Diablo 3 Discussion Thread

I've just now been enlightened to the benefits of some of the set items...my DH is finally in the six digits DPS realm without being too fragile.
 
I've just now been enlightened to the benefits of some of the set items...my DH is finally in the six digits DPS realm without being too fragile.

With or without SS? My goal for mine is to get there without SS. Right now I'm at at 55-60K dps without. Not to bad, and still can take 2 hits. I think its much more enjoyable rather than being so glassy that you did in one hit from a trash mob. I think I'm at mid 3xx resists and 3500ish armor. I don't plan on getting anymore defensive, this is about max.
 
is it worth getting into as of now? i loved 1 and 2 but ive been scared to get into this cuz of the real cash economy and bugs and server issues...

as of today... worth it?


I would advise against it. I thought i'd at least be getting a play through on each character, but after realizing that you don't build characters--that your barb will be like your buddies, etc... any drive to play the game has left me.

Maybe when they actually balance all the moves so that each has its place, and you actually see people using different things, the game will be a little more fun... but still, you'll be playing the same exact maps a billion times in a row. There is no randomization in this game that i can see, just "does encounter happen? /roll"

It's an obvious cash grab by Activision-Blizzard, with almost 0 innovation by the developer who made the genre so great. I feel duped like the tards who keep buying the next Children's Online Daycare because of its name.
 
Anyone else getting constant disconnects and lag spikes, seems over the last 2 weeks in diablo 3 only.
 
I've been playing HC recently - doesn't seem any worse/better than before really. That supposed "hotfix" for rubberbanding did jack shit though. No difference. Same high ping as before too, so whatevs :p
 
Lag and rubber banding doesn't seem to have much if anything to do with Customer load.

From what I can see there are 2 possible causes for Lag and Rubber banding.

1) Their hardware configuration. They probably tried to do something new like VM Cloud and failed. Major hardware configurations can't just be changed on the fly which would explain it not being fixed yet.

2) A core section of the game. Something that can't just be changed as the change would break the game.

Either way I doubt it will ever get fixed............But a single player mode would be able to rule out #1.

also I just broke 3000 Life per second.....I'm guessing Life Per Second is going to be completely bad ass in PvP.
 
I would start playing for the first time with D3 if I could get it for like $20-40. I wouldn't pay full price for it now.

I still play like once a week. Not really that entertaining anymore. I mostly use the AH but I haven't had a lot of success with anything other than selling stuff for cheap.
 
They're slowly rolling out conveniences and small stuff like more AH filters, because they know they don't have nearly enough content to keep people interested. It just strings people along, but im not so dumb.

If i was anyone else on the fence at this point, i would wait until the first expansion.
 
I would advise against it. I thought i'd at least be getting a play through on each character, but after realizing that you don't build characters--that your barb will be like your buddies, etc... any drive to play the game has left me.

Maybe when they actually balance all the moves so that each has its place, and you actually see people using different things, the game will be a little more fun... but still, you'll be playing the same exact maps a billion times in a row. There is no randomization in this game that i can see, just "does encounter happen? /roll"

It's an obvious cash grab by Activision-Blizzard, with almost 0 innovation by the developer who made the genre so great. I feel duped like the tards who keep buying the next Children's Online Daycare because of its name.

Yes, but aren't you thankful...:)
 
Lag and rubber banding doesn't seem to have much if anything to do with Customer load.

From what I can see there are 2 possible causes for Lag and Rubber banding.

1) Their hardware configuration. They probably tried to do something new like VM Cloud and failed. Major hardware configurations can't just be changed on the fly which would explain it not being fixed yet.

2) A core section of the game. Something that can't just be changed as the change would break the game.

Either way I doubt it will ever get fixed............But a single player mode would be able to rule out #1.

also I just broke 3000 Life per second.....I'm guessing Life Per Second is going to be completely bad ass in PvP.

3,000 lps is nice for PVE when the elites hit for 15k-20k. My DPS mage has 56% crit chance + 365% crit damage. I normally crit for close to 350k, almost constantly. That 3000 life per second will be useless then even with a LOT of damage mitigation.
 
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Just been playing around with my Wizard.. stuck a bunch of Magic Find gear on.. with the mob Magic Find bonus all the way up, I have +270% Magic find. Started back in normal mode and usually get one or two Rare's each time I kill a blue or higher lvl mob.. bosses generally give 2 Rares plus a bunch(7 or more) of magic drops... hehehe.

If I wanted to spend a ton more on magic find gear, I am pretty sure it is possible to get at least
+300% magic find with the mob bonus.

