Elden Ring (From Software RPG)

Ok, I’ve played another few hours and am starting to get stuck in. Once you get past the non-traditional control and UI layouts, and you've figured out how to efficiently down enemies, the game really opens up. I'm decided: it's a superb game.

Also, I'm experiencing none of the issues on PC save a some few and far between e.g. every half hour or so, stutters.

I think it REALLY depends on the PC, driver level, OS level, etc. Some of the stutters seem to be unavoidable. Some may or may not be noticeable to specific people, some may be mitigated by the display in use, etc. etc. I've noticed almost none of the microstutter, or small hitching that many see, (see my above post about my TV though...) but I do see the larger ones every few minutes when moving between locations (cells maybe?). Not sure how the engine handles this.

Overall, I'm getting a very acceptable experience on mine.

The thing is, my game PC (that's normally at my desk) is now in the living room, attached to the TV I mentioned before. This PC is a fresh Win 11 install, with Steam, updated drivers, latest builds on everything, and pretty much has zero other software on it that isn't a Steam game. It's as clean as it gets. Who knows how clean other peoples' systems are that are reporting problems. It may be a lot more than just the cleanliness of the system and OS though. Who knows. I do know that some people see big problems, and some don't.

This just tells me that maybe the game wasn't tested on a huge range of system builds. They may have had a large range of hardware, but if past compat testing jobs of mine at large studios are any indication, that still means fresh images with updated drivers on every testbed. So that doesn't account for software bloat, clutter, driver remnants, communication clients, anti-cheat, and other bullshit that people don't even know they're running. :D

I'd say most accounts of either good or poor performance are valid based on that person's system install. Some people think the people reporting good performance are full of shit, and maybe that's the case for the 5% of people that make that type of inverse troll-post, but I think some people are actually seeing decent performance. Mine seems to be pretty good, though definitely not perfect, and in my case, I'm not sure if it's my storage subsystem. I use a mix of M2 and SATA SSD storage. (no spinners) However, none of it is state of the art for right now. That may account for my (what I think are) loading pauses. However, in an equal sized, properly optimized game like Doom Eternal, performance from all aspects of my machine seems to be stellar, so who knows.

The game obviously isn't an id Software production in that regard. I also don't think it's bottom of the barrel either.

Anyway, long way of saying, for whatever the reason, I'm happy with the way it plays so far, a few nitpicks aside. For some people, it's unacceptable, and that's also valid.
 
I think it REALLY depends on the PC, driver level, OS level, etc. Some of the stutters seem to be unavoidable. Some may or may not be noticeable to specific people, some may be mitigated by the display in use, etc. etc. I've noticed almost none of the microstutter, or small hitching that many see, (see my above post about my TV though...) but I do see the larger ones every few minutes when moving between locations (cells maybe?). Not sure how the engine handles this.

Overall, I'm getting a very acceptable experience on mine.

The thing is, my game PC (that's normally at my desk) is now in the living room, attached to the TV I mentioned before. This PC is a fresh Win 11 install, with Steam, updated drivers, latest builds on everything, and pretty much has zero other software on it that isn't a Steam game. It's as clean as it gets. Who knows how clean other peoples' systems are that are reporting problems. It may be a lot more than just the cleanliness of the system and OS though. Who knows. I do know that some people see big problems, and some don't.

This just tells me that maybe the game wasn't tested on a huge range of system builds. They may have had a large range of hardware, but if past compat testing jobs of mine at large studios are any indication, that still means fresh images with updated drivers on every testbed. So that doesn't account for software bloat, clutter, driver remnants, communication clients, anti-cheat, and other bullshit that people don't even know they're running. :D

I'd say most accounts of either good or poor performance are valid based on that person's system install. Some people think the people reporting good performance are full of shit, and maybe that's the case for the 5% of people that make that type of inverse troll-post, but I think some people are actually seeing decent performance. Mine seems to be pretty good, though definitely not perfect, and in my case, I'm not sure if it's my storage subsystem. I use a mix of M2 and SATA SSD storage. (no spinners) However, none of it is state of the art for right now. That may account for my (what I think are) loading pauses. However, in an equal sized, properly optimized game like Doom Eternal, performance from all aspects of my machine seems to be stellar, so who knows.

The game obviously isn't an id Software production in that regard. I also don't think it's bottom of the barrel either.

Anyway, long way of saying, for whatever the reason, I'm happy with the way it plays so far, a few nitpicks aside. For some people, it's unacceptable, and that's also valid.
There seems to be no rhryme or reason.

