Diablo 3 Discussion Thread

This game is getting painful.
The real painful part is that it takes way too long to find something on the AH. Since you can't filter by at least 4 things you are stuck mousing-over items listed to compare, it totally blows.
 
Alright so I have almost no issues soloing The Butcher on Act 1 Inferno...but the minute I go to Act 2 I am dead within 5 seconds from basically anything, including using diamond skin + crystal shell. And the drops are complete shit as well. Farming Act 1 on my own and I mostly get something that is less than level 60 -.-, and Act 2 isn't any better even if I manage to stay alive.

This game is getting so lame now.

http://us.battle.net/d3/en/profile/Krieg1337-1699/hero/10289552

That is my main...I guess AH time :S

The main problems are your extremely low resists. They need to be around 500 for Act 2 with poison and fire a little higher if possible. Resist gear is not that expensive anymore unless you want to mix it in with magic find, but I wouldnt worry about that - one step at a time.

Your skills are a problem as well. Electrocute and disentegrate are just not good inferno skills to use. Mainly because they are not fire and forget, so can't be used to effectively kite. Consider shock pulse - piercing orb and arcane orb, both great for kiting. Ditch magic weapon for teleport or frost nova, between that and diamond skin you have enough get out of jail cards to survive the many sticky situations you will be getting into. Once you get good enough gear, in particular resist and life on hit gear, you can put magic weapon back to increase efficiency.
 
Thanks for your tips .... I'll try SSS and Evasion.
With conviction, my crit damge goes up to 56000
My crit is 16.5% chance and 103% damage (not very high)
I don't know if 23000 will be enough without Conviction Overawe
I also read other players can clear inferno with only 15K - 20K damage?
What # of damage should I aim for in Act 3 ?
Whats the easiest way to increase damage ?
Dex, Crit chance, Crit damage, attack speed ?
If I increase on one thing, I'll have to scarifice on other.
This game is getting painful.

As far as your setup goes, if you're going to dual wield, you'll want blinding flash somewhere in your skill setup. Think of SSS as a very underused skill designed for more of a tank monk than an attack monk.

As for what to upgrade, this is a very tricky subject. Sometimes numbers do lie. Attack speed, despite being nerfed, is still very useful, especially with LoH. You don't necessarily need LoH in your build to beat the game, but it sure is VERY, VERY, VERY helpful. 1000 LoH is the difference between having to run away from molten creatures to being able to just stand ontop of it while attacking.

For pure overall damage, you'll need to balance an upgrade of damage and chance. An upgrade of 1% CC might not be worth losing 20% CD, whereas a 10% CC is pretty much worth more than 40% CD, even if the DPS numbers don't agree. Dexterity on the other hand won't upgrade your damage that much, but unlike criticals, it's always on, and it has another benefit of adding a dodge chance, as well as armor, if you have that skill. Think of it like this. A 5% upgrade in defense is worth more than a 4% upgrade in attack, and vice versa.

Also, I managed to clear the game with 14k dps. There's more to beating the game than pure dps, but I went more for a tank build, whereas you're going for an attack build. Tank builds tend to be significantly cheaper. My latest gear for farming Acts 3 & 4 (for which I have no problem farming) only has 17k dps but only cost me a grand total of under 400k for the entire ensemble. Sure, I won't clear the game as fast as other people, but I won't die more than 4-5x at worst in an act, regardless of elites.
 
The real painful part is that it takes way too long to find something on the AH. Since you can't filter by at least 4 things you are stuck mousing-over items listed to compare, it totally blows.

Solution: Stop playing. :p

Seriously though, if there arent AH improvements in 1.0.4, then there must really be something holding those improvements back; like fundamental issues they cant overcome.
 
Solution: Stop playing. :p

Seriously though, if there arent AH improvements in 1.0.4, then there must really be something holding those improvements back; like fundamental issues they cant overcome.

Well i know for me Rubber banding and Lag should be on a much higher priority than Auction house.

a few weeks ago they had a bunch of Diablo 3 Jobs open maybe they had a few people quit so they just don't have the man power.
 
