Dragon Age™: The Veilguard

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View: https://store.steampowered.com/app/1845910/Dragon_Age_The_Veilguard/


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Badly injured

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Some Quest in a broken down village


What would Hardforum be without a Veilguard thread? Not much coming out for new games for untill end of year....
 
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I'll probably give it a go when it is on sale. I've actually enjoyed all the Dragon Age games, even though the story has gotten a bit muddled and strayed from the OG.
 
What happened to the original thread of this game?
People got real fighty over the inclusion of things like race and gender topics and who those might or might not be in the game. It got rather political, which isn't supposed to be allowed outside General Mayhem so it got moved. Hopefully this one can be more about the game and less about someone's feelings of the politics of it.
 
People got real fighty over the inclusion of things like race and gender topics and who those might or might not be in the game. It got rather political, which isn't supposed to be allowed outside General Mayhem so it got moved. Hopefully this one can be more about the game and less about someone's feelings of the politics of it.
Interesting, I guess there is a lot of hate for this game. Outside of the topics you mentioned (which I will not touch on), this game seems like a generic RPG lite mobile game with a really terrible story. I assume this is why the concurrent players on Steam have been dropping like a rock. People expected Dragon Age game - not this. If they just used a different brand / name for the game, maybe the reaction would have been slightly better?
 
Interesting, I guess there is a lot of hate for this game. Outside of the topics you mentioned (which I will not touch on), this game seems like a generic RPG lite mobile game with a really terrible story. I assume this is why the concurrent players on Steam have been dropping like a rock. People expected Dragon Age game - not this. If they just used a different brand / name for the game, maybe the reaction would have been slightly better?
Maybe, I haven't looked into it in depth yet. DAI wasn't one that was worth a full price buy for me, so this one probably won't be either. I'll look into it later when it is cheaper and decide if I want to buy or not. If you are interested, I look at a reviewer that you find has similar tastes to you and see what they say. Because it has become a fighting point over politics (not just on Hardforum) there's accusations of the larger gaming media artificially gave it higher scores. However it is also clear there's a smear campaign going on with some Youtubers and user reviews, so I wouldn't trust that either.

It's for sure not "all-time great" material but, sadly, Bioware hasn't been making games like that for some time. However it wouldn't surprise me if it wasn't as bad as detractors say.

As I said, I'm personally going to wait until it is less (and I've played some games in my backlog) and then check and see what it looks like.
 
It's concurrent player count is half that of Baldur's Gate 3 which is over a year old and evidently it's sold around 621,000 copies but has somewhere north of 30,000 refunds. Supposedly it has another 20,000 players on EA's own EA Play subscription. Those are dismal figures for a game that cost between 200 and 300 million dollars to make.
 
It's concurrent player count is half that of Baldur's Gate 3 which is over a year old and evidently it's sold around 621,000 copies but has somewhere north of 30,000 refunds. Supposedly it has another 20,000 players on EA's own EA Play subscription. Those are dismal figures for a game that cost between 200 and 300 million dollars to make.
New peak low of 34,000 concurrent users. Meanwhile Farming Simulator 25 is hitting 125,000 concurrent users, how fucking embarrassing 😆
 
I just finished this and I have to admit, excluding the one poorly written companion that triggered a ton of hate, the overall game was really good. The last few hours are some of the best dark fantasy action I've experienced in a really long time. That one decision to force DEI components into the story really ruined what is ultimately a pretty decent game. I only paid $20 with EA Play Pro so I feel that I definitely got my money's worth.
 
I just finished this and I have to admit, excluding the one poorly written companion that triggered a ton of hate, the overall game was really good. The last few hours are some of the best dark fantasy action I've experienced in a really long time. That one decision to force DEI components into the story really ruined what is ultimately a pretty decent game. I only paid $20 with EA Play Pro so I feel that I definitely got my money's worth.
There is also some extremely cringey dialog throughout the game. Though its not as if its in every conversation. From what I understand, your not wrong. Unfortunately, a couple of these issues really do have a negative impact on the overall game for people. I could probably tune Taash out for the most part but I think my bigger issue is that it lacks replayability for the same reason Andromeda does. It's dialog options are so vanilla that you can't tell them apart. Dragon Age The Veilguard even takes the problem to whole new level by making it so you can't be an asshole to anyone. You can't be mean or disagree with your companions a whole lot.
 