This isn't counting the bonus +25% from the towers.
 
i like how they added up the sum of my "Reduced Level Requirement" gear...

4xK9M.jpg


and then said "Level Requirement Reduced by XX"

makes it seem like they didn't really think this part of the profile out, i'd much rather have an average "Level Requirement Reduced By" than a additive sum :eek:
 
i like how they added up the sum of my "Reduced Level Requirement" gear...

and then said "Level Requirement Reduced by XX"

makes it seem like they didn't really think this part of the profile out, i'd much rather have an average "Level Requirement Reduced By" than a additive sum :eek:

Yeah that's kind of silly.
 
3,000 lps is nice for PVE when the elites hit for 15k-20k. My DPS mage has 56% crit chance + 365% crit damage. I normally crit for close to 350k, almost constantly. That 3000 life per second will be useless then even with a LOT of damage mitigation.

Well rumors have it a 90% damage reduction. so that's 31800 per crit hit after all res and armor your looking at doing 1/3 of my life with force armor.

But who knows maybe they'll nerf life per second as well.
 
They're slowly rolling out conveniences and small stuff like more AH filters, because they know they don't have nearly enough content to keep people interested. It just strings people along, but im not so dumb.

If i was anyone else on the fence at this point, i would wait until the first expansion.

This is exactly what they're doing. They keep working on things which don't have to do with the actual game, within which is no content.

Don't get me wrong--profiles are sweet, more AH filters will finally make that pos worth using--but the fuckin game should come first. Where's our buffed legendaries and balanced runes? I have a feeling they won't add content until the expansion, and they're just biding their time until then... rabble.

Stupid blizzard and their 4-man d3 team, they apparently can only work on one thing at a time.

I assume blizzard handled d3 just like Carmack admitted to handling Rage... the second it launched, all the people were moved on to other projects.
 
Is adding a filter to a DB and then modifying the UI truly that difficult? I know you need to run it through QA and all but...the amount of time it seems to take them to do it, especially since it is taking away needed man-hours from true gameplay elements that need fixing/balancing, seems ridiculous.
 
This is exactly what they're doing. They keep working on things which don't have to do with the actual game, within which is no content.

Don't get me wrong--profiles are sweet, more AH filters will finally make that pos worth using--but the fuckin game should come first. Where's our buffed legendaries and balanced runes? I have a feeling they won't add content until the expansion, and they're just biding their time until then... rabble.

Stupid blizzard and their 4-man d3 team, they apparently can only work on one thing at a time.

I assume blizzard handled d3 just like Carmack admitted to handling Rage... the second it launched, all the people were moved on to other projects.

adding content is entirely different then fixing mechanics.

they will not add any content with one exception and that is pvp.

fixing runes and legendaries I am with you there. however profiles coming out first is unrelated as there are multiple teams working on a game and i really doubt the people making profiles work on the diablo 3 website have anything to do with your rune mechanics or your legendary itemization
 
Is adding a filter to a DB and then modifying the UI truly that difficult? I know you need to run it through QA and all but...the amount of time it seems to take them to do it, especially since it is taking away needed man-hours from true gameplay elements that need fixing/balancing, seems ridiculous.

Bashiok said making a modular UI adds insane amounts of coding and headaches. Even though that isn't true, it was posted in blue.
 
This is exactly what they're doing. They keep working on things which don't have to do with the actual game, within which is no content.

Don't get me wrong--profiles are sweet, more AH filters will finally make that pos worth using--but the fuckin game should come first. Where's our buffed legendaries and balanced runes? I have a feeling they won't add content until the expansion, and they're just biding their time until then... rabble.
It's pretty easy to take potshots from the sidelines but the reality is that there are two things to consider:

Quick Wins
These are things that will create favor among the majority of players as well as keep D3 in the news. Profiles is one of those things. People, as a sweeping generalization, like to show off their stuff. The amount of good will Profiles crated among casual players is huge. AH improvements are too paramount to the long term success of the game. TBH my biggest complaint with the game is the AH. It's incredibly frustrating to buy/sell stuff with the limited filters and the overall very weak implementation in the light of the WoW AH as well as things like eBay. The blueprint for a successful AH exists, they just need to follow it.

Unintended Consequences
Attempts to balance a game after the fact are incredibly difficult because devs cannot possibly predict what consequences an attempt to balance will have. If you try to balance and fail, then rebalance, and then rebalance again and again, you lose "gameplay continuity". This can be a huge problem for a game (see SWG) because all of a sudden the 100M weapon you bought yesterday is only worth 10k today because it got nerfed. Then you deal with the nerf and buy another 100M weapon which again will be nerfed next week, and so on. You do that and you bleed players.
 
