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Fallout 4

DEF_UI/DEF_INV (single install package) ==> Gold Kit ==> Item Sorter ==> IconLibs

Ensure you uninstall any other HUD/inventory sorter prior to install the above otherwise you'll have conflicts and your game may crash or PipBoy screen look all funky.

Do you happen to know the proper install order?

DEF_UI --> Item Sorter --> IconLibs --> Gold Kit ?

I actually have all of these in my NMM already (not installed).
 
Nah, it is information people might find useful especially those who are just getting into modding their game. If it helps people have a better gaming experience then it is well worth the effort.

The instructions are not all that complicated, just time consuming with much of it preparation prior to installing non-SK mods. With my current configuration I'm at 97 total mods with 71 active plugins and it runs smooth as silk to include ENB and ReShade.

My play time is limited so I'm one of those people and very thankful we have people like you willing to do the work.
 
Those look great.

Only thing I'm not sure about is if they will play nicely with what I already have installed (map and PIP boy related)

I'd really like to use all of that. Let me know if anything I have would conflict with any of that. Thanks. :)

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
ArmorKeywords.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
SpringCleaning.esm=1
Snap'n Build.esm=1
CBBE.esp=1
Faster Terminal Displays (100x).esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
MGSOutfit.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
WET.esp=1
WET Clearer.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Homemaker - Greenhouse Disabler SK.esp=0
Homemaker - Greenhouse and Bunker Disabler SK.esp=1
Homemaker - Bunker Disabler SK.esp=0
SkjAlert_All_DLC.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
DarkerNights-TrueStorms.esp=1
DarkerNights-FarHarbor.esp=1
TrueStormsFO4-NoConstantRads.esp=1
Crossbow.esp=1
BetterGenerators.esp=1
Fusebox Generator.esp=1
Clean Wasteland Workshop.esp=1
WastelandWorkshopPatch.esp=1
Build High - Expanded Settlements.esp=1
SatelliteWorldMap.esp=1
ConvenientStores.esp=1
BTInteriors_Project.esp=1
Remove Interior Fog - Merged.esp=1
SC_ExpandedScrapList.esp=1
mso_sms.esp=1
SettleObjExpandPack.esp=1
Snap'n Build - reinitialize fix.esp=1
SnB_Structures_Fix.esp=1
CleanSettlement Snap'n Build.esp=1
ScrapDeadThings.esp=1
 
so now that I'm done (for now) with Dark Souls 3 and Uncharted 4 I'm thinking about finally giving Fallout 4 a go...I've had it since Day 1 but never felt compelled to play it even though I really enjoyed the previous Fallout games...where does F4 rank compared to Fallout 3 and New Vegas?...
 
so now that I'm done (for now) with Dark Souls 3 and Uncharted 4 I'm thinking about finally giving Fallout 4 a go...I've had it since Day 1 but never felt compelled to play it even though I really enjoyed the previous Fallout games...where does F4 rank compared to Fallout 3 and New Vegas?...

Better than F3...with certain mods becoming comparable to NV.

I'm saying this as someone who considered NV a better game across the boards although I do sympathize with the "Capital Wasteland was a better location" argument.
 
Those look great.

Only thing I'm not sure about is if they will play nicely with what I already have installed (map and PIP boy related)

I'd really like to use all of that. Let me know if anything I have would conflict with any of that. Thanks. :)

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
ArmorKeywords.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
SpringCleaning.esm=1
Snap'n Build.esm=1
CBBE.esp=1
Faster Terminal Displays (100x).esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
MGSOutfit.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
WET.esp=1
WET Clearer.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Homemaker - Greenhouse Disabler SK.esp=0
Homemaker - Greenhouse and Bunker Disabler SK.esp=1
Homemaker - Bunker Disabler SK.esp=0
SkjAlert_All_DLC.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
DarkerNights-TrueStorms.esp=1
DarkerNights-FarHarbor.esp=1
TrueStormsFO4-NoConstantRads.esp=1
Crossbow.esp=1
BetterGenerators.esp=1
Fusebox Generator.esp=1
Clean Wasteland Workshop.esp=1
WastelandWorkshopPatch.esp=1
Build High - Expanded Settlements.esp=1
SatelliteWorldMap.esp=1
ConvenientStores.esp=1
BTInteriors_Project.esp=1
Remove Interior Fog - Merged.esp=1
SC_ExpandedScrapList.esp=1
mso_sms.esp=1
SettleObjExpandPack.esp=1
Snap'n Build - reinitialize fix.esp=1
SnB_Structures_Fix.esp=1
CleanSettlement Snap'n Build.esp=1
ScrapDeadThings.esp=1
All of the item icon and sorting mods are SWF files mostly found in your Data\Interface folder. The same thing goes for your pipboy map mods.
You can actually check for compatibility problems by downloading the mods and seeing which files you already have in your Interface folder (they will be overwritten).