I am Monk and having issues in Inferno Act 3.
Some elites are hard, but most managable.
Killed Ghom (took 4 tries) & Seigebreaker (1st try - facetanked him)

For some reason, I can't advance with crazy elites after that.
I tried to restart, but the same elites everytime (Guys with one big hammer)
I want to finish Act 3.
Here are my specs, please let me know what I need to improve on.
I can farm Act 1 & 2

22700 damage ( 23100 w/ enchantress)
6100 armour ( 7100 w/ enchantress)
43000 health ( 46000 w/ earth ally)
714 all resist
1200 LoH
1.80 attack speed dual weild

Thunder Fist - teleport
earth ally (Sometimes I'll use blinding flash)

serenity - extra second
Wind - cyclone
BoH - bad guys run away
Conviction - overawe

It seems like any upgrade for me now is 5 Million +
Farming has produced nothing worthwhile.

http://us.battle.net/d3/en/profile/tehslippery-1869/hero/12030656

I do Act 3 pretty much np with that. Every once in a while I run in to a pack that can be a little rough, generally some combination of molten/fire chains/shielding. The specific guys you are talking about just hit really hard. If you have to switch to evasion+hard target instead of overawe.
 
Some people are slow burners. They will realize eventually.

Rofl. I always love coming in this thread and seeing everyone get all up in arms when someone asks something akin to: "Why are you all still playing this!?", then everyone attacks him/her as if he/she were the devil incarnate. Warms my heart. :D
 
Ditch magic weapon for teleport or frost nova, between that and diamond skin you have enough get out of jail cards to survive the many sticky situations you will be getting into. Once you get good enough gear, in particular resist and life on hit gear, you can put magic weapon back to increase efficiency.

Teleport yea, but with the resist to CC that everything in inferno has (which is absolutely retarded---why make a large number of moves obsolete?), frost nova imo is completely worthless.

Here's my main: http://us.battle.net/d3/en/profile/quadnad-1411/hero/1225987

I've got another few upgrades in the works, but as I've beaten Diablo I'm inclined to try another character instead of continuing to work on my DH..

I think i would have enjoyed the game longer had i not tried to progress through inferno (when you inevitably find out how shallow the game is), and instead rolled new characters through Normal > Hell, where the game feels somewhat balanced still.
 
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Who do i have to kill for gauntlets like that :eek:

Lol, I crafted those. I tried selling them for $250 a couple times and they didn't go. I think I tried selling them for 100m too and they didn't go, so I said screw it I'll use them. I'm hoping some day I craft a set with similar stats but instead of a useless 6th stat get armor, all resists, or fire resists.
 
Evidently by how slow this thread has been moving the past few weeks, its obvious that hardly anyone plays this game anymore.

It sucks. No patch will save it either. The game is just bad.
 
And you also probably can't comprehend why there are 50 million Justin Bieber fans. Move on, make yourself useful somehow.

The reason there are so many JB fans, why people keep buying CoD, and why people are still playing Diablo 3 is because people are fucking stupid. Duh!!
 
Teleport yea, but with the resist to CC that everything in inferno has (which is absolutely retarded---why make a large number of moves obsolete?), frost nova imo is completely worthless.



I think i would have enjoyed the game longer had i not tried to progress through inferno (when you inevitably find out how shallow the game is), and instead rolled new characters through Normal > Hell, where the game feels somewhat balanced still.

What are you smoking? Frost nova is currently the core skill for a CC/ww/CM build, that 90% of Wizards are using, the ones that are actually still playing that is.

http://www.youtube.com/watch?v=royP1XXhx-c

I've been using this build for almost two months now, I ditched my DPS build as this build farms much faster and is much funner to play. WIth my tank wizard (13k HP, 1200 All Res, 16k DPS, 45%CC,200%CD) i do more dps and can tank ALL of inferno with no issues. I don't really play d3 anymore though, as Path of Exile is taking more of my looter time, and is a superior game loot wise to D3. But if you haven't tried this build it is currently the most popular, cheapest and most efficient Wizard build to date.
 
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http://us.blizzard.com/en-us/securityupdate.html
they got hacked CHANGE EVERY THING password security question email and your authenticator if you can

Players and Friends,

Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.

At this time, we’ve found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.

Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.

We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to change your password. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.

In the coming days, we'll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we'll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find additional information here.

We take the security of your personal information very seriously, and we are truly sorry that this has happened.

Sincerely,
Mike Morhaime

so they got every thing but credit card info it seems so again change EVERY THING on your battle net account
 
And you also probably can't comprehend why there are 50 million Justin Bieber fans. Move on, make yourself useful somehow.