People got real fighty over the inclusion of things like race and gender topics and who those might or might not be in the game. It got rather political, which isn't supposed to be allowed outside General Mayhem so it got moved. Hopefully this one can be more about the game and less about someone's feelings of the politics of it.
It wasn't moved, it was deleted. People kept breaking rules 1 through 4 and the mods weren't going to waste their time trying to clean it up and tell people to behave themselves. I created a new thread in Soapbox to focus on the more political discussion surrounding the game.

https://hardforum.com/threads/dragon-age-the-veilguard-poster-child-for-modern-wokism.2037869

I'd like to see Blade-Runner in there since he seems to have a lot to say on those topics (mind the Soapbox rules).

To not stray into that territory, I will say that ignoring all that the game just does not look good to me. From the actual gameplay streams I've watched (not the summary videos), the bad writing, insufferable characters, linear stage progression, button mashing combat, useless companions, and overall visual design is enough to keep me from ever wasting my money on this game no matter how good a sale comes along.
 

View: https://www.youtube.com/watch?v=3IBix3oHlW4

TLDR, insider claims
  • estimated $200-300 million development cost over 9 years (before marketing budget which was lower than usual)
  • would need to sell roughly 5 million to break even
  • currently only 615,000 units sold across all platforms, before refunds
  • DA brand on ice for foreseeable future

these are the kinds of numbers that get studios shuttered
It's a brutal industry
 
these are the kinds of numbers that get studios shuttered
They earned it.

Mass Effect Andromeda may have been financially successful but it wasn't well received by fans and it likely didn't sell as well as it could have if it were a better game. Anthem was a disaster on multiple levels. Dragon Age the Veilguard has been a financial flop that wasn't well received by reviewers with any integrity and certainly not most gamers. While I've got thousands of hours in BioWare games of the past, the studio has not performed well and its failures have been expensive. These are games that have cost hundreds of millions of dollars and haven't recouped their costs. Since Andromeda, the studio has only cost money and lost money for EA.
 
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I’ll pick it up when it hits $20.
At that price its probably worth a playthrough based on what I've seen. Though if you don't agree with the obvious alphabet mafia crap then I'd avoid Taash in the game as long as you can and skip through all her dialog. Without anything resembling player choice its replay value is probably minimal at best. The combat probably isn't good enough to keep people coming back to it.
 
I just finished this and I have to admit, excluding the one poorly written companion that triggered a ton of hate, the overall game was really good. The last few hours are some of the best dark fantasy action I've experienced in a really long time.
What he said.
 
I’ve started up my second playthrough and I honestly don’t know what I was thinking the first time I played this, because the game isn’t good, it’s actually very good.

The combat is sublime as a mage. I went with a two-handed tank build my first time, but this ranged caster is way more fun.
 
Yeah I stuck with mage as well as after unlocking crap it is really a good one. Plus you get enough people to do the other stuff like slam, bash, stab etc. but not a good range companion (at least thus far). Still level 16 only and will spend some time on it today.
 
In certain locations… the Elven Ruins, for example… there are small areas where there appear to be orange embers floating in the air… I keep going over, expecting to find loot or something… lol… but I never do.

What the hell is that stuff?
 
Anyone run the credits from the title screen in the game 2nd person in the credits is Corinne Busche.
 
Corinne Busche is the creative director of Dragon Age the Veilguard. Corinne Busche is one of the alphabet mafia activists who is ultimately responsible for Dragon Age the Veilguard being what it is. I'm not sure what his point is. At this point, we know who worked on the game and who is ultimately responsible for Dragon Age the Veilguard being what it is.
 
… we know who worked on the game and who is ultimately responsible for Dragon Age the Veilguard being what it is.
A really fun game with excellent combat mechanics, staggering production values, and ultra smooth gameplay?

Really? Just one person is responsible for that?

