Diablo 3 - Selling whole characters

PornoSatan

2[H]4U
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Sep 3, 2004
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We're going to be able to sell entire characters on Diablo 3. Cue Judas Priest - Breaking The Law.

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I'm still unsure about the whole lack of skill points/attributes that can be manually assigned thing. The value of character's is really only going to be the value of the items on their backs. A lvl 60 of one class is literally identical to any other lvl 60 of the same class aside for name and items.
 
I like this idea can see some money making going on in D3 which would be ok with me.
 
Apparently users who decide to sell stuff for real money will get charged at 3 seperate occasions. The first charge will come from the postage price when you put an item up, then some will be taken if the item sells, and finally if you want to cash out, some will be taken as well. The good news is that it's going to be an integer amount and not a percentage based amount.

Any of you ever had undercut wars in World of Warcraft with hundreds of items? Shit's gonna get crazy, quick on Diablo 3. The thing seperating those who just make some money and those who get rich as hell is going to probably depend on the right tools (ie mods) used on the auction house.
 
I'm still unsure about the whole lack of skill points/attributes that can be manually assigned thing. The value of character's is really only going to be the value of the items on their backs. A lvl 60 of one class is literally identical to any other lvl 60 of the same class aside for name and items.

Aside from the skill trees?
 
Shit's gonna get crazy, quick on Diablo 3. The thing seperating those who just make some money and those who get rich as hell is going to probably depend on the right tools (ie mods) used on the auction house.

Doubtful. This is going to be more comparable to eBay that the WoW auction house. When it costs money to put up an item for sale that immediately weeds out the vast majority of shit that would be posted. I think some common thing will settle into a reasonable baseline (gold, for example, depening on gold find items) but since all of the items that can go on the AH are essentially random with random attributes, there should not be much undercutting wars going on in D3 simply because no one should have a stack of Item X they are trying to sell. If there are very high end craftables, maybe the craftable market will be, but it sounds like crafting is just D2 gambling.
 
I'm still unsure about the whole lack of skill points/attributes that can be manually assigned thing. The value of character's is really only going to be the value of the items on their backs. A lvl 60 of one class is literally identical to any other lvl 60 of the same class aside for name and items.
I don't know much about how D3 handles level up's but if it's as you describe, with no stat points, it's a welcome change to me. I don't like games where you can build "templatable" clases, ie., following a spefic guide to invest so many points in certain spot. You just wind up with people following guides instead of being creative themselves. Plus if you mess up due to not following the guides, you can really gimp your character.
 
Doubtful. This is going to be more comparable to eBay that the WoW auction house. When it costs money to put up an item for sale that immediately weeds out the vast majority of shit that would be posted. I think some common thing will settle into a reasonable baseline (gold, for example, depening on gold find items) but since all of the items that can go on the AH are essentially random with random attributes, there should not be much undercutting wars going on in D3 simply because no one should have a stack of Item X they are trying to sell. If there are very high end craftables, maybe the craftable market will be, but it sounds like crafting is just D2 gambling.

That's possible, but that would probably depend on the initial post price. But if I'm selling something for $100 and it only costs say $.05 to post, I'll be willing to undercut war. The key thing is Blizzard said the postage price will be a static amount, independant of the items price. Now if there's something I can mass produce that's valuable to everyone or find the right conversion formula for (say like Inscription or Enchanting in WoW), then it'll be WoW all over again. And when you couple that with the right mods, the money might just roll in.
 
Mods/addons won't be legally acceptable in D3. They want it to be as far from WoW as possible in that regard. Back at Blizzcon, the lead developer described how they disliked add-ons dictating the development of WoW due to making things easier/convenient. They had to spice up the mechanics to make things a little more difficult. It got to the point where "newer" players would never be able to play well without the "required" 3rd party add-ons, which is unacceptable for them from a design standpoint.

Nowadays, there's a lot of built-in cues in WoW to make things easier to react without the need of addons, but it's still a problematic consequence of custom UIs.
 
I don't know much about how D3 handles level up's but if it's as you describe, with no stat points, it's a welcome change to me. I don't like games where you can build "templatable" clases, ie., following a spefic guide to invest so many points in certain spot. You just wind up with people following guides instead of being creative themselves. Plus if you mess up due to not following the guides, you can really gimp your character.

Nobody is forcing anyone to follow a guide and many people played for fun and assigned points wherever they wanted. In D2 later on, if you were unhappy about your stat points or messed up, you could reassign them.
 
I've always disagreed with people who called WoW a second job... but if they said about Diablo 3 I'd be inclined to agree.
 
Mods/addons won't be legally acceptable in D3.

Yeah, but then again, bots are supposed to be illegal in WoW too, but that doesn't stop them from running rampant. It might actually be worse in Diablo 3 because they will be able to create private games, so not only will nobody be able to report them, detection ultimately becomes an arms race between Blizzard and bot creators (which Blizzard always loses). Also, you could tell who was dominating the AH in WoW atleast, because every item being sold had the sellers name next to it, but you can't see that in D3 because it's all anonymous. I kind of want to put on my tin foil hat and say there's alot of potential for Blizzard themselves and/or bot developers to abuse this system.
 
Buying leveled up characters in RPG games seems kind of meaningless to me. Isn't the whole purpose of the game is to play and level our own character?
:confused:
 
Buying leveled up characters in RPG games seems kind of meaningless to me. Isn't the whole purpose of the game is to play and level our own character?
:confused:

I never got that either. The only thing I could think of is that you've already leveled up multiple characters, and just want to play a high level char of a type you haven't done yet.