Lol - you just compared people still playing D3 to Justin Bieber fans.
 
http://us.blizzard.com/en-us/securityupdate.html
they got hacked CHANGE EVERY THING password security question email and your authenticator if you can


so they got every thing but credit card info it seems so again change EVERY THING on your battle net account


http://www.youtube.com/watch?v=hMtZfW2z9dw

[Chorus: Jay Wilson]
He's climbin in your server
He's snatchin your information up
Tryna steal em so y'all need to
Hide your passwords, hide your email address
Hide your passwords, hide your email
Hide your passwords, hide your email

And hide your authenticator cuz they're stealin' everybody information out here
You don't have to come and confess
We're lookin for you
We gon find you, we gon find you
So you can run and tell that,
Run and tell that,
Run and tell that, homeboy
Home, home, homeboy



[Verse 1: Jay Wilson & Bashiok]
[AD:]
We got your tracert
You done left IP Address and all
You are so dumb
You are really dumb--for real
You are really, really, really, really so dumb

[KD:]
I was attacked by script kiddie in the his momma's basement.
[AD:]
So dumb, so dumb, so dumb, so

[Chorus: Jay Wilson]

[Verse 2: Jay Wilson]
Bout 5'9", 5'10", pale complexion
Low cut like Alfalfa with some little waves in his head
Clean cut, very smooth face
Seein my router when i walked in
He had his probe around her security
First thing was to pull him out her
And that's what i did

[Chorus: Jay Wilson]

[Verse 3: Jay Wilson & Bashiok]

[AD]
Well, obviously we have a hacker in Blizzard HQ
[KD]
Are you serious, my boy?
I got your tracert
I got your IP Address
I know what shoe size you wear, my boy
So you can run and hide
But we're gonna find you, find you

[Chorus x2: Jay Wilson]
 
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so bliz admits they were compromised and you laugh it off... right
would you prefer they never said any thing then
this wasnt just they got a few emails they made off with
they got the encrypted password list, the authenticator seeds, security question answers...
but you know you can pretend its nothing if you want thought i would let you guys know as soon as i saw it next time ill just not bother
 
Not surprised that a company that doesn't even use case sensitive passwords might have security breaches.
 
i wonder if this has any thing whit my Hotmail account getting locked 2 days ago? for odd behave or some thing it was tried in to my bnet account and the bank sent me a new dedit card last week for odd account activity even though i dint see any thing odd on my account?
 
I wonder whether the skill "threatening shout" works against elites and bosses. I don't see any difference between using and not using this skill. The damage that I get seems to be same, regardless of the fact that I use this skill or not.
 
Here's a list of America's most effective botters.

http://www.diabloprogress.com/us/rating.stat_elite_kills

And the winner is Fruitbeer with 308 thousand elite kills. Jeez.

I really don't get why Blizz isn't more effective at banning botters in D3. I do get why they don't ban them in WoW for example because botters pay for accounts and botters provide goods players want so those players keep playing/paying Blizz as well.

In D3 botters undermine the RMAH (where Blizz does conceivably sell gold they created out of thin air) thus they are in direct competition with Blizz and should be banned especially since they are so blatantly easy to spot. It's a bit mindboggling.
 
http://www.youtube.com/watch?v=hMtZfW2z9dw

[Chorus: Jay Wilson]
He's climbin in your server
He's snatchin your information up
Tryna steal em so y'all need to
Hide your passwords, hide your email address
Hide your passwords, hide your email
Hide your passwords, hide your email

And hide your authenticator cuz they're stealin' everybody information out here
You don't have to come and confess
We're lookin for you
We gon find you, we gon find you
So you can run and tell that,
Run and tell that,
Run and tell that, homeboy
Home, home, homeboy



[Verse 1: Jay Wilson & Bashiok]
[AD:]
We got your tracert
You done left IP Address and all
You are so dumb
You are really dumb--for real
You are really, really, really, really so dumb

[KD:]
I was attacked by script kiddie in the his momma's basement.
[AD:]
So dumb, so dumb, so dumb, so

[Chorus: Jay Wilson]

[Verse 2: Jay Wilson]
Bout 5'9", 5'10", pale complexion
Low cut like Alfalfa with some little waves in his head
Clean cut, very smooth face
Seein my router when i walked in
He had his probe around her security
First thing was to pull him out her
And that's what i did

[Chorus: Jay Wilson]

[Verse 3: Jay Wilson & Bashiok]

[AD]
Well, obviously we have a hacker in Blizzard HQ
[KD]
Are you serious, my boy?
I got your tracert
I got your IP Address
I know what shoe size you wear, my boy
So you can run and hide
But we're gonna find you, find you

[Chorus x2: Jay Wilson]

LOL, wtf, this is genius.
 
I really don't get why Blizz isn't more effective at banning botters in D3. I do get why they don't ban them in WoW for example because botters pay for accounts and botters provide goods players want so those players keep playing/paying Blizz as well.

In D3 botters undermine the RMAH (where Blizz does conceivably sell gold they created out of thin air) thus they are in direct competition with Blizz and should be banned especially since they are so blatantly easy to spot. It's a bit mindboggling.

