F1 2010 coming this September

Season 1, rep level of 20 with a couple of races to go. It seems you'll get an offer from your rival's team if you beat them, regardless of what rep level you are at. Though someone mentioned on another forum they'll drop you at the end of your 2nd season if you can't get your rep level high enough to stay with them.

Luckily despite my poor performance, Massa also had a poor performance in the first few races, meaning I could pick him as my rival... then smashing it at Spa and Monza put me infront of him to get an offer from Ferrari at the end of the Korean Gran Prix.
 
So that's the trick is it?

When a reporter asks you who your main rival is, then you choose the guy who's with Red Bull or Ferrari. Because if you do it the other way, then you need a reputation over 30 to get the Ferrari offer. Jesus, I never would have realized that. When they asked me who my rival was I said my teammate.

Did you stumble across that by luck, or did you read about it somewhere?
 
When I was asked for my rival I said Massa thinking I wouldn't be able to beat him, then googled what the rival meant and found out you get offered a place in the team if you can beat them... so I started working really hard to beat Massa after that ;) But I wasn't sure if you still needed the rep.

The people the reporter asks you about should be the 3 people who are placed directly above you in the drivers championship.
 
Just had my first career mode gran prix in the Ferrari... Bahrain, a track I dont know very well and I smashed practice and qualifying without even trying. The difference between the low teams and the top teams is huge. To get top of the practice sessions and qualifying in the Lotus I needed to use the good tyres, set the engine to fast and use the entire practice sessions to get myself up tp competitive speed. The Ferrari, just a couple of laps and I've got times faster than the AI by miles, using the crappy tyres, engine and barely trying, lol.

EDIT: Though I am aware Bahrain is one of the tracks the AI isn't as good on, none the less ;)
 
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nice. i havent played in a while, i need to break the singleplayer back out.

what difficulty settings are you using?
 
All assists off and AI on Pro. Might up it to Legend for the next race. The Ferrari is a lot more twitchy on the throttle than the Lotus, so its definitely harder to drive on the limit, but with the AI on Pro you dont even need to drive on the limit to be faster than them.
 
Are you using the flashbacks? I do. All four of them. I have to admit though, that if I were not using them I'd drive a lot more cautiously, and therefore more slowly.
 
Got hit with the damn pit stop bug again last night. Put together a great race at Istanbul, pitted in 6th with quite a bit of separation from the pack behind me, got held in the pits and ended up exiting the pits in 22nd after watching the entire field go down pit lane past me. Sooo frustrating, and something I thought they said they had fixed. Pretty much forces you to drive an extra lap on crappy tires just to avoid pitting wth the crowd. How do they determine pit location - or is it always static? I feel like I'd have better luck if my pit was at the beginning of pit lane instead of the far end.
 
Got hit with the damn pit stop bug again last night. Put together a great race at Istanbul, pitted in 6th with quite a bit of separation from the pack behind me, got held in the pits and ended up exiting the pits in 22nd after watching the entire field go down pit lane past me. Sooo frustrating, and something I thought they said they had fixed. Pretty much forces you to drive an extra lap on crappy tires just to avoid pitting wth the crowd. How do they determine pit location - or is it always static? I feel like I'd have better luck if my pit was at the beginning of pit lane instead of the far end.

Super frustrating.

Can you imagine a real F1 driver having to put up with that. He'd get out of his car and go postal.

That said, for just $35, which is what I paid for this on day one at Steam with the ten percent discount pre-order, I'll be supporting this game for as long as CodeMasters wants to keep going with it.

Next year, many of these annoyances will hopefully be fixed. Even if this title evolves slowly I'll still support it.

At 100 hours now, according to Steam, I think I've already gotten my money's worth - and I'm still not done with this.
 
Got hit with the damn pit stop bug again last night. Put together a great race at Istanbul, pitted in 6th with quite a bit of separation from the pack behind me, got held in the pits and ended up exiting the pits in 22nd after watching the entire field go down pit lane past me. Sooo frustrating, and something I thought they said they had fixed. Pretty much forces you to drive an extra lap on crappy tires just to avoid pitting wth the crowd. How do they determine pit location - or is it always static? I feel like I'd have better luck if my pit was at the beginning of pit lane instead of the far end.

