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I've just now been enlightened to the benefits of some of the set items...my DH is finally in the six digits DPS realm without being too fragile.
is it worth getting into as of now? i loved 1 and 2 but ive been scared to get into this cuz of the real cash economy and bugs and server issues...
as of today... worth it?
I would advise against it. I thought i'd at least be getting a play through on each character, but after realizing that you don't build characters--that your barb will be like your buddies, etc... any drive to play the game has left me.
Maybe when they actually balance all the moves so that each has its place, and you actually see people using different things, the game will be a little more fun... but still, you'll be playing the same exact maps a billion times in a row. There is no randomization in this game that i can see, just "does encounter happen? /roll"
It's an obvious cash grab by Activision-Blizzard, with almost 0 innovation by the developer who made the genre so great. I feel duped like the tards who keep buying the next Children's Online Daycare because of its name.
Lag and rubber banding doesn't seem to have much if anything to do with Customer load.
From what I can see there are 2 possible causes for Lag and Rubber banding.
1) Their hardware configuration. They probably tried to do something new like VM Cloud and failed. Major hardware configurations can't just be changed on the fly which would explain it not being fixed yet.
2) A core section of the game. Something that can't just be changed as the change would break the game.
Either way I doubt it will ever get fixed............But a single player mode would be able to rule out #1.
also I just broke 3000 Life per second.....I'm guessing Life Per Second is going to be completely bad ass in PvP.
i like how they added up the sum of my "Reduced Level Requirement" gear...
and then said "Level Requirement Reduced by XX"
makes it seem like they didn't really think this part of the profile out, i'd much rather have an average "Level Requirement Reduced By" than a additive sum![]()
3,000 lps is nice for PVE when the elites hit for 15k-20k. My DPS mage has 56% crit chance + 365% crit damage. I normally crit for close to 350k, almost constantly. That 3000 life per second will be useless then even with a LOT of damage mitigation.
They're slowly rolling out conveniences and small stuff like more AH filters, because they know they don't have nearly enough content to keep people interested. It just strings people along, but im not so dumb.
If i was anyone else on the fence at this point, i would wait until the first expansion.
This is exactly what they're doing. They keep working on things which don't have to do with the actual game, within which is no content.
Don't get me wrong--profiles are sweet, more AH filters will finally make that pos worth using--but the fuckin game should come first. Where's our buffed legendaries and balanced runes? I have a feeling they won't add content until the expansion, and they're just biding their time until then... rabble.
Stupid blizzard and their 4-man d3 team, they apparently can only work on one thing at a time.
I assume blizzard handled d3 just like Carmack admitted to handling Rage... the second it launched, all the people were moved on to other projects.
Is adding a filter to a DB and then modifying the UI truly that difficult? I know you need to run it through QA and all but...the amount of time it seems to take them to do it, especially since it is taking away needed man-hours from true gameplay elements that need fixing/balancing, seems ridiculous.
It's pretty easy to take potshots from the sidelines but the reality is that there are two things to consider:This is exactly what they're doing. They keep working on things which don't have to do with the actual game, within which is no content.
Don't get me wrong--profiles are sweet, more AH filters will finally make that pos worth using--but the fuckin game should come first. Where's our buffed legendaries and balanced runes? I have a feeling they won't add content until the expansion, and they're just biding their time until then... rabble.
This can be a huge problem for a game (see SWG) because all of a sudden the 100M weapon you bought yesterday is only worth 10k today because it got nerfed.
It's pretty easy to take potshots from the sidelines but the reality is that there are two things to consider:
Quick Wins
These are things that will create favor among the majority of players as well as keep D3 in the news. Profiles is one of those things. People, as a sweeping generalization, like to show off their stuff. The amount of good will Profiles crated among casual players is huge. AH improvements are too paramount to the long term success of the game. TBH my biggest complaint with the game is the AH. It's incredibly frustrating to buy/sell stuff with the limited filters and the overall very weak implementation in the light of the WoW AH as well as things like eBay. The blueprint for a successful AH exists, they just need to follow it.
Unintended Consequences
Attempts to balance a game after the fact are incredibly difficult because devs cannot possibly predict what consequences an attempt to balance will have. If you try to balance and fail, then rebalance, and then rebalance again and again, you lose "gameplay continuity". This can be a huge problem for a game (see SWG) because all of a sudden the 100M weapon you bought yesterday is only worth 10k today because it got nerfed. Then you deal with the nerf and buy another 100M weapon which again will be nerfed next week, and so on. You do that and you bleed players.
Well rumors have it a 90% damage reduction. so that's 31800 per crit hit after all res and armor your looking at doing 1/3 of my life with force armor.
But who knows maybe they'll nerf life per second as well.
Swap some of that hp for resist. I'd say summons are pretty weak, in general. I'd toss in 7 sided strike w/ teleport. Add 2 more dps skills, replace summon + Conviction. Replace Conviction with healing + resist.
They're going to have to do more than that if they want to keep pvp balanced. If they don't, certain classes like monks will have zero shot at ever winning a battle while it will mainly be wizards who will be pvp gods.
Monks really only have 1 spell which could mitigate the damage, and it lasts for 3 seconds (4 with the appropraite rune) and has a cooldown. Even with 50k life with 1400 resists (which would be ridicuously costly), a wizard would still kill a monk in 4-12 hits (depending on if dodge worked). That's easily covered by diamond skin. At the same time, how could we counter that? Literally, a monk would need perfectly rolled gear, all with 6 attributes (and all with the right attributes) to even have the slightest chance. We're talking in the billions of gold here to face a wizard with maybe 2 million worth of gear.
I wouldn't necessarily state summons are weak (post 1.03). My earth elemental can take somewhere between 5-10 hits before he despawns, which is enough time usually to summon another one without losing spirit. And sss typically puts all the enemies aggro on him (or my companion) which gives my serenity and heal time to cool down.
I have absolutely no problem with any of the enemies, barring certain suffix elites in closed quarters which tend to involve descecrate, arcane, and waller, and treasure goblins (just because I have nowhere near the dps to kill them in time).
Typically, the general school of thought is that with Act 3, go with mantra of evasion (rather than mantra of healing) until you can farm the level easily enough to switch over to mantra of conviction. And sadly, his dps is pretty weak to try to dual wield on Act 3.
Problems like this is likely why PVP is not out yet. Demon hunter and Wizard probably have too much of an advantage because of range and protection spells.......
I wouldn't necessarily state summons are weak (post 1.03). My earth elemental can take somewhere between 5-10 hits before he despawns, which is enough time usually to summon another one without losing spirit. And sss typically puts all the enemies aggro on him (or my companion) which gives my serenity and heal time to cool down.
I have absolutely no problem with any of the enemies, barring certain suffix elites in closed quarters which tend to involve descecrate, arcane, and waller, and treasure goblins (just because I have nowhere near the dps to kill them in time).
Typically, the general school of thought is that with Act 3, go with mantra of evasion (rather than mantra of healing) until you can farm the level easily enough to switch over to mantra of conviction. And sadly, his dps is pretty weak to try to dual wield on Act 3.