what does that even do??? I must be stupid or something, but does it give ur team health or more health thingies????Here is a tip for ppl using the BETA
claim spawn-hosts if you are strogg
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what does that even do??? I must be stupid or something, but does it give ur team health or more health thingies????Here is a tip for ppl using the BETA
claim spawn-hosts if you are strogg
No you spawn there instead of at main base.what does that even do??? I must be stupid or something, but does it give ur team health or more health thingies????
AHHHH MY FINGER!!!!!![/IMG]
what does that even do??? I must be stupid or something, but does it give ur team health or more health thingies????
Well said. I find that in the beta strogg don't make use of spawn hosts nearly enough. They're an INCREDIBLY powerful tool. A couple of the games I played in last night were won as a result of use of them. I was a technician and my buddy was a constructor. Between the two of us, we held the EMP disruptor alone for a good 13 minutes or so and that was long enough that it basically made it impossible for the GDF to win. He was laying down mines and turrets all over the place and since we were holding it, the rest of our team just hunted GDF.a Strogg medic (tech?) can convert fallen GDI into spawn-hosts. by default they are "unclaimed" ie the 3 prongs are vertical. another strogg player can go upto said host and USE it and the progs go down. That is now yr one-time spawn location if/when you die
This allows you to get the front-line quickly. Such a technique is VERY good in the hacking room since fallen GDI can be spawn-hosts allow quicker defence
The GDI media's role is to revive falled GDI AND also disable Strogg spawn-hosts.
so let me get this straight, I (being a medic) create a spawn host and then some other player has to come and "claim" it so that everyone spawns there? very interesting, i don't think many people know that yeta Strogg medic (tech?) can convert fallen GDI into spawn-hosts. by default they are "unclaimed" ie the 3 prongs are vertical. another strogg player can go upto said host and USE it and the progs go down. That is now yr one-time spawn location if/when you die
This allows you to get the front-line quickly. Such a technique is VERY good in the hacking room since fallen GDI can be spawn-hosts allow quicker defence
The GDI media's role is to revive falled GDI AND also disable Strogg spawn-hosts.
Sort of. Only the player that claims the spawn host spawns there; it's one time use. Also, I don't know if you meant it, but I figured I'd specify and note that you can claim spawn hosts you create as well. It's usually the first thing I do as a technician after I create my first one. You should also be aware that GDF medics can destroy spawn hosts as well so it works best if the spawn host is in a relatively secluded or hidden area away from prying eyes.so let me get this straight, I (being a medic) create a spawn host and then some other player has to come and "claim" it so that everyone spawns there? very interesting, i don't think many people know that yet
so let me get this straight, I (being a medic) create a spawn host and then some other player has to come and "claim" it so that everyone spawns there? very interesting, i don't think many people know that yet
I honestly think that once competitive multiplayer starts up, the spawn hosts will have to be toned down because as it stands right now, with a couple good technicians, there's really no way for the GDF to get into the control room and have enough time to hack it. This is obviously a specific problem to the sewer map, but I think it will probably be looked at.
ROFL Weren't you the guy that defended the 2142 beta till the cow's came home ? Don't judge it on the beta etc...
Yeah, that's a good point. I suppose for as much as spawn hosts aren't used, GDF medics aren't destroying them either or are going rambo instead of reviving. I guess as the game is played more and the learning curve kicks in we'll see how it works out, but I hadn't really considered that neither the GDF or strogg are playing as well as they can at this point. I was only looking at it from the one side.I don't think it needs to be toned down. I mean the GDF have insta-revive and the ability to destroy spawn-hosts.
If the GDF really don't operate as a team AND their medics dont do as they should ie
1) hold back DONT FIGHT!!!
2) revive
3) destroy spawn hosts
Then yer it looks imballanced, but equally if the Strogg don't have tech's or the team don't know abt spawn-hosts then very quickly the front-line gets de-strogified and the GDF can easily complete objectives
I was in a game earlier today as Strogg and as a tech with some good tech's we held the hacking room VERY well!!!. Between revives and spawn-hosts its was just being held... UNTIL the GDF actually started playing as a team and getting through the hatchway and also all attacking at once with medics to revive and destroy hosts.
Strogg ended up losing, but only ~40sec on the clock. Tight game and Technitian and medic used correctly
Yeah, it's multiplayer only. I don't know how it would really work as a single player game though. It's a team based game so it'd be like playing BF2 alone. It's just better with real people to play with and against.Will this be online only?
Being on the losing end of a stomp is a risk you take with any team game. The thing is, you usually don't encounter entire teams full of organized folks except in more competitive situations like pickup scrims in counter-strike. I think the worst thing you'll have to compete against in pubs is a few friends playing together that happen to get on a team with people who know what they're doing. I can't imagine that a clan would bother to organize 12 people getting together to just pub stomp. They'd probably want to get scrims and practices together to work on tactics against other coordinated teams. Otherwise, they don't learn anything and don't get better.the only thing that could be a problem in the foreseeable future is that you might not be able to just pop into a game and have some fun because maybe the other team is an actual team and cooperate very well but you are just a band of mercenaries or something, then again maybe every1 just needs to know what their role is and play by that. The team playing aspects are very intriguing and i am really looking forward to be a part of a well organized clan and whooping some ass.
btw, does any1 know if all the maps are linked i.e if strogg win map x, and if GDF win map y, until the 'final' map or something. That would be something interesting, i think Dark Messiah was supposed to have something like this.
Being on the losing end of a stomp is a risk you take with any team game. The thing is, you usually don't encounter entire teams full of organized folks except in more competitive situations like pickup scrims in counter-strike. I think the worst thing you'll have to compete against in pubs is a few friends playing together that happen to get on a team with people who know what they're doing. I can't imagine that a clan would bother to organize 12 people getting together to just pub stomp. They'd probably want to get scrims and practices together to work on tactics against other coordinated teams. Otherwise, they don't learn anything and don't get better.
Huh. I never ran into that in BF2, but I guess it doesn't surprise me that much. Hopefully the campaign length XP system in etqw will cut down on that since there's really no reason to farm experience.Seems to happen a lot on most ranked games. One clan pays for a fast and large server, attracting pubbers that want a decent game with a good connection and lots of players. The clan stacks one side and basically farms away at their KDR, win/lose ratio and so on... not fun to play against, but very common, I find, at least.
I just said "final judgement reserved for the demo". Do try and keep up.
You said your problems weren't with things that will be fixed in the demo, but rather the "mongloid" design decisions like the stamina bar. It's ironic considering what a huge turd 2142 turned out to be. The beta of QW is already a lot better than 2142.
...Unless that pointless rank insignia next to your name on the scoreboard is of the utmost importance.
The only way to counter that is to make it so that you only gain rank by doing things that help your team, QW has that to some degree. Medics gain by reviving, all that good stuff.We all know that it is going to come to that. BF2 and BF2142 have that issue where ppl are more worried about what their rank and stats are than actually trying to be a team player. They will constantly play for themselves and forgo any teamwork that may make other successful.
Seems to happen a lot on most ranked games. One clan pays for a fast and large server, attracting pubbers that want a decent game with a good connection and lots of players. The clan stacks one side and basically farms away at their KDR, win/lose ratio and so on... not fun to play against, but very common, I find, at least.
The only way to counter that is to make it so that you only gain rank by doing things that help your team, QW has that to some degree. Medics gain by reviving, all that good stuff.
Also, sup with the futuristic FPS games coming out? All of them suck and fail except Unreal
You have 16xAA enabled and you're moaning about performance? Jesus . Turn it down 4x, or if you really must 8x and I'm sure you'll be fine. I mean, do you really need 16xAA?