You probably already know this, but you can change the lap on which you would like to pit (either early or late).
 
You probably already know this, but you can change the lap on which you would like to pit (either early or late).

Normally I do, but the issue I run into is that now I have to go an extra lap on worn out tires, or change out perfectly good tires early, just to avoid getting screwed by crappy AI. Also, it is hard to predict when the AI will choose to pit en masse ahead of time (if you are in the front of the pack that is). I do my best, but occasionally I still get screwed, and it really pisses me off when it happens to me during a hard race (like the time I was second at Monaco in the rain, and got dumped all the way to 15th).

I just wonder what the mechanics are that make it possible - is the AI not respecting the pit lane speed limit? Otherwise, how are they catching up to me? If I'm 15 seconds ahead going into the pits, how can I not be exiting my pit before they catch up to me, when they pitted also?

Actually, now that I think about it, maybe it happens when someone who has a pit further down pit lane is behind me - while I'm getting tires they are catching up to me, then I have to wait for them to go past to get to their pit, and that wait time is long enough for the rest of the field to complete their pit stop and catch up to me on pit lane, and the AI doesn't let me cut in front. I think that is what happened yesterday. Which leads to the question - how is the order of pits determined, cause I always seem to be near the far end of pit lane.
 
Normally I do, but the issue I run into is that now I have to go an extra lap on worn out tires, or change out perfectly good tires early, just to avoid getting screwed by crappy AI. Also, it is hard to predict when the AI will choose to pit en masse ahead of time (if you are in the front of the pack that is). I do my best, but occasionally I still get screwed, and it really pisses me off when it happens to me during a hard race (like the time I was second at Monaco in the rain, and got dumped all the way to 15th).

I just wonder what the mechanics are that make it possible - is the AI not respecting the pit lane speed limit? Otherwise, how are they catching up to me? If I'm 15 seconds ahead going into the pits, how can I not be exiting my pit before they catch up to me, when they pitted also?

Actually, now that I think about it, maybe it happens when someone who has a pit further down pit lane is behind me - while I'm getting tires they are catching up to me, then I have to wait for them to go past to get to their pit, and that wait time is long enough for the rest of the field to complete their pit stop and catch up to me on pit lane, and the AI doesn't let me cut in front. I think that is what happened yesterday. Which leads to the question - how is the order of pits determined, cause I always seem to be near the far end of pit lane.

Yeah I find I have to be several seconds infront of the car behind if I want to risk pitting at the same time. Normally if I'm on the softer tires, I'll pit a lap early. They generally last 1/3 of a race, so just divide the total laps by 3 and then subtract 1, that way I don't have to spend an extra lap on crap tires (as the hard compound easily lasts a couple of laps extra). If I don't finish in the top 10, I always start in the hard compound to give more flexibility of when I choose to pit (especially helpful if there's a chance of rain). But the past few races I've spent more time in the practice sessions so have ended up on pole every time, even in the Lotus, which means you have to start on the softs.

Also, are you doing manual or auto pit limiter? I normally just use auto to take out the stress of getting a penalty, but there's a couple of tracks where if you're using the auto limiter you'll be losing heaps of time as they put it on way to early and take it off way too late.
 
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A few more races into my season with Ferrari and the game is almost too easy now :p I find if I spend enough time in P1, 2 and 3 to reach #1 in the practice sessions I'll be so much faster than the AI that even on legend its pretty easy to get pole position then just cruise to win the race. And being on Ferrari helps pit stops a lot... they are about 1 second faster than Lotus in a pit stop and because the pit is at the start of the row instead of the end, there's less stress that people will overtake you while you're waiting to be released.

Are you using the flashbacks? I do. All four of them. I have to admit though, that if I were not using them I'd drive a lot more cautiously, and therefore more slowly.

I have the flashbacks on but I try and avoid using them. Normally if I screw up I'll just try and get back on the track as fast as possible then push to keep up. If, however, I make a mistake in the last quarter of a race that is just bad luck, I'll use a flashback to save myself.