I did a fresh install of W11 2 days before the game released. 12700k. 32GB ram. Brand new RX 6600 XT. Game is installed on a 970 Pro. I get lots of stutter, lurches, rubberbanding, etc.
 
Up to level 48 as of tonight. Found a spot in Stormveil after exploring for a bit that i can farm repeatedly so made like 6-7 levels in an hour. :)
 
Just played for a few hours on the old laptop vs the desk and stutter free.....really pisses me off.

And the teleport chests....are real kick in the balls.....
 
Servers down. Guess I’m done for the night.
Same. Right in the middle of the Radahan fight. Which btw, and no spoilers, it's a fucking shitshow. I thought "I'm not that bad am I? This can't be just me," then quickly found a multitude of posts on the subreddit about how it was quite possibly the worst boss design From has ever done. Good stuff. Glad I get a break because I was about to smash my first controller on this game tonight :)
 
I think it REALLY depends on the PC, driver level, OS level, etc. Some of the stutters seem to be unavoidable. Some may or may not be noticeable to specific people, some may be mitigated by the display in use, etc. etc. I've noticed almost none of the microstutter, or small hitching that many see, (see my above post about my TV though...) but I do see the larger ones every few minutes when moving between locations (cells maybe?). Not sure how the engine handles this.

Overall, I'm getting a very acceptable experience on mine.

The thing is, my game PC (that's normally at my desk) is now in the living room, attached to the TV I mentioned before. This PC is a fresh Win 11 install, with Steam, updated drivers, latest builds on everything, and pretty much has zero other software on it that isn't a Steam game. It's as clean as it gets. Who knows how clean other peoples' systems are that are reporting problems. It may be a lot more than just the cleanliness of the system and OS though. Who knows. I do know that some people see big problems, and some don't.

This just tells me that maybe the game wasn't tested on a huge range of system builds. They may have had a large range of hardware, but if past compat testing jobs of mine at large studios are any indication, that still means fresh images with updated drivers on every testbed. So that doesn't account for software bloat, clutter, driver remnants, communication clients, anti-cheat, and other bullshit that people don't even know they're running. :D

I'd say most accounts of either good or poor performance are valid based on that person's system install. Some people think the people reporting good performance are full of shit, and maybe that's the case for the 5% of people that make that type of inverse troll-post, but I think some people are actually seeing decent performance. Mine seems to be pretty good, though definitely not perfect, and in my case, I'm not sure if it's my storage subsystem. I use a mix of M2 and SATA SSD storage. (no spinners) However, none of it is state of the art for right now. That may account for my (what I think are) loading pauses. However, in an equal sized, properly optimized game like Doom Eternal, performance from all aspects of my machine seems to be stellar, so who knows.

The game obviously isn't an id Software production in that regard. I also don't think it's bottom of the barrel either.

Anyway, long way of saying, for whatever the reason, I'm happy with the way it plays so far, a few nitpicks aside. For some people, it's unacceptable, and that's also valid.
Here are my full specs/setup on the machine on which I'm seeing virtually no issues, if helpful to others:

Ryzen 7 5800x @ 4.6Ghz l GIgabyte x570 Gaming X l HyperX 32GB @ 3200 l KFA2 RTX 3080 Ti HoF l ADATA ASX8200NP m.2 NVE 1TB l GIgabyte M32U 4k 144hz

All drivers are most recent/up to date.

Windows 10 (latest build)
Last install was probably 1 1/2 year ago
Lots of bloat and apps running in background including dev and analytics tools e.g. Mongo compass, Neo4j, DBArtisan, Tableau (all installed on a secondary SSD)

I'm seeing a lot of folks who are reporting issues are on Win11. I might just give installing on my laptop a go where I have Win11 to see if any difference.
 
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Here are my full specs/setup on the machine on which I'm seeing virtually no issues, if helpful to others:

Ryzen 7 5800x @ 4.6Ghz l GIgabyte x570 Gaming X l HyperX 32GB @ 3200 l KFA2 RTX 3080 Ti HoF l ADATA ASX8200NP m.2 NVE 1TB l GIgabyte M32U 4k 144hz

All drivers are most recent/up to date.

Windows 10 (latest build)
Last install was probably 1 1/2 year ago
Lots of bloat and apps running in background including dev and analytics tools e.g. Mongo compass, Neo4j, DBArtisan, Tableau

I'm seeing a lot of folks who are reporting issues are on Win11. I might just give installing on my laptop a go where I have Win11 to see if any difference.
There's no emphasis on Win 11. People with both 10 and 11 have the same kinds of issues.
 
20220301_025420.jpg
 
Just finished for the day a little bit ago. Hours after I planned to stop. Looks like I just missed the maintenance kick-out.

