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I have noticed an increase of 'good' drops these past couple days. I don't know if it just random - but I have gotten 4-5 legendary and a set item in the last couple days. Also have gotten gear that has sold for more than 16m gold in just the past couple days in addition to the other stuff.
Literally from getting no good drops to getting 1 or 2 every couple runs is a large change (my gear hasn't changed).
might just be pure coincidence, but i went from rarely getting legendary/set items to getting a legendary sword and 2 set items yesterday farming A3, granted they were mostly trash, i've never gotten a set item before EVER and i've logged about 200 hours total, but last night, 2 in 1 run!
major ban wave hit last night and now the game creation limit is coming back so the end of botting is pretty much here. Botters were the core of what was left in this game so it'll be interesting to see how things shake out over the next few weeks.
Game creation limit?
Throttling remaking games too quickly.
fixedThere must *have* been not many good rolls on the RMAH at the time.
fixed
The RMAH has no affect on in game rolls. If it did, that would be a gargauntuan feat of programming.
That doesn't end botters at all. The only thing this does is slow the botting income per character down to maybe half of what it used to be. Botters will just buy twice as many accounts and carry on as usual or they will put up with making half the gold they used to make per hour. So what, it's AFK so it really doesn't matter how much gold per hour they are making.major ban wave hit last night and now the game creation limit is coming back so the end of botting is pretty much here. Botters were the core of what was left in this game so it'll be interesting to see how things shake out over the next few weeks.
There hasn't been evidence of botters yet... as far as i know.
There hasn't been evidence of botters yet... as far as i know.
My bot is still going fine
It's always nice when the scumbags out themselves.
There has been botting from Day 1 in D3. Starting from simple AutoIT scripts all the way to memory injection that Warden can't detect or do anything about. If you Google for it you'll find that there are approximately 580273721 varieties of D3 bots of various sophistication levels.There hasn't been evidence of botters yet... as far as i know.
Eh ..., botters pay for accounts. Botters create gold/items that people buy where Blizzard gets a transaction fee. How is that less money for Blizzard?Botters drive the cost of things down = less money for Blizzard.
What do you guys think of this: http://nightmaremode.net/2012/07/di...on-house-makes-it-feel-pointless-21256/?=Marx
All those posts from Blizzard about how they took a 400 dps weapon into Inferno and beat it during testing are out the door.
Botters drive the cost of things down = less money for Blizzard.
doesn't blizz get the same profit regardless?
Botters selling gold outside of the RMAH is in direct competition with gold being sold from the RMAH.
I suppose there are two types of botters. There's the Joe Blow that turns it on when he goes to work/school/sleep and uses it (or sells it??). Then there are those bot farms that aim to sell to players. I have no idea what the situation of bans are for either one.which is why those selling outside the RMAH are getting banned lol (i have no idea if this is true)
I suppose there are two types of botters. There's the Joe Blow that turns it on when he goes to work/school/sleep and uses it (or sells it??). Then there are those bot farms that aim to sell to players. I have no idea what the situation of bans are for either one.
Pretty sure bot=ban. Period.
And your source is Blizzard, right?
doesn't blizz get the same profit regardless?
And your source is Blizzard, right?
I think the best source is the actual forum for these bots. I haven't visited them myself for D3, but historically in any online game with bots / cheats / hacks, the best source of "are bans / anti-cheat measures working", is the actual forums for these 3rd party programs.
A quick search of Google confirms this to not be true.All of the public paid for bots have been shutdown/CAD letter by Blizzard.
As for the article itself, I have some gripes. The author clearly never made it to inferno. It's not clear how far he got, but it's very obvious by some of his examples. He gripes about crafting yet crafting is lucrative at 60 (and subsequently salvaging your loot is no longer useless). He gripes about only getting magical items - well clearly he has never reached nephalem valor. It's unclear how many people have made it to 60 in the population, but a recent reddit survey revealed that over 85% of players that took the survey are 60.
Now, his main point seems to be this idea he got from Marx where the worker is disconnected from the product. He cites knitting and a guy tinkering with his car in their free time as the result of the assembly line mentality. I think this whole notion is completely overplayed and extrapolated to an annoyingly inaccurate degree. The clear counter example is everyday life. I didn't create my car. I bought it with legal tender. That doesn't mean i don't enjoy my car or am now bummed out about it because I got it by working my job. I don't think there's anything wrong with the concept of buying items with gold.
His example of knitting is used incorrectly. In Marx's context, expert craftsman didn't just do their craft because they felt like it. They probably liked it to a certain degree, but the bottom line was they had to make a living doing it. For the knitting example, that person would essentially have to make a living from knitting for it to work. In videogames, that translates to getting rewarded in the game for doing what you want to do. This has nothing to do with drop rates / buying stuff with gold. You can get rewarded with gold which then turns into items from the AH and that's fine. Bottom line is players should be rewarded for doing things that they find fun. This philosophy is actually playing a pretty big part in Guild Wars 2. Right now in D3 there's a formula for farming and honestly it's not everyone's cup of tea and it's not very fun for very long. The actual "what players do in the game" has to be fun.
The fee is based on a percentage, not a flat fee, higher price sold = more money for them?
When did they change this? at least 2 weeks ago it was 1$ cut regardless of the sale price.
No, since the beginning the tooltip said 15%, or 1$ minimum.
Item name 1 Ramble Prism
Time of transaction 15 Jun 2012 05:55 AM PDT
Sale price $7.50
Transaction fee $1.00
Paypal transaction fee $0.98
Applicable taxes $0.00
Your proceeds $5.52