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DOOM3 rendering

jacuzz1 said:
Were you referring to xbox release? The link says July with xbox in October
Didn't you notice:
IGN.com is reporting that Doom 3 will ship in late July or early August. Later the Xbox version will ship in October. The source for these release dates is a retail chain that wishes to remain anonymous. With all the delayed games this week looks like one is finally getting out before the fall of 2004.

While Activision has yet to provide an official release date for Doom 3, two separate sources, one being a retail chain (which asked to remain anonymous), said they expect Activision to release the PC version of Doom 3 in late July/early August, with the Xbox version following in October.

My brain hicuped so I got the date wrong but it's late July early August (like I said in the eariler post August is when game sells start to pickup)
 
Brent_Justice said:
tell me how the max fps is important? especially over say 60fps

Because some guys like to masturbate furiously over the max fps scores :) just kidding. it's kinda like why are cpu idle temperatures important, no one should really care how warm their cpu is when it's doing nothing at all. I guess some people find maximum fps an interesting statistic.

Back on topic, DOOM3 is definitely rendered in openGL .
 
Just out of curiousity.... how many of you guys wear glasses?
I dont.
 
Colt___45 said:
Because some guys like to masturbate furiously over the max fps scores :) just kidding. it's kinda like why are cpu idle temperatures important, no one should really care how warm their cpu is when it's doing nothing at all. I guess some people find maximum fps an interesting statistic.

Back on topic, DOOM3 is definitely rendered in openGL .
Well, it is comforting to know that your system is running nice and cool when not under stress, having numbers to compare against gives you a ballpark.
Mine idles too high since I swapped to an Nforce 2, I have to come up with something.
Just out of curiousity.... how many of you guys wear glasses?
I dont.
I have contacts, wear glasses occasionally, and with them I have better than 20/20 vision. Glasses don't enter into it.

And one more thing, screw refresh rates, LCD's don't flicker. ;)
 
I wear glasses, though due to the fact that they are almost always dirty, their beneficial effects are limited somewhat. (I clean them, when they get opaque)
 
Got glasses for school here. 20/20 with and without. They enhance my ability to see stuff on the screen as well; not helpful in this case.

And on LCD's, well, at least Carmack is on the right target there. Though I kind of wish he'd picked something like 85 or 90hz for the tick rate, I fully understand the 60hz. As long as I can run fps and vsync up to 85 or above, when the hardware gets there, I'm happy.
 
I wear glass except for when I game, they tend to get in the way. So what does wearing glasses have to do with anything? Or are you just trying to make a stupid point? I notice that the Carmack wears them too :p
 
Anyone play it yet? Is it just me or is it just a big rip off of Halo and half life. The guns from halo with the monsters from half life... :rolleyes:
 
isnt Doom3 a remake of the original doom.... if so then most of the monsters are remakes along with alot of them being new. so then half life would be the one coping off doom not the other way around :)
 
Wildace said:
isnt Doom3 a remake of the original doom.... if so then most of the monsters are remakes along with alot of them being new. so then half life would be the one coping off doom not the other way around :)
nah. the monsters are more brain dead zombes instead of the naked fire breathing red monsters from doom :D
I actually thought it was HL2 at first. took me 24 hours to figure out it was doom3
 
I've played the leaked Alpha over at my friend's place, pretty cool IMO. I can't wait to get a retail copy.
 
There were definetly zombies in Doom II. The first two guys in the chainsaw level, for example. The firebreathing guys were fire demons? You will see them again in doom]|[. Along with some new ones. I imagine the flying spider-zombie heads will have a ranged weapon similar to the plasma gun.
 
pistola said:
60Hz is the refesh rate, 60fps is the frames per second. The refesh rate is the rate at which your videocard/monitor writes the even then odd lines of pixels on your display. Where has the framerate is the rate at which the video card renders a single frame of game or video, and what have you.

Thats right... right? ;)
i don't think pc's use a interlaced signals, rather progressive, it displays every line simultaneously
 
yeah pcs are progressive scan. also Doom3 is a remake of the original, with a bunch of license taken to take advantage of the new engine.
 
bobmanfoo said:
i don't think pc's use a interlaced signals, rather progressive, it displays every line simultaneously

progressive is not necessarily simultaneous. Progressive means the lines are refreshed in order from top to bottom, interlaced means first the evens lines then the odd lines are refreshed.

For some reason film (a true simultaneous situation) is called progressive, but that is the only case of this, and is a little strange as there is not a reason to call it either. (no pixels on film)

http://www.pcmech.com/show/monitors/114/

See the electron gun can only light up one pixel at a time, so there is no way for it to do the whole screen simultaniously.

I am not sure how LCD's manage thier display, I would think that if the transisters could handle the current draw, they could have it light up the whole screen simultaniously, but I do not think they do.

==>lazn
 
Lazn_Work said:
I am not sure how LCD's manage thier display, I would think that if the transisters could handle the current draw, they could have it light up the whole screen simultaniously, but I do not think they do.
Just like a CRT's electron guns can only take care of a pixel at a time, an LCD's driver circuit can only take care of one transistor (pixel) at a time.
 
MrHappyGoLucky said:
Funny..... considering the human eye only renders 24 frames per second.


The eye can tell the difference...your point is well...not valid in this case.
 
I'm pretty sure the LCD is split into several stripes, which enables the transistors to rotate more than one crystal at a time.
 
Originally Posted by MrHappyGoLucky
Funny..... considering the human eye only renders 24 frames per second.


