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DOOM PC System Requirements

Wow, people with caps are going to hate this. Whatever happened to games fitting on a cd or DVDs. This is getting out of hand.

I remember conversations 30 years ago that basically programmers will get more sloppy and use up whatever resources are available. The days of tight code are gone.

On top of it, there is a lot more overhead in 64-bit code than 32-bit code, at least in general.

While I agree that the days of tight code are gone, it's resources, and not the code. What's the largest program (that's at minimum compiled with the optimize flag) that you've ever created, excluding embedded resources? I'm talking code only here. As for games, no game should even be remotely close to even having a GB of compiled code.
 
The game doesn't look any better than 3 year old CoD from playing the demo... which all run nearly 60fps on my surface book i7 w/ the nvidia 940 (at 900p). I'm hoping the final product has some significant improvements with these specs. Definitely willing to wait to see how the SP portion plays out; MP was fun for the hour I played, but could grow old very quick.

Edit: Shitty nvidia 940 (it's a custom chip with 64-bit memory in the surface book)

The SP missions look MUCH more graphically impressive than the MP. This is a pretty common game design trend. the MP made me actually not want to buy this game, seeing the SP, however, I'm excited.
 
If there were less GB people would be crying about low res textures...

There are only a few recent games that I play that have used less than 30GB of space...
IIRC, UT2004 came in 4 or 5 disc.

They could have shipped the game in several 8GB DVD with data compression. This is for the users who are not able to rely on their internet to download the entire game. Otherwise, the physical copy is no different from purchasing it online.
 
They need to stop that shit. I was going to get doom for pc but not now, my connection can't handle a 45gb download.

Well that's what many people were trying to point out with regards to download caps. Yet many people kept being assholes by trying to tell the sane and reasonable that 100 GB was more than enough. It's not. If you have a Steam account, and Netflix 100 GB or even 500 GB is cake to eat through for an entire month.
 
What are some ways around potential customers with data caps? I can't see them going back to pure physical media anytime soon and the data caps are very real; maybe devs will have to cut some deal with the various service providers.
 
the graphics and textures do not look like the amount to the 55 gigs worth of data here. More uncompressed audio?
It's all those megatextures man, no tiles, unique to every surface, no two pixels alike!!!

 
and still looks like it came from an XBox
in terms of pixel density, yea that's the biggest downside (well, that and texture-pop-in), and really hurt the ability to see any positives from this tech.

For a refresher, here's a similar Halo 1 scene:
latest
 
Getting close to the time for me to upgrade my CPU & GPU. I'm just a tad better than minimum for now.
Yeah, I'm right at min specs. Wait; I don't run window! Doh! :eek:
Really I'm waiting what AMD rolls out with their new CPU/GPU offerings later this year.
 
Yeah, I'm right at min specs. Wait; I don't run window! Doh! :eek:
Really I'm waiting what AMD rolls out with their new CPU/GPU offerings later this year.

If you don't run Windows then simply get the console version.
 
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