- Joined
- Nov 7, 2012
- Messages
- 342
http://www.strategyinformer.com/news/23535/rumour-fallout-4-was-bethesdas-press-only-tease-at-e3
Too bad they're saying its a long time away yet.
Too bad they're saying its a long time away yet.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
poop its still got a 360/ps3 version which means it wont be everything it could have been. especially since its target is a 2015 release. guess we will be putting up with 360/ps3 ports until atleast 2016/17 unless they are first party games.
"May include local co-op options"? Wtf?
Who wants local co-op?
That has potential if executed well and if it doesn't at the expense of other, more important aspects of the game.
Why? Playing through the game with a friend would be awesome. I'd love to play through this with my girlfriend.i disagree. keep that shit out of fallout.
Why? Playing through the game with a friend would be awesome. I'd love to play through this with my girlfriend.
Fans of the whole series note that the wasteland is a desolate and lonely place. Unless your co-op partner can join opposing factions and wage dynamic quest war on you, it doesn't fit the setting.
Is it just me or was new Vegas better than fallout 3?
That has potential if executed well and if it doesn't at the expense of other, more important aspects of the game.
Is it just me or was new Vegas better than fallout 3?
Is it just me or was new Vegas better than fallout 3?
The Fallout games let you have companions. No different playing in coop.
New Vegas was way better than Fallout 3. Partially because you had Josh Sawyer and Chis Avellone working on it, thus the dialog was better and overall mood of the game.
Oh look desert!! Oh look MORE desert! The graphics are so great that we can make better looking desert than ever before!! AND MORE desert!!! F'ing stab my eyes out before I play another FPS/RPG Fallout set in a desert. Hell Skyrim at least had drop dead beautiful outdoor scenics even before modding. Yes please let us throw all that away...and have another eye-bleeding desert-set game.
The dialogue was a mixed bag IMHO. All the "bad guys" on the strip should have watched any gangster movie...ANY gangster movie. Because all of them sounded and acted like chicken shit high schoolers and not gangsters. The endings sucked too, but that is another matter. I could only stand a few FONV playthroughs because of the bad faction choices and setting-unlike FO3.
If you're playing co-op with a friend how would that be any different than a companion, e.g. Borderlands style play? I really don't see a difference. No one is proposing making it open-world shard style MMO.Companions don't make story choices or take an active role in the gameworld.
There were no real faction choices in Fallout 3. The binary ways you could solve the main quest were uninspired and didn't fit in the Fallout universe (nor did the story, at all).
NV was supposed to take place in a desert, because that's where the wasteland is.
I think the breakdown is that you're not a fan of Fallout games, but just a fan of Bethesda games.
Hmmm...NV wasn't a nuclear wasteland unlike DC, it was just an empty desert like it is right now. You should review your FONV lore, because I'm fairly certain (been forever since I thought about it) the entire setup for the game was that NV was the one major population center in the USA NOT leveled into radioactive craters by global nuclear war. So no NV was not a wasteland in the game-just a mostly empty desert.
FO3 wasn't perfect or necessarily FO traditionally strict by other means...but FONV left a ton to be desired.
Hmmm...NV wasn't a nuclear wasteland unlike DC, it was just an empty desert like it is right now. You should review your FONV lore, because I'm fairly certain (been forever since I thought about it) the entire setup for the game was that NV was the one major population center in the USA NOT leveled into radioactive craters by global nuclear war. So no NV was not a wasteland in the game-just a mostly empty desert.
FO3 wasn't perfect or necessarily FO traditionally strict by other means...but FONV left a ton to be desired.
I didn't say NV was a nuclear wasteland. It is the greater Wasteland area. Fallout always was about the Southwestern deserts. Putting Fallout on the east coast is like putting Mad Max in Canada.
Agreed.
Wasteland is a general term, not to be confused with Nuclear Wasteland. If they are going to put it in another sprawling metropolis, Bethesda seriously needs to look at what Metro 2033, Last Light and even Crysis 3 have done with environments.
Companions don't make story choices or take an active role in the gameworld.
How does that make playing coop different? You will still have to make a choice to either lead or follow.
Seems to me reading this thread that you just disagree with everybody because you have this idealized version of Fallout in your head and that's how things must be.
"May include local co-op options"? Wtf?
Who wants local co-op?
I believe this rumor was debunked shortly after E3
http://www.kotaku.com.au/2013/06/no-bethesda-didnt-secretly-show-fallout-4-at-e3/
Seriously? Co-Op is one of the biggest lacking features of most games, IMO.
Not every games need to be multiplayer co-op.
In games like Fallout or Elder Scrolls, you are supposed to be that special person who came into the picture at that moment while some conflict is going on, and you play a major role in the outcome of whatever's going on. Similar to Gordon Freeman in Half Life, he's a unique character who had a major effect on the event that was taking place. Not just one out of a bunch of people running around.
You can't co-op in these setting, not unless the story is linear where it doesn't matter who chose what. Not in an open world RPG game.
It worked in Baldur's Gate, you just designated one character as the main for plot purposes and they handed all of the story and quest interaction. I think taking that approach to it would work just fine in the cases you mentioned.
It worked fine because of the technology limitations of the time. Plus, there were no factions to side with or big choices to make. The game was fairly linear. Now, playing the silent second seat is boring and adds very little. Especially in a sandbox.