There was a post I saw where some Wizard had 84k dps with 44% crit. He was playing a Disintegrate/Venom Hydra build with Critical Mass + Diamond skin, he said it was like being in Archon mode 24/7.rofl 35% crit... thats insane
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There was a post I saw where some Wizard had 84k dps with 44% crit. He was playing a Disintegrate/Venom Hydra build with Critical Mass + Diamond skin, he said it was like being in Archon mode 24/7.rofl 35% crit... thats insane
It is going up, big time. With the introdocution of the RMAH the value of gold has dropped significantly. At it's peak gold was going for $20/1mil now it's $2/1mil. Gear prices have also gone up on the AH. Everything is slowly becoming more expensive because people have figured out. Gear is just not worth grinding for.
I was so looking forward to this game, I am at lvl 47 and have no inspiration to keep playing based on what everyone is saying. My time isn't worth what I could sell items for on the RMAH. I have a better chance at winning the lotto then finding an item that sells for a decent price.
rofl 35% crit... thats insane
I think the max critical rate from gear is somewhere around 50% so its not that high.
lol they took the time to test their game, and changed it based on the feedback. What a fucking concept.poe said:Action RPGs typically have three difficulty levels. The player plays through the game several times using the same character, with the challenge ramping up each time. Right back at the start of the project, we thought it would be a great idea to add a fourth difficulty level that was really challenging so that players would have something to aim to beat.
When we tested this, we found that players reacted really badly to a sudden brick wall of difficult content that they were unable to progress in. We tried changing it to a steady ramp of difficulty, but then players found isolated areas where the monster AI was more abusable and farmed those with specific builds to get rewards with little risk.
lol they took the time to test their game, and changed it based on the feedback. What a fucking concept.
I'm pretty sure I've now hit the wall in A3 using DW Monk. I can kill stuff but it's at a fairly slow rate and my rate of death is much higher than norm, 1-3 times vs 0 in A2.
I don't want to go 1h/shield but it might be my only option unless I farm outrageous gear. I think my weapons are my weak point as they are fairly low dps, 695/606 so that needs to be bumped up.
The good news is my barb friend and I can farm together in A2 and steam roll it. Belial consisted of me standing still 95% of the time and we only had 2 explosion phases.
So glad I rerolled from my Wiz/DH/WD. (Though that melee tank wiz build looks fun...just need to grind the gear for it)
There was a post I saw where some Wizard had 84k dps with 44% crit. He was playing a Disintegrate/Venom Hydra build with Critical Mass + Diamond skin, he said it was like being in Archon mode 24/7.
I'm starting to think that NV should have been about half as effective and gear stats be 15% more useful/interesting... You go lvl 1-59 saying "shit, loot is sparse and sorta bad" to "WTF not enough stash tabs to hold all of this boring shit" at 60.
Yup, you probably just need some 800+ dps weapons. I probably should have kept it, but sold a 875 dps spear with 3% dmg to life last night for a good chunk of gold.
I'm starting to think that NV should have been about half as effective and gear stats be 15% more useful/interesting... You go lvl 1-59 saying "shit, loot is sparse and sorta bad" to "WTF not enough stash tabs to hold all of this boring shit" at 60.
There are lots of good gear in the lower ilvls. A lot of my gear isn't ilvl 63. The only time it's truly essential to be ilvl 63 is weapons, although I've seen some sick ilvl 62's that got amazing rolls.I'm starting to think that NV should have been about half as effective and gear stats be 15% more useful/interesting... You go lvl 1-59 saying "shit, loot is sparse and sorta bad" to "WTF not enough stash tabs to hold all of this boring shit" at 60.
Yup, you probably just need some 800+ dps weapons. I probably should have kept it, but sold a 875 dps spear with 3% dmg to life last night for a good chunk of gold.
I'm starting to think that NV should have been about half as effective and gear stats be 15% more useful/interesting... You go lvl 1-59 saying "shit, loot is sparse and sorta bad" to "WTF not enough stash tabs to hold all of this boring shit" at 60.
I mean, you can make generalizations like that but you have to take a step back and analyze it on a larger scale.
Clearly if everyone simply bought items through RMAH (and didn't farm) or just grinded gold (without grinding gear), prices would increase incredibly for actual gear since gear supply would be incredibly low. Thus, it would be beneficial to grind gear again since gear is now worth a butt load (real $$ or otherwise).
You say that the value of gold has dropped significantly yet simultaneously say it's better to farm gold... which is it? Gold that holds less value is not worthwhile to farm, get it? A lot of conflicting statements here.
There are lots of good gear in the lower ilvls. A lot of my gear isn't ilvl 63. The only time it's truly essential to be ilvl 63 is weapons, although I've seen some sick ilvl 62's that got amazing rolls.
Not conflicting, gold has lost it's value but it's still worth farming it rather than actually attempting to find useable gear. Progressing Act2 Inferno is nearly impossible with the gear you find normally. I would have to run Act 1 a hundred times to get 1 piece of gear worth using to beat Act 2. About 15 minutes, 500K gold on the AH and a few hundred resistance points later and Act 2 becomes a piece of cake. It's kind of lame that I hit this invisible economic wall that is artificially created by Blizzard. Me and my friends want to progress but can't because with 4 players the mobs just have way too much HP and the enrage fucks us up. We take 5-10 minutes just killing one pack of elites. Yet my Barbarian can solo through Inferno rather easily because my DPS makes up for lack of long term survival. But I rather socialize than to just clear the game myself and call it done.
