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plur said:I'm an FPS whore. Nothing less than 100fps on a 16 player server will suffice![]()
creedAMD said:From what I have seen doom3 is supposed to be capped at 60fps, has this changed?
accidentalsuccess said:oh god he's fixing the tick rate at 60fps for the in-game communication AND it is p2p?
1 person w/ a shit machine will KILL a session 'cause they'll stutter and have to drop tic's.. . .. .and everyone else will be held back to stay with them.
I hope carmack is even smarter than I think he is if he's going to pull this off w/o making multiplayer SERIOUSLY retarded
plur said:Will it be OpenGL or DirectX?
accidentalsuccess said:oh god he's fixing the tick rate at 60fps for the in-game communication AND it is p2p?
1 person w/ a shit machine will KILL a session 'cause they'll stutter and have to drop tic's.. . .. .and everyone else will be held back to stay with them.
I hope carmack is even smarter than I think he is if he's going to pull this off w/o making multiplayer SERIOUSLY retarded
M1dknight said:... and it is openGL read the .plan things carmack wrote he talks about implementing effects in openGL and why he prefers it to directX and ...
Bad_Boy said:err...
does 60Hz = 60fps? im confused.
Bad_Boy said:i know frames per second and refresh rate. im just asking since doom3 is locked or capped at 60Hz, does that mean is it capped at 60fps? (if not then that means he could probally get 100fps or w/e, right?) thx for the reply tho![]()
Moofasa~ said:It's not capped at 60Hz, it's capped at 60fps.
PrkChpXprss said:This was posted at www.ign.com:
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
plur said:I'm an FPS whore. Nothing less than 100fps on a 16 player server will suffice![]()
Bad_Boy said:im pretty sure reviewers will find a way to unlock this 60fps limit for benchmarking.
M4d-K10wN said:Yeah in QuakeIII, you can do some krazy shyte at 250+ FPS. In QuakeII, you can do similar things at about 20FPS. Faster removes your superpowers, though. No idea why.
Brent_Justice said:or not
why do you need more than 60FPS honestly? give me a good reason
Bad_Boy said:im saying for benchmarking. if both cards do higher than 60 fps, some would still like to know which card is faster.
Brent_Justice said:isn't it more important to know the minimum fps?
especially when you wanna crank up the res/aa and af, you wanna know which card will provide the highest image quality settings without dropping frames to low right?
and which card provides the most consistant framerates
Bad_Boy said:cant argue with you there. but i still would like to know the max, average, and the min.
it should all be included in the "package" of benchmarking