- Joined
- May 18, 1997
- Messages
- 55,635
Gamasutra has a solid write-up that covers building good DLC for your game and how the guys behind Dying Light hit it out of the park. One of the big takeaways from this was this one statement.
Admit to your mistakes, if you made any, as that reinforces trust and goodwill towards your product.
I would say there are more than few publishers and game developers that do not understand that at all. Hmmm, EA comes to mind.
However, if you are a Dying Light owner, The Following DLC changes up gameplay greatly and turns it almost into a full new game.
At first, we thought that creating a Fast & Furious slash Death Proof slash Mad Max type of story would work really well--after all, it's a game about driving over zombies. But we went back to the drawing board and asked ourselves a question: Is this what fans actually want?
Admit to your mistakes, if you made any, as that reinforces trust and goodwill towards your product.
I would say there are more than few publishers and game developers that do not understand that at all. Hmmm, EA comes to mind.
However, if you are a Dying Light owner, The Following DLC changes up gameplay greatly and turns it almost into a full new game.
At first, we thought that creating a Fast & Furious slash Death Proof slash Mad Max type of story would work really well--after all, it's a game about driving over zombies. But we went back to the drawing board and asked ourselves a question: Is this what fans actually want?