WTF are you talking about? that is the exact opposite of what I just said. No offense, but so there are no suprises, you are on ignore from now on.psychoace said:Uh so Ageia isn't trying to provide service B right now?
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WTF are you talking about? that is the exact opposite of what I just said. No offense, but so there are no suprises, you are on ignore from now on.psychoace said:Uh so Ageia isn't trying to provide service B right now?
Physics is nothing new.Netrat33 said:Because developers never asked for it before.
Pottsey said:I did read it and I also read the bit that said Havok FX can technically run gameplay physics but they dont recommend it due to some discovery to be done. When you say something can technically be done. That usually means it can be done but not very well.
They said its to much of a risk for developers and nothing they want to see in the short run. I have not doubts we will get gameplay physics on the GPU but I dont believe it will be out this year.
I can only assume you aimed that toward me, but it is far from my point.jimmyb said:Company says their product is superior to competitor's.
Film at 11.
Let me go on the record by saying that the 9-12 month remark I made was in response to a rhetorical question that I didn't want anyone to answer. It was simply there so that those of you without experience with rhetoric would still draw conclusions from my post. Looks as though that effort failed because you have subjectively come to your own conclusion with absolutely no regards to any parts of speech.jimmyb said:Assuming GPU physics are 9-12 months late, why is this so offensive to you?
cyks said:Dormant feature?!?!?!?!?
I just broke a funny bone.
It is nothing more than repurposed vertex shaders!!
You think the difference between repurposed vertex shaders and dedicated physics processors is a matter of semantics?jimmyb said:But there's no point in discussing the semantic aspects of it. It's not relevant.
Yes.cyks said:You think the difference between repurposed vertex shaders and dedicated physics processors is a matter of semantics?
Do you know what a shader is?jimmyb said:Yes.
I agree. If it weren't for Ageia, physics processing would still be a non-starter. You have to give them props for giving it a good kickstart, and for producing what seems to be some pretty good hardware right off the bat. Unfortunately for Ageia, there are a few factors that are working against them, and which I think will eventually relegate them to very little or no marketshare.Brent_Justice said:If they weren't here now pushing this I think we might not have been hearing much about Physics until at least DX10 was out.
Mohonri said:Ok, I'm done, except for this wrap-up. Much like Netscape (a while ago, and Firefox now) did us all a great service by forcing Microsoft to develop IE, Ageia is forcing nVidia and ATi to develop their physics processing capabilities. Like Netscape, though, Ageia (as a company) might not survive to see the fruits of its labor.
Mohonri said:Third is this: nVidia and ATi are much bigger than Ageia, with much larger engineering resources and better-established supply channels. That means that any performance advantage Ageia now enjoys might be quickly gobbled up, and that physics-capable video cards will likely be cheaper to produce.
Terra said:If it wasn't for the +60 developers and +100 games annouced using the PhysX API you would have been correct.
But it's like saying that INTEL is bigger than both ATI and NVIDIA, have a bigger market share, WAY more engineering resources and better-established supply channels than both and thus should be making better graphics products...
Terra - Does that hold true?
Terra said:If it wasn't for the +60 developers and +100 games annouced using the PhysX API you would have been correct.
But it's like saying that INTEL is bigger than both ATI and NVIDIA, have a bigger market share, WAY more engineering resources and better-established supply channels than both and thus should be making better graphics products...
Terra - Does that hold true?
Flexmaster said:You cant compare those because Intel isnt trying to make High end GPU's if they did then it would hold true.
GPU's with all of the PPU's functionality.Terra said:And ATI/NVIDIA makes GPU's, not PPU's...
Terra - Ball in your court...
Terra said:And ATI/NVIDIA makes GPU's, not PPU's...
Terra - Ball in your court...
Brent_Justice said:I believe that is the point you are missing. GPU's can be PPU's, and other things as well, they are very versatile now, like CPUs.
Terra said:A CPU can't act like a GPU yes...but the GPU will be faster.
I havn't seen anything that makes me think that the GPU "playing" PPU will nearly as fast a dedicated PPU.
I remember last time ATI/NVIDA tried rehashing their hardware to do SSAA, without adding new hardware.
Poor preformance.
It's wasn't untill they add the transitors they got decent preformance.
Dedicated (designed) hardware has always been better.
And if the GPU can do it today, why havn't they relased a simple techdemo?
Why is that so hard?
My guess:
Cause DX9 hardware SUCKS at it, they'll keep their PR-ball rolling untill they got some DX10 hardware out.
Wich suit's like a glove with ATI's "9-12" month delay...
Terra - Ockhams razors in action...
Brent_Justice said:I've seen ATI and NV show off demos of the technology. They've shown objects interacting with other objects and getting good framerates, ATI showed off a 20,000 object demo at Computex with high framerates. A few pics here http://enthusiast.hardocp.com/article.html?art=MTA3OSwsLGhlbnRodXNpYXN0
Brent_Justice said:I've seen ATI and NV show off demos of the technology. They've shown objects interacting with other objects and getting good framerates, ATI showed off a 20,000 object demo at Computex with high framerates. A few pics here http://enthusiast.hardocp.com/article.html?art=MTA3OSwsLGhlbnRodXNpYXN0
Please feel free to point out an architectural deficiency that makes DX9 class hardware not good at doing physics. Or at least point out a change that will make DX10 class hardware significantly better.Terra said:My guess:
Cause DX9 hardware SUCKS at it, they'll keep their PR-ball rolling untill they got some DX10 hardware out.
QFT Always has been, always will be.Terra said:Dedicated (designed) hardware has always been better.
Not that it is hard-- it's just that brand recognition is *much* easier. Why go about all the effort of spiffing up your hardware the way you promise it to work and producing apples/apples benchmarks when you can simply slap a red/green sticker on a box to sell it, and do the real work later? Because, as of right now, ATI/Nvidia want to sell DX9 GPUs, nothing else. They push their hardware as PPU emulators (even though some consumers ignore what ATI/Nvidia say and believe they are really selling PPUs), the consumers buy up some units for that very purpose, and then they are told to wait 9-12 months-- enough time for the GPU industry to advance to DX10!Terra said:And if the GPU can do it today, why havn't they relased a simple techdemo?
Why is that so hard?
DX10 hardware should be better because the graphics will be more geometrically in-depth, allowing for more seamless physics.jimmyb said:Please feel free to point out an architectural deficiency that makes DX9 class hardware not good at doing physics. Or at least point out a change that will make DX10 class hardware significantly better.
cyks said:QFT Always has been, always will be.
Not that it is hard-- it's just that brand recognition is *much* easier. Why go about all the effort of spiffing up your hardware the way you promise it to work and producing apples/apples benchmarks when you can simply slap a red/green sticker on a box to sell it, and do the real work later? Because, as of right now, ATI/Nvidia want to sell DX9 GPUs, nothing else. They push their hardware as PPU emulators (even though some consumers ignore what ATI/Nvidia say and believe they are really selling PPUs), the consumers buy up some units for that very purpose, and then they are told to wait 9-12 months-- enough time for the GPU industry to advance to DX10!![]()