I did run into an area tonight that had worse performance than the previous areas I had been to, so the location comments above are valid for me too. Annoying for sure! Though still largely playable. I’d rather it didn’t do it of course, but it wasn’t so bad that I wanted to stop playing. Definitely area-specific though, because when I got out the other side, it was find again.

Hope they fix it soon, so everyone can enjoy it properly.

Hit level 23 tonight, have some decent upgrades, and while I’ve been avoiding real bosses, killed several difficult enemies.

Fun game! Hope they sort it.
 
Here are my full specs/setup on the machine on which I'm seeing virtually no issues, if helpful to others:

Ryzen 7 5800x @ 4.6Ghz l GIgabyte x570 Gaming X l HyperX 32GB @ 3200 l KFA2 RTX 3080 Ti HoF l ADATA ASX8200NP m.2 NVE 1TB l GIgabyte M32U 4k 144hz

All drivers are most recent/up to date.

Windows 10 (latest build)
Last install was probably 1 1/2 year ago
Lots of bloat and apps running in background including dev and analytics tools e.g. Mongo compass, Neo4j, DBArtisan, Tableau (all installed on a secondary SSD)

I'm seeing a lot of folks who are reporting issues are on Win11. I might just give installing on my laptop a go where I have Win11 to see if any difference.
Win11 doesn’t help. It might give this game, just like it does others, and a couple percent raise in FPS. That won’t fix the stutters though.
 
Here are my full specs/setup on the machine on which I'm seeing virtually no issues, if helpful to others:

Ryzen 7 5800x @ 4.6Ghz l GIgabyte x570 Gaming X l HyperX 32GB @ 3200 l KFA2 RTX 3080 Ti HoF l ADATA ASX8200NP m.2 NVE 1TB l GIgabyte M32U 4k 144hz

All drivers are most recent/up to date.

Windows 10 (latest build)
Last install was probably 1 1/2 year ago
Lots of bloat and apps running in background including dev and analytics tools e.g. Mongo compass, Neo4j, DBArtisan, Tableau (all installed on a secondary SSD)

I'm seeing a lot of folks who are reporting issues are on Win11. I might just give installing on my laptop a go where I have Win11 to see if any difference.

Specs of machines mean absolutely nothing with why a person would have the stuttering issues.
 
Specs of machines mean absolutely nothing with why a person would have the stuttering issues.
Hardware specs can absolutely, 100% have an effect on stuttering in games. If you're hitting your card's VRAM buffer -- stutter; if your GPU is exceeding the PCI-E bandwidth (albeit unlikely) -- stutter; if your storage device is too slow to handle map loading -- stutter. If the game is coded badly to exceed any of those former constraints -- stutter.
 
Hardware specs can absolutely, 100% have an effect on stuttering in games. If you're hitting your card's VRAM buffer -- stutter; if your GPU is exceeding the PCI-E bandwidth (albeit unlikely) -- stutter; if your storage device is too slow to handle map loading -- stutter. If the game is coded badly to exceed any of those former constraints -- stutter.
Which is still happening for people with 3090s and other high end hardware in this game.
 
Which is still happening for people with 3090s and other high end hardware in this game.
As seen in the DF video, every config is stuttering, but if you've got high-end gear the stutters aren't nearly as bad. For some people that may be the difference between playable or not. However, I agree in concept, you shouldn't have to brute force through poor coding.

I'm not sure why they can't just give players the option to shader cache at startup, kind of like COD does. I'm not really sure why EVERY game doesn't give the player that option, honestly. I'd rather wait a few minutes at startup if it means no shader stuttering.

I will say the game is a lot smoother once you've been running around a specific zone for a bit and everything is cached. That being said, there are still specific areas where the game just falls on its face and runs like dogshit. Somewhat mind boggling to me they are having these issues, because Sekiro had some fairly large areas as well, and didn't have these issues.
 
Which is still happening for people with 3090s and other high end hardware in this game.
It's not happening on my system, people might just assume I am ignorant of what frametimes are. But there have only been 3 areas where it was "unavoidable" in my 40 hour experience so far. I think people with 3080Ti/3090s only see the drops at the beginning stairs, Tree Sentinal fight and probably the Glintstone Dragon. Otherwise, there are typical loading drops (that appear in every open world game) when riding Torrent really fast from say one side of the contenent to the other, but this is smoothed over by G-Sync and not even noticible unless you're looking at the frametime graph. Infact since Colonal Sanders pointed out to me that you don't even need to enable G-Sync anymore for borderless window mode, the game has even been smoother for me. There hasn't been a point where any of this stutter had any impact on a fight at all, even fighting Glintstone Dragon it had no impact on the outcome of the fight.