The HUMAN EYE doesnt render sh1t, it sends signals to the brain. And the human brain has been tested to see frames displayed at 1/200 of a second. or 200fps in a military test of flight pilots. Different people have different thresholds to what they can see.

I personally can point out subliminal messages in movies that can only be seen by the average person if its displayed in slow motion. Normal movies/TV display around 30 fps but thats with a type of blur between the frames, so it provided a continuous images. If it were to flash only 30 fps a great % of people would notice the flickering effect.
 
Amazing how you can read many articles about all the tricks they use on our eyes to see fluidly at such and such a framerate... and someone will say we cant tell the difference anyways.
 
chrisf6969 said:
Originally Posted by MrHappyGoLucky
Funny..... considering the human eye only renders 24 frames per second.


The HUMAN EYE doesnt render sh1t, it sends signals to the brain. And the human brain has been tested to see frames displayed at 1/200 of a second. or 200fps in a military test of flight pilots. Different people have different thresholds to what they can see.

I personally can point out subliminal messages in movies that can only be seen by the average person if its displayed in slow motion. Normal movies/TV display around 30 fps but thats with a type of blur between the frames, so it provided a continuous images. If it were to flash only 30 fps a great % of people would notice the flickering effect.

I like that you can try to explain how the human eye works but can not figure out how to use the QUOTE feature. :rolleyes:

And please get your facts straight before trying to debunk an opinion. Quoted from an article at http://amo.net/NT/02-21-01FPS.html

The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
 
download that app that Brent posted the link to.

I can tell the difference all the way to 200fps... never thought I'd be able to. I figured 60fps would be about the same as 120 to my eyes... guess not.
 
MrHappyGoLucky said:
I like that you can try to explain how the human eye works but can not figure out how to use the QUOTE feature. :rolleyes:

And please get your facts straight before trying to debunk an opinion. Quoted from an article at http://amo.net/NT/02-21-01FPS.html

The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.

http://amo.net/NT/02-21-01FPS.html said:
"The Human Eye and it's real capabilities - tahDA!
This is where this article gets even longer, but read on, please. I will explain to you how the Human Eye can perceive much past the mis conception of 30 FPS and well past 60 FPS, even surpassing 200 FPS."

I know how to use the quote function, but I quoted from someone else's post who had quoted you. So I lazily copy & pasted. My point before was that people can see 200+ fps not 24. And the human eye doesnt render ANYTHING genius.

And if you know so much about the article why would you say that they "human eye can only render 24 fps" (LOL)
 
ShowMeThe$$$$$$ said:
Excuse me while I hog up all the LOL

I swear I saw one in the cheap 70's porn...it said "Masterbate" in black on a plain white screen in the middle of sex scene. I had to replay it in slow motion to show some other people who didnt believe me when they watched it!!

Also in some horror flicks they flash the face of a monster, they do it short at first and then they increase the time until you realize what they are showing you. Example, Van Heusing, the first few times the lightening strikes it flashes the vampire face for a split second... and each time it strikes they show it logner... until about the 4th or 5th time where everyone clearly sees it.
 
chrisf6969 said:
I swear I saw one in the cheap 70's porn...it said "Masterbate" in black on a plain white screen in the middle of sex scene. I had to replay it in slow motion to show some other people who didnt believe me when they watched it!!

Also in some horror flicks they flash the face of a monster, they do it short at first and then they increase the time until you realize what they are showing you. Example, Van Heusing, the first few times the lightening strikes it flashes the vampire face for a split second... and each time it strikes they show it logner... until about the 4th or 5th time where everyone clearly sees it.

If you caught a subliminal message, it was meant for you to catch it. ;)
 
MrHappyGoLucky said:
I like that you can try to explain how the human eye works but can not figure out how to use the QUOTE feature. :rolleyes:

And please get your facts straight before trying to debunk an opinion. Quoted from an article at http://amo.net/NT/02-21-01FPS.html

The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.

Nice, you proved yourself wrong even better than he did ;)

BTW for the original poster of this thread, Doom3 is most definitely OpenGL. In addition to Nvidia being stronger in OpenGL in general, it also makes usage of the 6800's exclusive 'Ultrashadow II" feature which should increase performance even more. So if there are some really taxing scenes which could drop the game below 60fps, Nvidia cards probably will stand the best chance of remaining at 60fps.
 
tranCendenZ said:
Nice, you proved yourself wrong even better than he did ;)

BTW for the original poster of this thread, Doom3 is most definitely OpenGL. In addition to Nvidia being stronger in general, it also makes usage of the 6800's exclusive 'Ultrashadow II" feature which should increase performance even more. So if there are some really taxing scenes which could drop the game below 60fps, Nvidia cards probably will stand the best chance of remaining at 60fps.

Do you work for Nvidia? What the hell do you get for all of the marketing that you do for them on all of these forums?
 
creedAMD said:
Do you work for Nvidia? What the hell do you get for all of the marketing that you do for them on all of these forums?
Do you work for the anti-nvidia employee organization? If not SHUT UP
 
M4d-K10wN said:
Do you work for the anti-nvidia employee organization? If not SHUT UP

Do you work for the anti-anti-nvidia employee organization? If you do, then you are against the wrong person. Move along.
 
Doom 3 is has a 60 fps Cap, yes but not for rendering only for timing. So you can have also more than 60 Frames per Sencond on your Monitor.
Everyone knows a bug on many Games if you have higher Frame Rates you can jump farer or run faster than other Players with a slower PC. ID Software will prevent cheating in this form with it.
 
creedAMD said:
Do you work for Nvidia? What the hell do you get for all of the marketing that you do for them on all of these forums?

And pray tell just what exactly did he say that was off-key?
 
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