stands between you and the virtual world. It's like a film between you and the image you see. It is there but it is also very easy to forget if the content is engaging.
So now that is out of the way and you take the Rift for what it is: a First Gen VR product,...the Experience that the Rift is capable of producing is in a word, AMAZING. Yes, the experience is bad ass, out of this world (because you are in another world). The Rift is fully capable of producing images that make you feel fully immersed in the virtual scene. In fact, I would argue that it is capable of producing feelings that are even better than real life. Where in real life can you "feel" a T-Rex spitting on you, or a six foot alien right in your face. Or perhaps a 300 feet tall Robot brushing some trees out of the way and then stare you down??? You can't get that anywhere in real life. One of the best Rift experiences that I had was taking a tour of a blood vessel. I was microscopic and floated down a blood vessel, while thousands of red blood cells bigger than me pumped across my view. What's that giant thing in the distance? It's Mitochondria...LOL I even entered the nucleus of a cell on the journey, and it was nothing sort of AWE.
And this is where the Rift shines....that is in its ability to evoke emotions and feelings you can only get by actually "being" in the scene, in the moment. One caveat though is that the "moments" are still very few because there is not much content. However, if what I have experienced is just a tiny taste of what will come and what is possible in the "virtual" world, I am very excited for the future.
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