Dragon Age 2's biggest problem with level design is not that their level designers are a bunch of slackers that reused the same levels 5 times and over, it's that there's no continuity. It's constantly teleporting around, you never embark on a quest, you just hit the nearest fast travel exit and click on the map where the quest tells you to go.
Know what continuity looks like? QuestA: You travel to Redcliff because you need to ask the Earl for troops, town's gone to shit because things are coming out of Redcliff castle, you don't know what exactly. QuestB you talk to the town mayor about the problem, you now know what the problem is, what you're going to fight, and how you'll do it. QuestC you learn about the possessed kid who's the root of the problem, go into the fade ... QuestD you solved the possessed kid's problem, but now when it comes to actually getting the help of the Earl,well he's poisoned, now you need to find the holy grail. QuestE,F,G,H You follow the footsteps of the guy who's been looking for the holy grail, you discover a brand new city, a small village, a temple, a valley, and another temple.
Lazy fucking level designers, lazy fucking game development. Big excuse of a cash grab.
Fun? Sure, on par with what they CAN do? Fuck no. Big fucking disappointment.
Know what continuity looks like? QuestA: You travel to Redcliff because you need to ask the Earl for troops, town's gone to shit because things are coming out of Redcliff castle, you don't know what exactly. QuestB you talk to the town mayor about the problem, you now know what the problem is, what you're going to fight, and how you'll do it. QuestC you learn about the possessed kid who's the root of the problem, go into the fade ... QuestD you solved the possessed kid's problem, but now when it comes to actually getting the help of the Earl,well he's poisoned, now you need to find the holy grail. QuestE,F,G,H You follow the footsteps of the guy who's been looking for the holy grail, you discover a brand new city, a small village, a temple, a valley, and another temple.
Lazy fucking level designers, lazy fucking game development. Big excuse of a cash grab.
Fun? Sure, on par with what they CAN do? Fuck no. Big fucking disappointment.