Unknown-One
[H]F Junkie
- Joined
- Mar 5, 2005
- Messages
- 8,909
*Sigh* polonyc2 simply has no clue how much adding to your peripheral vision helps. I remember when I first got my triple-screen setup, and I wanted to see just how effective it was. I decided to try out GRID with the side monitors both off and on to see how much it helped...the difference was astounding.
I loaded up GRID, selected a the Challanger Concept Car, and put the camera in 1st person (driver-cam), then raced a few laps.
With the side screens OFF, I eventually managed to get myself up to 3rd place.
With the side screens ON, I came in 1st place without any effort at all, on every run.
I then turned the side screens off again (to see if it was just me getting better at the track), I started coming in 4th and 5th again. I couldn't see cars to my left or right, and I couldn't see my rear-view mirrors. It really is like driving with your side windows painted black, massively more difficult.
The extra width also helps in 1st person shooters, where it makes it far easier to spot people creeping up on you from the sides. There's also nothing like having your entire field of vision, three screens wide, full of a mobbing zombies in Left4Dead.
Real Time Strategy (RTS) games are totally different as well, especially in ones like Supreme Commander, that allow you to put a different camera on each screen. You can be looking at three entierly different parts of the map at once, or watch a battle from three different angles. It's amazing.
And you know what? The bezels don't detract from this AT ALL. It'll be even better once ATi has bezel management implemented. I'm using SoftTH, so I already have bezel management, but I can honestly say it doesn't make that big of a difference, because you really don't notice the bezels once you're actually playing.
You still have a wider field of vision (being able to monitor 160 degrees at once rather than 75-90 degrees) than you ever would on a single 16:10 monitor, you're still more immersed, and you still have a game-play advantage.
I think polonyc2 just needs to experience it for himself, in person, and he'll get it...
I loaded up GRID, selected a the Challanger Concept Car, and put the camera in 1st person (driver-cam), then raced a few laps.
With the side screens OFF, I eventually managed to get myself up to 3rd place.
With the side screens ON, I came in 1st place without any effort at all, on every run.
I then turned the side screens off again (to see if it was just me getting better at the track), I started coming in 4th and 5th again. I couldn't see cars to my left or right, and I couldn't see my rear-view mirrors. It really is like driving with your side windows painted black, massively more difficult.
The extra width also helps in 1st person shooters, where it makes it far easier to spot people creeping up on you from the sides. There's also nothing like having your entire field of vision, three screens wide, full of a mobbing zombies in Left4Dead.
Real Time Strategy (RTS) games are totally different as well, especially in ones like Supreme Commander, that allow you to put a different camera on each screen. You can be looking at three entierly different parts of the map at once, or watch a battle from three different angles. It's amazing.
And you know what? The bezels don't detract from this AT ALL. It'll be even better once ATi has bezel management implemented. I'm using SoftTH, so I already have bezel management, but I can honestly say it doesn't make that big of a difference, because you really don't notice the bezels once you're actually playing.
You still have a wider field of vision (being able to monitor 160 degrees at once rather than 75-90 degrees) than you ever would on a single 16:10 monitor, you're still more immersed, and you still have a game-play advantage.
I think polonyc2 just needs to experience it for himself, in person, and he'll get it...