Holy god, I must’ve gotten it wrong then! I always thought that decision making came from multiple people.
 
A really fun game with excellent combat mechanics, staggering production values, and ultra smooth gameplay?

Really? Just one person is responsible for that?

Holy god, I must’ve gotten it wrong then! I always thought that decision making came from multiple people.
I know this is a tough concept for you to grasp, but responsibility for a product ultimately comes down to the direction of the person at the top. No matter how many people there are on a project or in a chain the final decisions almost always come down to one person. Corinne Busche is the game director of Dragon Age The Veilguard. Outside of directives handed down from EA and its investors, she's the one primarily responsible for that game's direction. (It's even in her title.)
 
I must admit that this failed harder than I anticipated. I thought I was being generous with the 2.5 million sales estimate between all platforms but I certainly didn't think it would fail to hit 1 million sales in a global market. Looks like it cost 2x more to produce than I expected as well. Oh well, can't wait for next weeks game launches. Some great games on the horizon.
 
I must admit that this failed harder than I anticipated. I thought I was being generous with the 2.5 million sales estimate between all platforms but I certainly didn't think it would fail to hit 1 million sales in a global market. Looks like it cost 2x more to produce than I expected as well. Oh well, can't wait for next weeks game launches. Some great games on the horizon.
AAA games are routinely 200-300 million dollars to make now. I'm actually surprised the game didn't cost more given it took 9 years to develop the game and it was scrapped and restarted multiple times. Given what was known about the game prior to launch, the sales figures aren't all that surprising to me. We've seen an absolute myriad of failures this year for similar reasons. This wasn't hard to predict.
 
I must admit that this failed harder than I anticipated. I thought I was being generous with the 2.5 million sales estimate between all platforms but I certainly didn't think it would fail to hit 1 million sales in a global market. Looks like it cost 2x more to produce than I expected as well. Oh well, can't wait for next weeks game launches. Some great games on the horizon.

It will be interesting to see how this compared to Star Wars Outlaws in terms of sales. Both were disappointing. I've never played a DA game, but watching this one looks okay except for the dialogue bits and art design. I think I'll just wait to see how Avowed is. Different type of RPG, but I am hoping for some more narrative control. I don't mind a more linear RPG that is cinematic and story drive like the ME games but the first 3 were good there. Not getting that feeling about Veilguard. In which case there is not much that interests me.

For sales and costs, Alan Wake 2 cost $75 million. It sold 1.3 million copies and still did not recoup its development costs. I know they charged $50 which is less than normal in the US at least. But that just helps put things into some perspective. Sounds like they needed 2 million sales to start making a decent profit. If Veilgaurd cost $150, they would probably need twice as many sales to break even.
 
It will be interesting to see how this compared to Star Wars Outlaws in terms of sales. Both were disappointing. I've never played a DA game, but watching this one looks okay except for the dialogue bits and art design. I think I'll just wait to see how Avowed is. Different type of RPG, but I am hoping for some more narrative control. I don't mind a more linear RPG that is cinematic and story drive like the ME games but the first 3 were good there. Not getting that feeling about Veilguard. In which case there is not much that interests me.

For sales and costs, Alan Wake 2 cost $75 million. It sold 1.3 million copies and still did not recoup its development costs. I know they charged $50 which is less than normal in the US at least. But that just helps put things into some perspective. Sounds like they needed 2 million sales to start making a decent profit. If Veilgaurd cost $150, they would probably need twice as many sales to break even.
I've already covered the basic math before, but the short version is that a game that costs 300 million dollars to make will need to sell 5 million copies at $60 with no discounts just to break even. Like with films, this doesn't account for distribution costs or marketing. It's likely that the break even or profitability point is well north of 5.5 or even 6 million units. Given its performance thus far, Dragon Age the Veilguard is a flop. It's not on Concords level or anything but its far from being successful. I do imagine that it will pick up some sales over the holidays but I don't think it will ever break 2 million units sold given that estimates put it at around 621,000 copies sold across all platforms.

For comparison Dragon Age Inquisition sold 12 million copies and didn't cost nearly as much to make.
 
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