SuperDuper
Weaksauce
- Joined
- Oct 8, 2009
- Messages
- 101
in recent drivers 16xS reduces aliasing on edges noticeably better than 4x SGSSAA in several games I've tried.
Also, 4x AA (application) in the original Unreal with DX11 renderer (latest version) doesn't look as good on 344.75, 347.25, and 347.52 as it did with 340.52
what happened?
Also, 4x AA (application) in the original Unreal with DX11 renderer (latest version) doesn't look as good on 344.75, 347.25, and 347.52 as it did with 340.52
what happened?