The map page is a separate file, the sorter mods don't touch it.
 
DEF_UI/DEF_INV (single install package) ==> Gold Kit ==> Item Sorter ==> IconLibs
I uninstalled all four of them, reinstalled AGAIN using this order and now everything looks as good as expected:

http://i.imgur.com/EWa33uY.png
http://i.imgur.com/KUAxUos.png

One thing I should note, this time when installing VIS (Item Sorter) I used the "Customize" option to make sure the class/type stuff was selected properly. IDK if that made a difference. I also noticed that some items must be dropped and re-picked up before the icons show! Very strange.

The only icons I am missing now are weapons/armors from mods (not compatible).
 
Last edited:
I will always follow Ace's instructions to the letter. ;)

Thanks for the tips, Tainted. I'll be getting into this later today. Those really look awesome.
 
I uninstalled all four of them, reinstalled AGAIN using this order and now everything looks as good as expected:

http://i.imgur.com/EWa33uY.png
http://i.imgur.com/KUAxUos.png

I don't have something that looks like this.

I installed per Ace's listed install order and I said "yes to all" on the subsequent installs when they came up in prompt. Was I wrong to do that?

One thing I should note, this time when installing VIS (Item Sorter) I used the "Customize" option to make sure the class/type stuff was selected properly. IDK if that made a difference. I also noticed that some items must be dropped and re-picked up before the icons show! Very strange.

The only icons I am missing now are weapons/armors from mods (not compatible).

I'll check into this.




DEF_UI/DEF_INV (single install package) ==> Gold Kit ==> Item Sorter ==> IconLibs

Ensure you uninstall any other HUD/inventory sorter prior to install the above otherwise you'll have conflicts and your game may crash or PipBoy screen look all funky.

I did this.
 
Hopefully you can set some time aside because following the instructions can take greater than 2 hours depending upon system performance, internet connection speed, NexusMods.com status (peak versus calm hours), etc.

On my rig in sig, starting from prep to finishing installing the mods needed to form the bases for other mods took roughly 45 minutes. This includes verifying each mod, or groups of mods, were functioning as intended. I have a mod storage folder for Fallout 4 on my storage SSD so my time is much quicker than for someone who doesn't and is relegated to downloading mods through NMM.

My play time is limited so I'm one of those people and very thankful we have people like you willing to do the work.

=========================

As TaintedSquirrel pointed-out, none of the user interface mods I listed in a previous post will affect load order. They only modify the SWF files, or in the case of the Satellite Map, replaces the original map texture.

Those look great.

Only thing I'm not sure about is if they will play nicely with what I already have installed (map and PIP boy related)

I'd really like to use all of that. Let me know if anything I have would conflict with any of that. Thanks. :)

=========================

Fallout 4 is to me a very enjoyable game. Sure, it had rough beginnings yet so did previous releases. Fallout 3/NV ini threaded settings, anyone? Through patches and DLC additions Fallout 4 has matured to become my most favored game from the series and I feel the game will only keep getting better.

so now that I'm done (for now) with Dark Souls 3 and Uncharted 4 I'm thinking about finally giving Fallout 4 a go...I've had it since Day 1 but never felt compelled to play it even though I really enjoyed the previous Fallout games...where does F4 rank compared to Fallout 3 and New Vegas?...

Better than F3...with certain mods becoming comparable to NV.

I'm saying this as someone who considered NV a better game across the boards although I do sympathize with the "Capital Wasteland was a better location" argument.

=========================

Good to hear the suggested loading order fixed (most) of your issues.

And my Satellite Map / Zoom Out mods still work fine.

http://i.imgur.com/EMcqk1u.png

The only thing I don't like is the 'Golden' text. I would prefer to keep it all white but there's no option.