The game may be playing bad on a lot of configurations but there are some that definately play the game just fine. I did watch the DF Video and I feel Alex's analysis is flawed, he claims there is stutter every few seconds on his rig. I see why people take his word at face value (I usually do as well), he is very reputabal source for game tech analysis. But simply I don't have the same issues as he did.

Hardware specs can absolutely, 100% have an effect on stuttering in games. If you're hitting your card's VRAM buffer -- stutter; if your GPU is exceeding the PCI-E bandwidth (albeit unlikely) -- stutter; if your storage device is too slow to handle map loading -- stutter. If the game is coded badly to exceed any of those former constraints -- stutter.
Just enjoy the game people won't believe you regardless.
 
Don't buy Amd they look trendy when When in the Intel Retail Edge cult they knew damn well their cpus were better. I would never trust an AMD card I had one my eyes hurt so bad after using one for Rift in 2011.
 
Ok, I’ve played another few hours and am starting to get stuck in. Once you get past the non-traditional control and UI layouts, and you've figured out how to efficiently down enemies, the game really opens up. I'm decided: it's a superb game.

Also, I'm experiencing none of the issues on PC save a some few and far between e.g. every half hour or so, stutters (runing a 5800 @4.6ghz and a 3080 ti)
Nothing really different about the controls from prior Souls games. On Xbox controller they moved interact from 'A' to 'Y' by default, and added the shift button for extra items on the D-pad. I really like the new UI, though. This, again, took me a minute to adjust to and figure out where everything is. But it is a much better use of screen space and everything is clear. On the UI side of things it is a definite improvement from previous games.
There seems to be no rhryme or reason.

I did a fresh install of W11 2 days before the game released. 12700k. 32GB ram. Brand new RX 6600 XT. Game is installed on a 970 Pro. I get lots of stutter, lurches, rubberbanding, etc.
First time I've heard of rubber banding.
Same. Right in the middle of the Radahan fight. Which btw, and no spoilers, it's a fucking shitshow. I thought "I'm not that bad am I? This can't be just me," then quickly found a multitude of posts on the subreddit about how it was quite possibly the worst boss design From has ever done. Good stuff. Glad I get a break because I was about to smash my first controller on this game tonight :)
I've honestly taken a break from the game because of that boss. I've been relaxing myself with a playthrough of FFX HD, which I haven't played through yet.
 
Some new info I came across to fix the stuttering issue for some people (seems to work on older AMD cards mostly) is to change shader cache settings:

"You need to Open Regedit.exe, go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD, then change "ShaderCache" from "30 00" or "31 00" to "32 00". (30 00 = off / 31 00 = AMD Optimized / 32 00 = Always On). Save and Reboot."

Valve seems to have fixed/improved it as well on steam proton, so if you want to dual boot linux or something and try on that it might work better.

After watching DF's video and going through a lot of comments of people on various forums with issues compared vs early reviews and the late implementation of EAC, it seems like this is multiple issues causing the stuttering. Disabling anti-cheat and playing offline seems like it could fix one source of problems, the cache size thing above/proton might fix another but unfortunately that one seems like something you can't do much about (maybe cache size settings fix it, maybe lowering shader quality lessens the impact for it to be playable for you, gsync etc. might lessen the impact enough for you, etc).
 
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Some new info I came across to fix the stuttering issue for some people (seems to work on older AMD cards mostly) is to change shader cache settings:

"You need to Open Regedit.exe, go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD, then change "ShaderCache" from "30 00" or "31 00" to "32 00". (30 00 = off / 31 00 = AMD Optimized / 32 00 = Always On). Save and Reboot."

Valve seems to have fixed/improved it as well on steam proton, so if you want to dual boot linux or something and try on that it might work better.

After watching DF's video and going through a lot of comments of people on various forums with issues compared vs early reviews and the late implementation of EAC, it seems like this is multiple issues causing the stuttering. Disabling anti-cheat and playing offline seems like it could fix one source of problems, the cache size thing above/proton might fix another but unfortunately that one seems like something you can't do much about (maybe cache size settings fix it, maybe lowering shader quality lessens the impact for it to be playable for you, gsync etc. might lessen the impact enough for you, etc).
I use a Shader Cache size of 10gb but have been since the Nvidia allowed you to adjust the allocation. Maybe shader cache plays a role, maybe not.
 
One of the Reddit posts mentioned changing the shader cache size but that post seemed like it was trying everything under the sun so I didn’t bother trying it myself.
 
