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Mac[X-D];1031419754 said:i ma looking forward to this game i loved Wolf:ET i think this has a lot of potential but its the same boring map i played all through beta 2, i played one round and i had enough. i will still buy the full game.
might be vista
I played it earlier today and it runs like crap, I had the settings @ 1280x1024, High settings, and I was getting 10fps on both online and offline (bots).
Does anyone think this is wrong?, I am using the 162.18 Nvidia Drivers.
I played it earlier today and it runs like crap, I had the settings @ 1280x1024, High settings, and I was getting 10fps on both online and offline (bots).
Does anyone think this is wrong?, I am using the 162.18 Nvidia Drivers.
Biggest problem I see is that the maps are linear, or mostly. This is akin to UT2004's assault mode which was very popular when it was brought out but soon became repetative with only 6 maps and each maps experience being somewhat limited.
But my point still stands that relatively linear attack paths while focusing combat also get boring much quicker than more dyamic play of something like BF2 where you can change your plan of attack across the width of the battlefield.
I didn't see a wide range of ways to complete the objectives in the demo to be honest, to best attack you needed teamwork but I wouldn't say there are a great number of ways to go about doing that. The MCP is on a set path which is predictable, theres only 2 main attack routes to start with, sea and road, both lead to the same place, it's basically just one long winding linear bottleneck.
You can't use harassment tactics, or distraction tactics, or take a small squad to a remote point of vulnerability and cripple the enemy
How is the gameplay for everybody that can actually run the game? The graphics aren't impressive, so I am guessing gameplay makes up for it?