I think you're confusing farming for your own gear vs. farming for gear then selling the drops on the AH. And again, you say gold is devaluing (aka prices are inflating) yet simultaneously say it's cheap to get gear from the AH. Most people who complain about hyper inflation are pointing at the best gear that go for tens of millions and don't stop to look at how accessible decent gear is now.
They've nerfed how strong mobs are in group play. Yes they have a little bit more than 4x the HP with 4 players, but I'd point to individuals not pulling their weight before declaring that group play is broken.
We progressed through all of inferno as a group before they nerfed mob scaling in groups.
Here's the 200k Act 2 challenge (follow up to the 500k Act 1 challenge): http://www.youtube.com/watch?v=fEoUKqg6SdA&feature=youtu.be
Does D3 support player-created mods?
Does D3 support player-created mods?
Strange that they have such robust support for World of Warcraft in terms of Lua-based UI mods and such and offer no such support for Diablo 3. Why is that?
Nice, I liked that first one you posted. But just for the sake of arguing I'll bite. I don't think it's a fair 1:1 comparison. Meaning, he is not the same player he was when he first reached lvl 60. He's obvioulsy got a plethora of knowledge now having gone far beyond the skill of a new lvl 60 entering act 1 inferno for the first time. But I see his point, he is just coming off a little arrogant like, "look how easy it is". That's kind of like LeBron James going up to some fresh drafted rookie and saying, "No, not like that, do it like this."
I'm not trying to imply that playing D3 is as hard as being a pro NBA player, nor is it rocket science, it's 13 item slots, that you have to manage (w/ mods of course), along with skills I guess you could throw in there.
Yes, I actually posted a similar comment in the youtube video. While new level 60's certainly don't lack gold to get through act 1/2 now, they likely lack itemization knowledge and some gameplay mentality.
But it does give players the idea that if they can't accomplish something in the game, it may be too hasty to jump to the conclusion that you need 50 million gold to do it. Most players ignore their own play and immediately blame gear / lack of gold / lack of drops.
FYI, someone did a 120k gold Wizard Act 1 challenge and someone else is working on a 1 million gold Barbarian Act 3/4 challenge (I'm interested in this one).
I think you're confusing farming for your own gear vs. farming for gear then selling the drops on the AH. And again, you say gold is devaluing (aka prices are inflating) yet simultaneously say it's cheap to get gear from the AH. Most people who complain about hyper inflation are pointing at the best gear that go for tens of millions and don't stop to look at how accessible decent gear is now.
They've nerfed how strong mobs are in group play. Yes they have a little bit more than 4x the HP with 4 players, but I'd point to individuals not pulling their weight before declaring that group play is broken.
We progressed through all of inferno as a group before they nerfed mob scaling in groups.
Here's the 200k Act 2 challenge (follow up to the 500k Act 1 challenge): http://www.youtube.com/watch?v=fEoUKqg6SdA&feature=youtu.be
Act1/2 drops are a joke, everything is in the 300-600 DPS range which sells for peanuts, I did get lucky and find a pair of Crit Damage/Chance Intel gloves while farming that I sold for 6mil lucky me. Unfortunately it's too little too far in between. I think Blizzard went into this game with WOW levels of intention. I stopped playing WOW for the same reason, too much time for too little reward.
Yes, I actually posted a similar comment in the youtube video. While new level 60's certainly don't lack gold to get through act 1/2 now, they likely lack itemization knowledge and some gameplay mentality.
But it does give players the idea that if they can't accomplish something in the game, it may be too hasty to jump to the conclusion that you need 50 million gold to do it. Most players ignore their own play and immediately blame gear / lack of gold / lack of drops.
FYI, someone did a 120k gold Wizard Act 1 challenge and someone else is working on a 1 million gold Barbarian Act 3/4 challenge (I'm interested in this one).
Well...RNG is RNG......I've had shit luck with a1/a2 in terms of REALLY good item drops but I've seen plenty of 800/900/1k dps weapons.
Keep in mind that the ilvl63 drop rate in A1 is like what, 2%?
yeah people dont think that extra 2% in Act 2 is significant but it is... i wish i was farming act 3 though fuck.
Strange that they have such robust support for World of Warcraft in terms of Lua-based UI mods and such and offer no such support for Diablo 3. Why is that?
Well I'm pretty bored so I'm uninstalling D3. GL to those that still play!
Indeed. Think of it as essentially doubling your chances, or even +100% "magic find" lol.
I'm thinking of trying Act II now. Act I is way too easy but Act III is a chore to even stack 5 NV (for me at least). I still have nightmares of struggling to get out of the canyon in the beginning of Act II from way back. Idk why it bothers me more than Act III does, which I farm semi-regularly.
They didn't want custom UIs to significantly influence the development of the game. WoW has a history of custom UIs making tough situations easier and thus became "mandatory" for raiders to use. This lead to them developing harder encounters with UIs in mind to keep things difficult. It was unfair for those who don't use custom UIs often, so some features were implemented into the default UI. Basically, it's a big mess and D3 keeps things tidier.
Well I'm pretty bored so I'm uninstalling D3. GL to those that still play!
Now comes the wait for the expansion / Diablo 4.
Now comes the wait for the expansion / Diablo 4.
Now comes the wait for the expansion / Diablo 4.