What really ends up happening though is the damn rich kids eBaying an entire toon with items, and then barely pulling their weight.
 
Buying leveled up characters in RPG games seems kind of meaningless to me. Isn't the whole purpose of the game is to play and level our own character?
:confused:

Hey you, yeah you, the one with all the common sense, knock it off, there is no money to be made with logical decisions. :D
 
Buying leveled up characters in RPG games seems kind of meaningless to me. Isn't the whole purpose of the game is to play and level our own character?
:confused:

That's that sad reality of some "gamers" out there. I've had some acquaintances who aren't actual gamers beyond the casual and bought power-leveling services/gold in WoW for a bunch of crap. I imagine D3 being the new kid on the block will attract many of these hipsters, and it will be a good chance for regular players to capitalize on that :D.
 
I never got that either. The only thing I could think of is that you've already leveled up multiple characters, and just want to play a high level char of a type you haven't done yet.

What really ends up happening though is the damn rich kids eBaying an entire toon with items, and then barely pulling their weight.

It made slightly more sense in a game like EQ, which was actually hard to level up and get phat lutes in.
 
This whole selling gold/characters/items to me is a way for blizzard to make money of the chinese farmers.

They dont care IMO about the average Joe, they just want to make money off the Average Joe and the chinese farmers.

This game has gone to utter and complete shit.

And this is coming from someone who will have arthritis on my index finger from Diablo 2.
 
This whole selling gold/characters/items to me is a way for blizzard to make money of the chinese farmers.

They dont care IMO about the average Joe, they just want to make money off the Average Joe and the chinese farmers.

This game has gone to utter and complete shit.

And this is coming from someone who will have arthritis on my index finger from Diablo 2.


Yeah I couldn't agree more. My excitement level for this game is tanking. Why don't they just change the name to "World of Diablo".
 
I'll still be buying it, Blizzard made the right decision in my opinion as people would figure out a way to sell items/characters no matter what. Blizzard allowing this to happen with their own system allows players to make money in a legitimate manner while also supporting the company that created the game.

TLDR: Blizzard makes a few cents on the dollar for stuff that is sold in the auction house but players that play a lot can actually make money playing the game while supporting the company that made the game that they love.
 
I dont know how I feel about the cash shop stuff. The old school gamer side of me is saying "This is bullshit, they have taken it too far". But the nerdy addict side of me is thinking "That will make the game even more addictive and fun!" Might be cool if it's pulled off right.
 
I just think of it like drugs. It's happening, there is no way they can stop it.

So they can either just throw money at a black hole to make a tiny difference, or they can allow it, actually make some money off of it, which can then be used to mitigate the ill effects.
 
I just think of it like drugs. It's happening, there is no way they can stop it.

So they can either just throw money at a black hole to make a tiny difference, or they can allow it, actually make some money off of it, which can then be used to mitigate the ill effects.

Pretty much. If there's no need for a black market, then players will control the economy much better. Of course, in WoW, when some A-hole would post an item in the AH for an obcene price, I'd post another one for less then 25%. I didn't care about making the gold, I just cared that the other person wasn't going to screw someone.
 
I'm done with this game after reading this nonsense. This fleecing of the game industry has got to stop somewhere and it perplexes me to no end that gamers are willing to sit by and take the abuse willingly. Our hobby sure has gone down hill, guess the Roman Senate was right that the Bread and Circuses is how to run things. :mad:
 
According to ForceStrategy's interview with Jay Wilson they said it was something they plan on implementing but will not be implemented at release.
 
I'm done with this game after reading this nonsense. This fleecing of the game industry has got to stop somewhere and it perplexes me to no end that gamers are willing to sit by and take the abuse willingly. Our hobby sure has gone down hill, guess the Roman Senate was right that the Bread and Circuses is how to run things. :mad:

And this is why no one takes video gamers seriously. See you in Diablo 3.
 
And this is why no one takes video gamers seriously. See you in Diablo 3.

Seriously. We're being "abused" by having the option to use, or not use, a real money auction house. How can we possibly bear this terrible burden placed upon us?!
 
The auction house doesn't bother me at all. I'm more worried about not being able to play at the beach cabin (no internet).
 
Seriously. We're being "abused" by having the option to use, or not use, a real money auction house. How can we possibly bear this terrible burden placed upon us?!

It does affect my gameplay because now people can just buy their toons, gear, gold, exp, etc...I just realized that this won't be on the PvP or Hardcore servers so actually I rescind my statements. However, if this was on the PvP or Hardcore serves this drastically alters and affects everyone's gameplay which would "abuse" the regular players.

Selling items isn't a big deal. I made my way through Fresno State doing it but the implementation of this system is a make or break deal for the game.
 
It does affect my gameplay because now people can just buy their toons, gear, gold, exp, etc...I just realized that this won't be on the PvP or Hardcore servers so actually I rescind my statements. However, if this was on the PvP or Hardcore serves this drastically alters and affects everyone's gameplay which would "abuse" the regular players.

Selling items isn't a big deal. I made my way through Fresno State doing it but the implementation of this system is a make or break deal for the game.

This is already happening today, but you just don't see it in game. Did you enjoy D2? Because paid for items were HUGE in that game.
 
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