=========================

Status:

Instructions are roughly 80% complete. I have two work tasks to do this afternoon which will - if all goes right - bring me back home around the 5:30 - 6:00 pm PST range. I'll push to complete the instructions tonight so people will be able to use on Saturday morning.
 
In NMM, expand the Models and Textures, User Interface and Visuals and Graphics sections. Take a screenshot and link here so I can see which mods you have and look for possible conflicts. I'll take a look at them when I get back.

Also, post a pic of what your PipBoy screen looks like. Maybe there is something else going on that isn't readily apparent.

I don't have something that looks like this.

I installed per Ace's listed install order and I said "yes to all" on the subsequent installs when they came up in prompt. Was I wrong to do that?

I'll check into this.

I did this.
 
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Will do. Have to head out for a couple of hours...will have up later tonight.
 
Happened to look at TaintedSquirrel post. Be careful. I'm not against alternate start mods. Not at all. Be mindful of the requirements and compare to the mods you currently have installed and how implementation of this alternate start mod may conflict.
 
How do you tag people in threads?



AceGoober's requested pictures:

Nexus.jpg Nexus2.jpg 20160527205622_1.jpg 20160527205639_1.jpg 20160527205801_1.jpg 20160527212012_1.jpg


^^ Did this all come out right?



GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
ArmorKeywords.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
SpringCleaning.esm=1
Snap'n Build.esm=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
No more monochrome - Color setting for the Pipboy!.esp=1
CBBE.esp=1
Faster Terminal Displays (100x).esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
MGSOutfit.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
WET.esp=1
WET Clearer.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Homemaker - Greenhouse Disabler SK.esp=0
Homemaker - Greenhouse and Bunker Disabler SK.esp=1
Homemaker - Bunker Disabler SK.esp=0
SkjAlert_All_DLC.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
DarkerNights-TrueStorms.esp=1
DarkerNights-FarHarbor.esp=1
TrueStormsFO4-NoConstantRads.esp=1
Crossbow.esp=1
BetterGenerators.esp=1
Fusebox Generator.esp=1
Clean Wasteland Workshop.esp=1
WastelandWorkshopPatch.esp=1
Build High - Expanded Settlements.esp=1
SatelliteWorldMap.esp=1
ConvenientStores.esp=1
BTInteriors_Project.esp=1
Remove Interior Fog - Merged.esp=1
SC_ExpandedScrapList.esp=1
mso_sms.esp=1
SettleObjExpandPack.esp=1
Snap'n Build - reinitialize fix.esp=1
SnB_Structures_Fix.esp=1
CleanSettlement Snap'n Build.esp=1
ScrapDeadThings.esp=1
 
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Looks fine to me.

Good deal.

Best I can tell everything seems good here but I wanted to make doubly sure. I have been able to spend some time here and based on the mods descriptions and what Ace and Tainted were describing, and their pics... I *think* I mostly have it dialed it right.
 
Q-BZ Type the @ symbol then start typing the name immediately after. Once the name is started a list will pop-up so you can choose whom you are directing the comments towards.

How do you tag people in threads?

[Start Redneck Voice]

You's got problums.

[End Redneck Voice]

First up, Gold Kit didn't install correctly as it is showing a double entry on the same line. To fix this, do the following in the order listed:

1. Disable (do not delete) Updated ICONLIBS for DEF_UI
2. Disable (do not delete) Valdicil's Item Sorting
3. Disable Gold Kit
4. Delete both instances of Gold Kit. To delete them both, click once on the first Gold Kit entry, press delete key then click the Yes button on prompt window. Repeat for the second Gold Kit instance
5. Exit NMM, wait 5 seconds
6. Start NMM
7. Install Gold Kit
8. Install Valdicil's Item Sorting
9. Install Updated ICONLIBS for DEF_UI

When you are done it should look like this (ignore the warning triangles, I haven't updated the missing mod IDs and I'm using a different map this playthrough):

AceGoober_FO4_0198.jpg

[QUOTE="Q-BZ, post: 1042319598, member: 168156"AceGoober's requested pictures:

[images removed]

^^ Did this all come out right?[/quote]

Second, your load order needs a bit of work.

In order to be able to scrap everything at just about any settlement location (certain objects in Automatron and parts of Far Harbor excluded at this time), the load order needs to be adjusted. Should look like this:

AceGoober_FO4_0197.jpg


Normally the install order for scrap mods really doesn't matter but if you look at my list the order the scrap mods are in is the order I installed them.