It's pretty easy to take potshots from the sidelines but the reality is that there are two things to consider:

Quick Wins
These are things that will create favor among the majority of players as well as keep D3 in the news. Profiles is one of those things. People, as a sweeping generalization, like to show off their stuff. The amount of good will Profiles crated among casual players is huge. AH improvements are too paramount to the long term success of the game. TBH my biggest complaint with the game is the AH. It's incredibly frustrating to buy/sell stuff with the limited filters and the overall very weak implementation in the light of the WoW AH as well as things like eBay. The blueprint for a successful AH exists, they just need to follow it.

Unintended Consequences
Attempts to balance a game after the fact are incredibly difficult because devs cannot possibly predict what consequences an attempt to balance will have. If you try to balance and fail, then rebalance, and then rebalance again and again, you lose "gameplay continuity". This can be a huge problem for a game (see SWG) because all of a sudden the 100M weapon you bought yesterday is only worth 10k today because it got nerfed. Then you deal with the nerf and buy another 100M weapon which again will be nerfed next week, and so on. You do that and you bleed players.

They've already nerfed IAS, and those changes were retroactive... they say they'll be buffing legendaries, but those changes won't be retroactive... so i see no effort by them to not go the way of SWG--in fact they're just being blatantly greedy by changing some things retroactively, and others not--with the only purpose to create more sales on their AH.

However, by balance, i was referring to 90% of the runes my wizard has that are just plain awful or copies of other moves. They didn't try very hard to make runes diverse or have a unique purpose.
 
Can anyone give me the next waypoint after Ghom in Inferno? I can 5 stack NV before him, can't kill him though. Maybe if I tried long enough, don't wanna spend a shit load though. I'll be on after 630 pm cst.
 
i'll be on in 3-4 hours or so battletag KaptainKhaos#1514 - got all inferno waypoints. If no-one else does it before then msg me.
 
I am Monk and having issues in Inferno Act 3.
Some elites are hard, but most managable.
Killed Ghom (took 4 tries) & Seigebreaker (1st try - facetanked him)

For some reason, I can't advance with crazy elites after that.
I tried to restart, but the same elites everytime (Guys with one big hammer)
I want to finish Act 3.
Here are my specs, please let me know what I need to improve on.
I can farm Act 1 & 2

22700 damage ( 23100 w/ enchantress)
6100 armour ( 7100 w/ enchantress)
43000 health ( 46000 w/ earth ally)
714 all resist
1200 LoH
1.80 attack speed dual weild

Thunder Fist - teleport
earth ally (Sometimes I'll use blinding flash)

serenity - extra second
Wind - cyclone
BoH - bad guys run away
Conviction - overawe

It seems like any upgrade for me now is 5 Million +
Farming has produced nothing worthwhile.
 
Swap some of that hp for resist. I'd say summons are pretty weak, in general. I'd toss in 7 sided strike w/ teleport. Add 2 more dps skills, replace summon + Conviction. Replace Conviction with healing + resist.
 
how long does it take the profile page to update? ive had the wrong pants on the profile for awhile it seems

http://us.battle.net/d3/en/profile/WildAce-1546/hero/1001208

i should have 33k dps unbuffed, 38k with BoH buff, and 58k with Blind Buff not amazing dps but its enough to plough through almost everything in act 3 inferno
i also dont have any life on hit just the life steal on my weapons which gets the job done for the most part.
 
Alright so I have almost no issues soloing The Butcher on Act 1 Inferno...but the minute I go to Act 2 I am dead within 5 seconds from basically anything, including using diamond skin + crystal shell. And the drops are complete shit as well. Farming Act 1 on my own and I mostly get something that is less than level 60 -.-, and Act 2 isn't any better even if I manage to stay alive.

This game is getting so lame now.

http://us.battle.net/d3/en/profile/Krieg1337-1699/hero/10289552

That is my main...I guess AH time :S
 
Work on perfecting an Act 1 route for now... its really your only option, learn what sells, learn what to set as a buy out or a bid auction only.
 
Well rumors have it a 90% damage reduction. so that's 31800 per crit hit after all res and armor your looking at doing 1/3 of my life with force armor.

But who knows maybe they'll nerf life per second as well.

They're going to have to do more than that if they want to keep pvp balanced. If they don't, certain classes like monks will have zero shot at ever winning a battle while it will mainly be wizards who will be pvp gods.