The game really doesn't have good enough force feedback for me to drive on the seat of my pants the whole race. Other racing sims you can drive on the edge of "fast" and "too fast" by feeling what the car is doing through the wheel. F1 2010, you very little feedback on when the car is actually about to lose it and almost no feedback through the wheel so if you want to drive on the edge you almost need the flashbacks for the inevitable spins when you push too far and the game doesn't let you know until its too late to save it.
 
I'm with Renault and am winning most of my races but some tracks still frustrate me - Catalounia, Monaco, and Sazuka, seem to boost the AI. Has anybody else here noticed that?
 
I'm with Renault and am winning most of my races but some tracks still frustrate me - Catalounia, Monaco, and Sazuka, seem to boost the AI. Has anybody else here noticed that?

I find the AI is fastest at applying the throttle out of corners, especially mid speed corners.

They suck at low speed technical stuff, they brake too early and some corners they can't carry much speed through the corner. However they do apply the throttle earlier and harder than I would dare to attempt in race conditions.

I didn't find Catalunya too bad, except the very last chicane where the game exaggerates the crest making it hard to carry speed through that corner without spinning. The AI is pretty quick at Monaco and the walls too close to push hard to keep up. In some ways the AI is fast at Suzuka, in some ways not. There is a big difference through the esses if you can take the correct line and the AI isn't brilliant through this sector, but they seem to be fast through the rest of the track. I find myself a couple of seconds faster than the AI through sector 1, then lose a couple of seconds on the rest of the track.
 
It seems like there is always at least one corner where the AI is much slower than they need to be.
 
anyone know if a Logitech WingMan Formula will work ok with this game? kind of an old wheel but I can get one super cheap.
 
Can't wait now....I ended up ordering a TM Rally GT Pro with the clutch pedal. I haven't been excited about racing games since Nascar 1/2 and Indy Car Racing 2
 
I do hope that Codemasters tightens things up for their 2011 iteration - things like the animations, bugs, radio chatter from your engineer; all of these things over time make me feel more and more that the game wasn't totally baked when they released it. To me it's inexcusable when things like the pit stop issue, or AI cars skipping pit stops, etc. make it into a game as tightly packaged as an F1 title. Something as small and focused as a racing title shouldn't have these kinds of major bugs...

Having said that, I've enjoyed the title tremendously and put in as many hours as my schedule allows for. I'm looking forward to 2011.
 
Also, the graphics look a little washed out, so I hope there will be improvements there too.
 
Anyone else have problems picking up elevation changes in the tracks? MAybe it's the view I'm using (above the helmet) but unless it is large elevation change it is not really visible. Can't remember the track (maybe Malaysia?), but there was a place where I had a bad habit of spinning coming out of a turn, and then I watched the race on TV and it became instantly obvious that the reason I was spinning was because the curve was on a pretty decent little downhill, but I had no idea from in the game.
 
Anyone else have problems picking up elevation changes in the tracks? MAybe it's the view I'm using (above the helmet) but unless it is large elevation change it is not really visible. Can't remember the track (maybe Malaysia?), but there was a place where I had a bad habit of spinning coming out of a turn, and then I watched the race on TV and it became instantly obvious that the reason I was spinning was because the curve was on a pretty decent little downhill, but I had no idea from in the game.

I haven't had any issues with recognizing elevation changes. Are you having these issues even on a track like Istanbul?

EDIT: I forgot to add to my list of whines above that I really hope they sort out the interviews/off track stuff. It's a complete throw-away component at the moment.
 
I haven't had any issues with recognizing elevation changes. Are you having these issues even on a track like Istanbul?

EDIT: I forgot to add to my list of whines above that I really hope they sort out the interviews/off track stuff. It's a complete throw-away component at the moment.

Istanbul is the one with the big long downhill straight? Those are the kinds I can see, it's the short ones (on curves) that seem to be hard to pick out - turn 2 at Malaysia is the specific one I can think of.
 
Istanbul is the one with the big long downhill straight? Those are the kinds I can see, it's the short ones (on curves) that seem to be hard to pick out - turn 2 at Malaysia is the specific one I can think of.