1. Spring Cleaning
2. Scrap Everything
3. ScrapDeadThings
 
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I'm amazed they could even get some mods going at all on the consoles. Thanks AceGoober for that post on the previous page.

I did everything you said to the letter and matched your pictures as best I could.


I notice you're using a different map mod than I am. I don't know if that matters.




EDIT: Followed all instructions to the letter including on matching load order. Will test fire....

Just updated SOE incidentally.




Here is everything as it stands now, post tips:



GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
ArmorKeywords.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
SpringCleaning.esm=1
Snap'n Build.esm=1
CBBE.esp=1
Faster Terminal Displays (100x).esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Armorsmith Far Harbor.esp=1
MGSOutfit.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-ClimateSettings.esp=1
WET.esp=1
WET Clearer.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Homemaker - Greenhouse Disabler SK.esp=0
Homemaker - Greenhouse and Bunker Disabler SK.esp=1
Homemaker - Bunker Disabler SK.esp=0
SkjAlert_All_DLC.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
DarkerNights-TrueStorms.esp=1
DarkerNights-FarHarbor.esp=1
TrueStormsFO4-NoConstantRads.esp=1
Crossbow.esp=1
BetterGenerators.esp=1
Fusebox Generator.esp=1
Clean Wasteland Workshop.esp=1
WastelandWorkshopPatch.esp=1
Build High - Expanded Settlements.esp=1
SatelliteWorldMap.esp=1
ConvenientStores.esp=1
BTInteriors_Project.esp=1
Remove Interior Fog - Merged.esp=1
mso_sms.esp=1
SettleObjExpandPack.esp=1
Snap'n Build - reinitialize fix.esp=1
SnB_Structures_Fix.esp=1
CleanSettlement Snap'n Build.esp=1
No more monochrome - Color setting for the Pipboy!.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
SC_ExpandedScrapList.esp=1
Scrap Everything.esp=1
Scrap Everything - Automatron Names.esp=1
Scrap Everything - Automatron.esp=1
ScrapDeadThings.esp=1


20160528113452_1.jpg 20160528113656_1.jpg 20160528113704_1.jpg 20160528113714_1.jpg 20160528113735_1.jpg Nexus1.jpg Nexus2.jpg

I'm wondering if there is anything on the .ini end that has to be adjusted. I remember that 4K/8K map had directions to add a line of text to the .ini and when I'm not doing anything I leave the .inis to read only. I don't know if any of that matters.
 
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Recommendations for essential mods for a first playthrough? Or just play vanilla for the achievements? I only played vanilla game a few hours when it first came out, but want to start over for a proper run now that I have more time. I realize this is so subjective. Looking at Gopher's videos on YT but he hasn't really done an "Essentials" playlist yet like he did for FO3/NV.

Q-BZ Is your load order in the previous post what you would run for a first playthrough?
 
Last edited:
Recommendations for essential mods for a first playthrough? Or just play vanilla for the achievements? I only played vanilla game a few hours when it first came out, but want to start over for a proper run now that I have more time. I realize this is so subjective. Looking at Gopher's videos on YT but he hasn't really done an "Essentials" playlist yet like he did for FO3/NV.

Q-BZ Is your load order in the previous post what you would run for a first playthrough?

Yup, pretty close to it. I really like all the mods I'm using. I've gone pretty conservative here and you can see I've had to have my hand held a few times even at that. ;)

Whatever few issues I may have had including the little wrinkle I've got now have all been fixable and simple.
 
Solved, I'm an idiot.
I was only running the 1.3 Update and didn't have the main mod files installed, including all the skins and items... Wow. I'm surprised the mod even (sort of) worked.

TO BE FAIR I think when I downloaded the mod, the creator had mixed up the files. Looking at the page now there's no way I would have messed it up.

Super Mutant Redux v1.1 at Fallout 4 Nexus - Mods and community

aGmZ5Za.png
 
Last edited:
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I was about to install it earlier today, but then I read the comments and it seems buggy. One person said Dogmeat was talking lol.

That's too bad.

I'll have to keep an eye on it, though. I'll bet if he gets a few more updates done on that it will be a winner.

That Mutant Mod you posted looks like it will create a hefty challenge.
 