Monks really only have 1 spell which could mitigate the damage, and it lasts for 3 seconds (4 with the appropraite rune) and has a cooldown. Even with 50k life with 1400 resists (which would be ridicuously costly), a wizard would still kill a monk in 4-12 hits (depending on if dodge worked). That's easily covered by diamond skin. At the same time, how could we counter that? Literally, a monk would need perfectly rolled gear, all with 6 attributes (and all with the right attributes) to even have the slightest chance. We're talking in the billions of gold here to face a wizard with maybe 2 million worth of gear.
 
Swap some of that hp for resist. I'd say summons are pretty weak, in general. I'd toss in 7 sided strike w/ teleport. Add 2 more dps skills, replace summon + Conviction. Replace Conviction with healing + resist.

I wouldn't necessarily state summons are weak (post 1.03). My earth elemental can take somewhere between 5-10 hits before he despawns, which is enough time usually to summon another one without losing spirit. And sss typically puts all the enemies aggro on him (or my companion) which gives my serenity and heal time to cool down.

I have absolutely no problem with any of the enemies, barring certain suffix elites in closed quarters which tend to involve descecrate, arcane, and waller, and treasure goblins (just because I have nowhere near the dps to kill them in time).

Typically, the general school of thought is that with Act 3, go with mantra of evasion (rather than mantra of healing) until you can farm the level easily enough to switch over to mantra of conviction. And sadly, his dps is pretty weak to try to dual wield on Act 3.
 
They're going to have to do more than that if they want to keep pvp balanced. If they don't, certain classes like monks will have zero shot at ever winning a battle while it will mainly be wizards who will be pvp gods.

Monks really only have 1 spell which could mitigate the damage, and it lasts for 3 seconds (4 with the appropraite rune) and has a cooldown. Even with 50k life with 1400 resists (which would be ridicuously costly), a wizard would still kill a monk in 4-12 hits (depending on if dodge worked). That's easily covered by diamond skin. At the same time, how could we counter that? Literally, a monk would need perfectly rolled gear, all with 6 attributes (and all with the right attributes) to even have the slightest chance. We're talking in the billions of gold here to face a wizard with maybe 2 million worth of gear.

Problems like this is likely why PVP is not out yet. Demon hunter and Wizard probably have too much of an advantage because of range and protection spells.......
 
I wouldn't necessarily state summons are weak (post 1.03). My earth elemental can take somewhere between 5-10 hits before he despawns, which is enough time usually to summon another one without losing spirit. And sss typically puts all the enemies aggro on him (or my companion) which gives my serenity and heal time to cool down.

I have absolutely no problem with any of the enemies, barring certain suffix elites in closed quarters which tend to involve descecrate, arcane, and waller, and treasure goblins (just because I have nowhere near the dps to kill them in time).

Typically, the general school of thought is that with Act 3, go with mantra of evasion (rather than mantra of healing) until you can farm the level easily enough to switch over to mantra of conviction. And sadly, his dps is pretty weak to try to dual wield on Act 3.

Maybe I will give Earth summon another shot. Well, if I decide to log in again.
 
Problems like this is likely why PVP is not out yet. Demon hunter and Wizard probably have too much of an advantage because of range and protection spells.......

And while barbs do have some damage absorption and "healing" skills/runes, they nerfed some of them a bit. Most notable is one of the runes for Ignore Pain. When I was starting Act 1 Inferno I was able to reflect more than what I can actually deal damage to enemies, since it's "65% of damage dealt by enemy" and that value is higher than my damage dealt. lol But now they've capped it to your max HP, so if I have just 30k HP and 65% of damage dealt is actually 50k, it would still be just 30k reflected.
 
I wouldn't necessarily state summons are weak (post 1.03). My earth elemental can take somewhere between 5-10 hits before he despawns, which is enough time usually to summon another one without losing spirit. And sss typically puts all the enemies aggro on him (or my companion) which gives my serenity and heal time to cool down.

I have absolutely no problem with any of the enemies, barring certain suffix elites in closed quarters which tend to involve descecrate, arcane, and waller, and treasure goblins (just because I have nowhere near the dps to kill them in time).

Typically, the general school of thought is that with Act 3, go with mantra of evasion (rather than mantra of healing) until you can farm the level easily enough to switch over to mantra of conviction. And sadly, his dps is pretty weak to try to dual wield on Act 3.


Thanks for your tips .... I'll try SSS and Evasion.
With conviction, my crit damge goes up to 56000
My crit is 16.5% chance and 103% damage (not very high)
I don't know if 23000 will be enough without Conviction Overawe
I also read other players can clear inferno with only 15K - 20K damage?
What # of damage should I aim for in Act 3 ?
Whats the easiest way to increase damage ?
Dex, Crit chance, Crit damage, attack speed ?
If I increase on one thing, I'll have to scarifice on other.
This game is getting painful.
 
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