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Dying Light: The Beast

this looks pretty good...started out as a major 'The Following' type of expansion which morphed into its own standalone game...I trust Techland to deliver
 
Dying Light: The Beast, will release in Summer 2025...during the 10th anniversary Dying to Know show, Techland shared a look behind the scenes of the development and that voice recordings with Roger Craig Smith, who reprises his role of Kyle Crane, have recently finished...the team is now tweaking the moveset and animations as requested by many fans to make Kyle truly feel like Kyle...

https://www.gamespress.com/en-US/10...-Light-The-franchise-that-forever-changed-the


View: https://www.youtube.com/watch?v=CvqFjEILJao
 
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Aww dang they finally pulled 13th gen from their promos.
Anyway it's summer right, this could release any day now. Lack of marketing tells me it's going to be a miniature game like AC Mirage.
It was originally a DLC as far as I know before developing it into a standalone game. The Following for the first game was big enough to be its own game, so if it's at least as big as that I'll be happy.
 
Aww dang they finally pulled 13th gen from their promos.
Anyway it's summer right, this could release any day now. Lack of marketing tells me it's going to be a miniature game like AC Mirage.

Summer officially starts on June 20th (in the USA)
 
Dying Light: The Beast will be fully playable in four-player co-op with shared progression...

Beast.jpg
 
It was originally a DLC as far as I know before developing it into a standalone game. The Following for the first game was big enough to be its own game, so if it's at least as big as that I'll be happy.
If you want to believe Wikipedia, it's supposed to be smaller than the other games and linear to boot.

The Beast was originally intended to be the second downloadable content pack for Dying Light 2: Stay Human. After the pack's main story was leaked by hackers in 2023, the team pivoted to turn it into a separate game.[4][5] Techland described the game as a compact experience, being shorter than both Dying Light and Dying Light 2. The game also had a linear narrative, as opposed to the branching structure introduced in Dying Light 2. According to Tymon Smektala, Techland's franchise director, the decision to bring back Crane as the game's protagonist was met with enthusiasm within the studio. Crane, who was "older, more haunted, and driven by a strong desire for revenge", was voiced by Roger Craig Smith.[6] Smith added that he was surprised when Techland asked him to return to the role due to the character's fate in Dying Light and its expansion, The Following.[7]

Kyle has been lifting.
13 years of being experimented on by an evil scientist, that has given you the ability to turn on "Beast mode" at will, would make you quite swoll with a cauliflowered ear too. ;)
 
If you want to believe Wikipedia, it's supposed to be smaller than the other games and linear to boot.

They're talking about the narrative. I wouldn't really call DL2 a branching narrative, there a few differences in dialogue if I recall but not much.

wasn't expecting that :eek:

was originally designed as a standalone DLC like The Following...I was expecting a $29.99 or max 39.99 price...it does look really good though

$60 is the new $40. I too was thinking $40, but I assume they're taking the stance that $80 is the new standard. I do wonder how long it is. For a 20 something hour long game that isn't too bad. I'm assuming it will be 20-28 hours long. Still, $40-50 would be a better price point depending on the quality.
 
I don't think anyone was expecting The Beast to be as big as the base Dying Light or Dying Light 2 game...a better comparison would be the Dying Light 1 DLC/expansion 'The Following'...I think The Beast will probably be a bit longer then that
 
They're talking about the narrative. I wouldn't really call DL2 a branching narrative, there a few differences in dialogue if I recall but not much.



$60 is the new $40. I too was thinking $40, but I assume they're taking the stance that $80 is the new standard. I do wonder how long it is. For a 20 something hour long game that isn't too bad. I'm assuming it will be 20-28 hours long. Still, $40-50 would be a better price point depending on the quality.
They said it's shorter than both which is the reason for the reply to Armenius.

As for the narrative, you may be right, but most games now days give you the illusion of choice because the out come is usually the same no matter what your dialog choice was, except for games like Stalker 2, Cyberpunk, and Fallout 3/4 to an extent, which will give you different paths and endings depending on your decisions and reply's.
 
I don't think anyone was expecting The Beast to be as big as the base Dying Light or Dying Light 2 game...a better comparison would be the Dying Light 1 DLC/expansion 'The Following'...I think The Beast will probably be a bit longer then that
I hope it's longer than the Following.
As big as it was, I would still hope for a longer play through being a stand alone game.
 
Hopefully you get guns early on. I didn't mind DL2 being melee only though I would prefer if this had more of a ranged weapon focus thing time.
 
they seemed to have gone overboard with the guns...this looks like Far Cry...I thought the focus was always on melee weapons...this seems like hunting down soldiers with guns instead of killing zombies
 
Every dying light fan agrees the slums portion of DL1 was the highlight of the entire franchise.
But it seems Techland is determined to take these games in the opposite direction. Which genius decided to put MORE GUNS in the game? Are they trying to appeal to the 15 year old CoD demographic?

It feels like devs are making bad games on purpose.
 
Much more fighting games than shooters these days. The first game had guns, the 2nd one should have had them day 1. Though again, didn't mind it not having them. This is a step in the right direction though.
 

TECHLAND IS TREATING DYING LIGHT: THE BEAST AS DYING LIGHT 3​

https://insider-gaming.com/dying-light-the-beast-techland-dying-light-3/

We reset the whole development.

This is a new game. At some point, a few months ago, we basically started treating The Beast as the next entry in the Dying Light series. Maybe it doesn’t have ‘3’ in it, but for us, it is Dying Light 3.

We also realised that with all the experience we got from the first game and the second game, we can make it the best Dying Light game we have ever done.

We are very confident about Dying Light: The Beast. We feel that we have delivered a very interesting game in the universe of Dying Light but also generally as an open world action survival game.

We want to spend the next nine weeks on educating and explaining to people and trying to convince people that they should look at it as the next AAA Dying Light game.
 
Tymon Smektała, Franchise Director for Dying Light: "The main story takes about 20 hours to complete and all the extra stuff, the side narrative, side mission, and open world activities, they easily double that

Also, in terms of quality and implementation, side missions have cutscenes, they have quest design practically on the same level as the main story...the last time I played Dying Light: The Beast from start to finish was in April, and my save was 37 hours long of gameplay...so, it is a very proper experience...we have also improved the visuals a lot...our in-house C-Engine went through a number of iterations...now, all the weather effects, the rendering of materials, lighting, shadows, and how the sun moves in the sky...all of those things are on a completely different level compared to Dying Light 2: Stay Human"
 
One of my biggest problems with DL2 was that nearly all of the side content were just challenges, like time trials and such. You'd see an exclamation mark on your map and it was some random NPC asking you to kill 50 zombies in 30 seconds.
I ended up plowing through the campaign in like 20 hours and never touching the game again.

So hopefully the "side quests" in The Beast are actual quests.
 
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One of my biggest problems with DL2 was that nearly all of the side content were just challenges, like time trials and such. You'd see an exclamation mark on your map and it was some random NPC asking you to kill 50 zombies in 30 seconds.
I ended up plowing through the campaign in like 20 hours and never touching the game again.

So hopefully the "side quests" in The Beast are actual quests.
This.
That was one of my main reasons for bailing on it. And I loved the OG, beat it numerous times.
 
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