That's too bad.

I'll have to keep an eye on it, though. I'll bet if he gets a few more updates done on that it will be a winner.

That Mutant Mod you posted looks like it will create a hefty challenge.
It looks like it was updated TODAY so maybe he fixed it.

You should also check out Raider overhaul:
Raider Overhaul WIP at Fallout 4 Nexus - Mods and community

I would classify both Overhaul mods as "Necessary". :)
 
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AceGoober:


I had to edit this post several times. Whenever you have time look all that over and tell me what you think. Thanks for all the help! :)

See: Fallout 4
 
So I finished Far Harbor today. Wow, that was really very well down from top to bottom. NPCs, sidequests....lots of attention to detail...some tough choices... in some ways I think I liked this better than the main story.

I'm bummed now that it's over. I hope Bethesda whips up another one of these in however many months. Keep it coming!


Ambitious: Project Commonwealth Extended at Fallout 4 Nexus - Mods and community
 
Last edited:
I received a good question over PM that I wanted to post about here in the thread and get more feedback on it than what I could provide.


Someone wrote and asked me this:

... You played it with all your mods enabled, yes? So that disabled achievements? I'm still trying to decide if I want to run vanilla for achievements for first playthrough, or just say fuck it because I dont care about achievements since I"m not 12 and on a console anymore, and just run with mods on first playthrough. Thoughts?

^^ What is the criteria that disables achievements because I have a mixed result on this myself. I typically don't proactively care about these... if I get them that cool and I keep on going...


I did unlock some achievements early on looking at the dates and I suspect that was before I started modding up.

Nexus Mod Manager says my first mod download for Fallout 4 was on Dec. 4, 2015 and I have achievements unlocking from when the game came out right on through to December 18 thereabouts so there is the first overlap.

Then there is a gap and then what Automatron came out I was certainly well modded by that point and I still unlocked all of these. Note the dates:


6a5f3600c0a4f5f9b2df7371120bd5e38bf695ec.jpg

Unlocked Mar 23 @ 7:33pm
Mechanical Menace
Complete "Mechanical Menace"
07d8db904648a40cc327cf6f5a609e095bc3a921.jpg

Unlocked Mar 27 @ 8:51pm
Headhunting
Complete "Headhunting"
c7424eddc2d9b5007d1098b6a6223bda6930ccda.jpg

Unlocked Mar 28 @ 8:25pm
Restoring Order
Complete "Restoring Order"
25750e6df9fe0e5fb73256670b2567350f6fb27f.jpg

Unlocked Mar 28 @ 8:25pm
Robot Hunter
Unlock 10 Robot Mods
07aa581025346a031c718c60d1269434ad22e67d.jpg

Unlocked Mar 27 @ 7:51pm
The Most Toys



^^ You can see how current the dates are.

All of that happened with me modded up to the nines like you have seen with my load orders for numerous pages in this thread so this merits further research. I'm not exactly sure what would disable achievements and what doesn't. Heck I've used the console plenty of times, too, with TCL to build certain things and so forth for virtually the entire time I've had the game.


Here is what's strange.

I did a pretty kick ass playthrough on Far Harbor and according to Steam I didn't unlock a damned thing for all of that. It says
27 hidden achievements remaining Details for each achievement will be revealed once unlocked

Overall I have 60 percent unlocked achievements 41/68 so there is a discontinuity here and something changed and I'm not sure what that is. I've used Script Extender since it came out... I've used NMM since the first mods started to roll out...

So for people that are interested in achievements... what's the story here?

How did I unlock achievements on the main story and then even way more recently on Automatron but not on Far Harbor with roughly the same amount of mods going more or less?

Did they patch something? Was that it?
 
There's a mod to unlock achievements with mods....
If someone were trying to decide between the two then YES you should take mods everytime.

I think there's actually a mod or console command to GIVE YOURSELF all of the achievements for free.
 
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There's a mod to unlock achievements with mods....
If someone were trying to decide between the two then YES you should take mods everytime.

I think there's actually a mod or console command to GIVE YOURSELF all of the achievements for free.

LOL, are you kidding me?

Here I was trying to be honest about this. Ok...well, I guess that clears that up.

Yes, for all that filibustering I did I certainly agree with you and that's how I operated myself: Play the game, mod up, enjoy the hell out of it regardless of anything else. :)
 
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