I don't think blizzard sells gold out of thin air....I may be wrong....But I am pretty sure all gold sold comes from other players. And they put a minimum of price on the gold so botters with 1 billion gold can't sell it for 100,000 gold for 1 penny devaluing the gold.

bottom line blizzard gets their cut no matter who using the RMAH. So catching botters likely isn't on their list of priorities because they make them money.
 
This first blog post on 1.04 came out today. Quoted in full below:

Well, we’re getting closer to 1.0.4, and while it’s still a few weeks away we’re going to start hitting you fast and furious with blogs aimed at explaining the upcoming changes. To kick things off I wanted to provide an overview of some of the larger systems changes and game improvements.

Let’s get started!

So Happy Together
While many people are playing co-op, it’s still a minority of games. Ideally we would like players who want to play solo to be able to solo, and players who want to play co-op to play co-op. At the moment though playing solo is the clear choice, even for those who would prefer co-op with some of their friends.

The change we made back in 1.0.3 to remove the bonus monster damage per additional player was a great start, but we can clearly go a bit further. The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find. You’ll benefit from your full Magic Find stat, independent of other players in the game. We originally added Magic Find averaging so optimal play did not involve people stacking what we call “adventure stats” to the detriment of their party. While this may re-emerge as a problem, we think the current solution feels like too much of a penalty, and is doing more harm than good.

Along the same lines as the change in 1.0.3, we’re going to be lowering the health multiplier for monsters per additional player in co-op games. It’s going to be a flat 75% in 1.0.4 for all difficulty levels, as opposed to the scaling 75/85/95/110% it is now. This makes enemies far more manageable in co-op games, and rewards a co-ordinated group with a higher farming efficiency than playing alone.

Shrinking the Gap
We know there are a lot of you out there that are really frustrated by the difficulty of some of the champion and rare packs, so in 1.0.4 we’re going to shrink the gap between normal monsters and Elite packs (DiabloWikiChampions and DiabloWikiRares). The design intent of Champion and Rare packs is to provide a spike of challenge, but in general we feel like the gap is too big. Normal monsters die quickly and are usually just fodder, and Champions and Rares can feel like a brick wall. In general we’re looking to bring normal enemies up a smidge, and Champions and Rares down.

So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in DiabloWikiInferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap. We’re still working on those numbers, but that’s approximately what we’re shooting for.

To further reduce the gap between normal and Elite monsters, we’re adjusting some of the more frustrating monster affixes, such as DiabloWikiFire Chains and DiabloWikiShielding.* Of course there are some normal monsters that are massive spikes in difficulty too, and we’ll be making polish adjustments to a few of those as well, like reducing the damage of two-handed skeletons like Skull Cleavers.

Weapons Master
One of the general improvements we’d like to make to our item game addresses the difference between an item having a chance of being good vs. knowing the item isn’t going to be good before you even identify it. In other words, there’s a world of difference between an item having no chance of being good, and some chance of being good. It’s not something we’re going to be able to fully address in 1.0.4, but giving every dropped item a chance to be good is a long-term goal. One area we felt we could make immediate improvements for 1.0.4 was with weapons.

Weapon damage is the most important stat on a weapon. It can be disheartening to get a lot of weapon drops and you know before even looking at them that they have no chance of being good. To help give weapons a fighting chance, the raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.

We also want to close the gap between dual-wielding and two-handers, and so we’re improving two-handed melee weapons by creating a new set of stronger affixes to compensate for the loss of stats that can come from your offhand.

On the topic of two-handers, we’re also changing how damage is calculated on a few damage-over-time skills. Many skills have text like “Deals 75% weapon damage for 5 seconds”, which isn’t exactly clear as it can be interpreted a few different ways. It also made skill evaluation difficult, particularly for skills with long durations or cooldowns. We’re switching a lot of these skills to read “X% weapon damage over 5 seconds”. Many skills already follow this format, and understanding what the skill does is very clear. As the skills are converted there is an additional opportunity: when converting to this format, choosing a value for X depends on your weapon speed. So what we’ve done in most cases is assumed a high attack speed (at least 2.0 attacks per second), chosen a value of X, and then in many cases bumped the value even higher. A skill that currently does 75% weapon damage for 5 seconds, with a 2.0 speed weapon, will convert to at least 750% weapon damage over 5 seconds. The skill becomes easier to understand, is a small buff for most one-hand builds, and a big buff for two-hand builds.

