Dying Light 2 Update 1.3.0 is here!
huge patch which adds New Game+ and a lot of other fixes...
https://steamcommunity.com/games/534380/announcements/detail/3192499225949801727
Gameplay Updates
-Enemies with bows are less annoying — decreased damage output
-Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
-Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
-Fixed a possibility to fast travel between map regions after completing various quests
-Fixed a random AI bug of Human encounters
-Fixed infected invulnerability to arrows
-Fixed missing rewards after Bandit encounters
-Fixed the Virals patrol movement in GRE facilities
-Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value
Quest Updates
-Fixed a bug related to wall-clipping during the Let’s Waltz quest
-Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
-Fixed the map display bug in The Only Way Out quest
-Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
-Fixed Sophie’s inaccessible position in The Raid quest
UI/UX Updates
-Added FOV slider on PlayStation 5, and Xbox Series X
-Improved UI textures optimization
-Fixed issues related to switching between keyboard and controller
-Fixed inhibitor pop-up message in Markers of Plague quest
-Fixed quest display in journal
-Fixed tutorial window display
-Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
-Aiden should no longer T-pose in the main menu
-Fixed crashes related to launching the game in 5760x1080 resolution
-Fixed display of incorrect numbers on Immunity Bar
-Minor changes to PC key bindings
Technical Updates
-Improved game stability
-Several crash sources fixed
-Improved the stability of frame rate in various places on the map
-Fixed multiple bugs that allowed players to see and fall outside map texture
-Fixed occasional texture glitches in various places on the map
-Fixed various audio glitches
huge patch which adds New Game+ and a lot of other fixes...
https://steamcommunity.com/games/534380/announcements/detail/3192499225949801727
Gameplay Updates
-Enemies with bows are less annoying — decreased damage output
-Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
-Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
-Fixed a possibility to fast travel between map regions after completing various quests
-Fixed a random AI bug of Human encounters
-Fixed infected invulnerability to arrows
-Fixed missing rewards after Bandit encounters
-Fixed the Virals patrol movement in GRE facilities
-Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value
Quest Updates
-Fixed a bug related to wall-clipping during the Let’s Waltz quest
-Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
-Fixed the map display bug in The Only Way Out quest
-Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
-Fixed Sophie’s inaccessible position in The Raid quest
UI/UX Updates
-Added FOV slider on PlayStation 5, and Xbox Series X
-Improved UI textures optimization
-Fixed issues related to switching between keyboard and controller
-Fixed inhibitor pop-up message in Markers of Plague quest
-Fixed quest display in journal
-Fixed tutorial window display
-Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
-Aiden should no longer T-pose in the main menu
-Fixed crashes related to launching the game in 5760x1080 resolution
-Fixed display of incorrect numbers on Immunity Bar
-Minor changes to PC key bindings
Technical Updates
-Improved game stability
-Several crash sources fixed
-Improved the stability of frame rate in various places on the map
-Fixed multiple bugs that allowed players to see and fall outside map texture
-Fixed occasional texture glitches in various places on the map
-Fixed various audio glitches