Seeing a number of "try jump" messages too. Can neither confirm nor deny if I went action of said messages...
At least weapon degradation is no longer a thing, so I have actually been swing at walls when I get the chance. My analysis is that there are no false walls in this game. Probably because of the verticality they added with free jumping. I have definitely stumbled onto some sneaky hidden paths that you need jumping to find.
 
At least weapon degradation is no longer a thing, so I have actually been swing at walls when I get the chance. My analysis is that there are no false walls in this game. Probably because of the verticality they added with free jumping. I have definitely stumbled onto some sneaky hidden paths that you need jumping to find.
There is secret passages in the game I found a few myself.
 
There is secret passages in the game I found a few myself.
I've only found secret passages that you get to via jumping, etc. None that are behind walls you need to break, unless it was just stacks of breakable objects. Of course, I gave up whacking walls due to the troll messages.
 
I've only found secret passages that you get to via jumping, etc. None that are behind walls you need to break, unless it was just stacks of breakable objects. Of course, I gave up whacking walls due to the troll messages.
There are illusory walls.
 
Can you point to a specific one? I am curious to find out if there is a method to where they are placed.
I found two in the Academy, one left down the hall from the Schoolhouse Classroom, hit the back wall you're facing when you enter. There is another outside the Debate Parlor if you head back into the Academy on one of the right walls. I believe I found another in one of the earlier Catacombs as well. Forgot exactly where though.
 
it's so dumb that they still put illusory walls in their games.. there's no logic behind it, just "hey some walls you can hit with your sword and they disappear!". feels like a ps1 era thing that they refuse to let go, lol
 
Nothing really different about the controls from prior Souls games. On Xbox controller they moved interact from 'A' to 'Y' by default, and added the shift button for extra items on the D-pad. I really like the new UI, though. This, again, took me a minute to adjust to and figure out where everything is. But it is a much better use of screen space and everything is clear. On the UI side of things it is a definite improvement from previous games.

First time I've heard of rubber banding.

I've honestly taken a break from the game because of that boss. I've been relaxing myself with a playthrough of FFX HD, which I haven't played through yet.
I honestly felt like they nerfed it cuz I beat it first try this morning. I just decided "fuck it" and went hard on him full melee on horseback. Got lucky that he targeted the AI targets and I killed him fast.
 
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it's so dumb that they still put illusory walls in their games.. there's no logic behind it, just "hey some walls you can hit with your sword and they disappear!". feels like a ps1 era thing that they refuse to let go, lol

I guess it depends on what's behind them. I wish I could use one to get into my studio at home, to keep my kids from trying to store their crap in it. :p
 
I don't know how in-depth people have changed just regular settings to see if anything helps. (I'm sure many have tried just about everything, but...) Since the game runs "relatively well" for me (give or take loading stutter, and very occasional other hitching) I thought I'd mention (if I haven't) that I've got motion-blur off, and depth of field on a mid-setting. (I just don't like blur most of the time for a game, except maybe cinematics.) I also lowered SSAO to lowest, and dropped AA by I believe one. Otherwise everything is on maximum. Just thought I'd mention it JUST IN CASE. I doubt any of these would be the overall fix for thing, but maybe one of them could help one aspect. I've been too busy playing to do any real experimentation.
 
it's so dumb that they still put illusory walls in their games.. there's no logic behind it, just "hey some walls you can hit with your sword and they disappear!". feels like a ps1 era thing that they refuse to let go, lol

Have you seen how pathfinder does their illusory walls? You pass a perception check and it disappears like a mirage. Pretty cool and gives some benefit to you if you're allocated stats in that direction (int or arcane or something in elden ring?) while not being some random thing you'd never think to do.
 
Have you seen how pathfinder does their illusory walls? You pass a perception check and it disappears like a mirage. Pretty cool and gives some benefit to you if you're allocated stats in that direction (int or arcane or something in elden ring?) while not being some random thing you'd never think to do.

I like games that give you a VERY subtle visual cue, like maybe very slow and small sinusoidal waves in the textures or something like that, that you don't notice unless you get close. Random wall-bashing isn't my thing unless it's a Metroid or Castlevania type game. Still, they definitely have their place, even in modern games. I just like some way other than random checking to find them. Skill based sounds like a great idea!

Old Sierra Quest for Glory games had the Detect Magic spell, which I liked.
 
I just like some way other than random checking to find them.
yeah exactly. subtle visual cues, hints dropped in dialogue by an npc, maybe some audio clue... something. otherwise it feels like i'm playing wolfenstein 3d or doom spamming spacebar along every wall :p

most of the other 'secrets' in From games are actually thoughtful and reward you for being observant
 
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