Efficiency vs. Challenge
Rather than focus on whether or not you can beat an enemy, many players would rather figure out how fast they can beat them. We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs. We don’t think they fit well into the general philosophy of the game, which is more about trying to farm as efficiently as possible. You’re already incentivized to kill things quickly, if a pack happens to take you a long time it can just feel unfair to have the pack enrage, kill you, and then heal back to full. The original intent behind Enrage Timers was to have a few encounters that served as a “DPS check” that also add tension and excitement. Due to the randomness of Champion and Rare monsters, combined with a general philosophy of efficient farming, this was simply the wrong approach for us to take. The Enrage Timers feel more appropriate on bosses, where the setup, predictability and mechanics of the fight add the required context for the time limit.

We can’t get away from the Efficiency vs Challenge discussion without talking about death penalties. When we increased repair costs in 1.0.3 it was to make death meaningful. Efficiency is not only about how fast you kill things, but what efforts you’re putting into doing so. Dying should cut into efficiency, and that creates a meaningful challenge to stay alive in not only how you play, but the importance of how you’re designing your character. That said, we think repair costs are just a bit too high, so in 1.0.4 we’re going to be reducing repair costs of high-end items by 25%.

Legendarier
We have improvements coming to Legendary items, and it seems like an important enough subject to give them their own blog. Stay tuned as Senior Game Designer Andrew Chambers gives the rundown in the next week or two. As a general reminder though, existing items are not changing. The Legendary improvements are going to be for Legendaries dropped or crafted after the 1.0.4 patch goes live.

Stay Classy
We’re making a metric-ton of changes to classes, so we’re going to have separate blog posts for each. But in general we’re looking at unpopular skills and asking ourselves a few questions:

* Does the skill have any control or readability issues that would make the skill less satisfying to use? If so – polish the skill more. A good example here is the Barbarian Rend ability – many people don’t use it because you can’t always tell which enemies are affected by the bleed and which aren’t.
* Does the skill fill a similar role as an extremely popular skill? If so, buff the skill to be competitive with the popular skill. For example, Bola Shot could be a solid skill, but simply doesn’t have the raw damage when compared to Hungering Arrow, so we’re buffing Bola Shot to be competitive.
* Does a skill have a dominant rune? If so, can we buff the underused runes to be more competitive? A good example here is the Wizard Hydra skill. The Venom Hydra is by far the most popular rune, and for good reason, so we are buffing the other runes to make them more competitive with Venom Hydra.
* Is the skill a resource spender? In general we have found that many resource spenders just don’t do enough for their resource cost. Here I would use the example of Wave of Light, which is a fairly significant expenditure of Spirit that doesn’t always seem worthwhile. Many damage-oriented resource spenders are receiving buffs in 1.0.4
* Would buffing the skill increase or decrease build diversity? Some skills when buffed cause other skills to become obsolete, so there’s a net decrease in build diversity – we’re more careful with those. Other skills, when buffed, add to the total pool of appealing skills, which increases build diversity. The most obvious example here is the Witch Doctor Zombie Dogs and Gargantuan, which are both receiving significant improvements in 1.0.4.

We hope you have fun, and stay tuned for each of the specific class articles in the next couple weeks.

The Outro

These are really just a few of the topline systems changes we’ll be making in 1.0.4, and we hope you’re looking forward to them as much as we are. We’ll of course have a lot more info coming at you in the weeks ahead on Legendary items, classes and more, as well as some interviews we’ll be holding shortly before the patch goes live – which, by the way, is currently targeted for the fourth week of August.

See you in-game!

*P.S. We’re getting rid of the Invulnerable Minions monster affix.

Wyatt Cheng is Senior Technical Game Designer on Diablo III, and as a member of Blizzard’s Beef Jerky Club is ordering jalapeno, habenero & ghost chili jerky this month.
 
Bahahaha.

So Happy Together
While many people are playing co-op, it’s still a minority of games. Ideally we would like players who want to play solo to be able to solo, and players who want to play co-op to play co-op. At the moment though playing solo is the clear choice, even for those who would prefer co-op with some of their friends.

To think that everyone shitted on the idea that people enjoy playing single player more than multiplayer... Hell, "it's a MP only game, and Diablo always has been" got spread around a LOT when people complained about always online issues.
 
good news everyone!

looks like they made enough money to wind down RMAH buffs by 5% and give 1/8 of a shit about the game!


(in all seriousness while i am excited...t 4th week of august is guild wars 2 time... :/ )
 
Hmm, looking at those notes, I'll start playing again after that patch drops. Any word on a rough ETA for that?
 
Hmm, looking at those notes, I'll start playing again after that patch drops. Any word on a rough ETA for that?

Near the end:

"shortly before the patch goes live – which, by the way, is currently targeted for the fourth week of August."
 
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