The entire track at istanbul, except for the last few corners, is either up or downhill (I think it's probably my fav track). I know the turn you're talking about in Malaysia, it's a difficult place to put the power down but I'm not entirely sure why that is (could be taking too much curb?). I use the same cam as you, but haven't had many issues with elevation : /
 
Anyone else have problems picking up elevation changes in the tracks? MAybe it's the view I'm using (above the helmet) but unless it is large elevation change it is not really visible. Can't remember the track (maybe Malaysia?), but there was a place where I had a bad habit of spinning coming out of a turn, and then I watched the race on TV and it became instantly obvious that the reason I was spinning was because the curve was on a pretty decent little downhill, but I had no idea from in the game.

Long uphill and downhill stretches can be hard to detect in a game when you have no reference to which direction is down. But variations in gradient (where the road was flat then changes to uphill) I notice fine. Some tracks actually show an exaggerated elevation change in F1 2010 compared to how I think they should be (the chicane on the 2nd last corner of Catalunya seems more aggressively inclined than it should be). but I use the cockpit view, above the helmet cam it is definitely less noticeable.
 
Long uphill and downhill stretches can be hard to detect in a game when you have no reference to which direction is down. But variations in gradient (where the road was flat then changes to uphill) I notice fine. Some tracks actually show an exaggerated elevation change in F1 2010 compared to how I think they should be (the chicane on the 2nd last corner of Catalunya seems more aggressively inclined than it should be). but I use the cockpit view, above the helmet cam it is definitely less noticeable.

I'll try the cockpit view and see if it helps.
 
I'll try the cockpit view and see if it helps.

It does take a bit of getting used to when changing cameras. The above helmet gives you a better view of where your wheels sit on the road and a slightly wider FOV. I just find cockpit view is just a bit more fast paced and exciting because you're closer to the ground and can use the rev lights and speedo on the virtual wheel, which are a bit hard to see in above helmet view. Some gentle hill crests leading into corners offer perfect visibility in above helmet view become blind corners in cockpit view.
 
I setup the game on my media PC last night and wow... crazy on a 50in screen. actually a lot hard than on a small 20in monitor upstairs.

Also pretty amazed that the game ran so well. Graphics were maxed out at 720p and it was smooth as silk on a X2 4800+, 2gb ram and a 9600GSO (384meg on, the good one) I was very amazed.
 
It does take a bit of getting used to when changing cameras. The above helmet gives you a better view of where your wheels sit on the road and a slightly wider FOV. I just find cockpit view is just a bit more fast paced and exciting because you're closer to the ground and can use the rev lights and speedo on the virtual wheel, which are a bit hard to see in above helmet view. Some gentle hill crests leading into corners offer perfect visibility in above helmet view become blind corners in cockpit view.

Haven't had a chance to try it in the past few days, but I know my concern when I first started playing was that I couldn't see the corners very well in cockpit view. Now that I'm used to the game, maybe that won't be such a factor.
 
I love this game, best purchase by far during the Steam Sale for me.
There are some bugs here and there that still needs to be cleaned up but the handling and sense of speed is great.
 
I wonder how they're going to handle KERS and the moveable rear wing for this year...or the 2013 regulation changes.
 
ive read its a 12k rpm rev limit.

Yeah it's 12k, but with the smaller rev range, turbo (w/compounding), and KERS, the torque band will be much wider. It will be interesting to see how ground effects will translate into in-game handling...I would have thought clouting a kerb would be a lot more dangerous in a car with ground effects.
 
Anyone still playing this? Just started my second career, and was wondering if anyone has tried any of the AI mods (TrueAI specifically) or the cornering mods?
 
Anyone still playing this? Just started my second career, and was wondering if anyone has tried any of the AI mods (TrueAI specifically) or the cornering mods?

I've played through two full seasons but have moved on since then (too many new titles and too little time!).

I'd be interested to hear if these mods breathe some new life into it though..
 
Anyone still playing this? Just started my second career, and was wondering if anyone has tried any of the AI mods (TrueAI specifically) or the cornering mods?

Just started. I picked it up during the start of the 2011 season. Can't wait for F1 2011. Hopefully they won't use the POS that is GFWL.
 
waiting for my g27. the pedals on my original logitech momo are holding me back so much that ive quit playing racing games until i get my new wheel.
 
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