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Diablo 3 Discussion Thread

There won't be any ladder system, no pvp gear, no rewards to pvp.
Cool. Thanks for the infos! I like this because there was nothing more stupid in WoW arena than losing to a team which outgeared the fuck out of you, and losing 5 wins worth of points.

then whats the point of pvp?

To finally kill people with all that gear you just farmed up or purchased, i guess =P

Back when i started loving PVP (Q3), there was no 'point' to it either. You did another match because you wanted to have more fun, not because you were grinding a new weapon which would make you better.
 
Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.

Interesting, there will be a buff after you kill rares/elites after lv 60 that will increase your magic find and gold find, and each boss you kill drops an extra item. However, it goes away if you change your skill specs, runes, or log out.
 
there are rewards to pvp and pvp progression just no rankings or anything along those lines.


there is a hidden ranking so those of you worried about people buying gear and raping you, you probably wont even play against those people because their rating is higher than yours. Also the only thing that matters is wins.. all that shows is your win lose. not to mention youd have no way of knowing if they bought gear or not so...
 
Damnit blizzard, that sounds just like a direct port from the WoW arena system.

You'll still get trolled by teams who have 10x the gear you do because they won't include that in the equation. Rabble.
 
There are no material rewards planned for pvp, you'll get some customization for your banner and maybe some achievements.
 
For those that played open beta. Is it worth shelling out the money? Or should I not waste my time? I enjoyed diablo 2 back in the day... but that was a long time ago.

Do you enjoy hacking and slashing demons, undead and other stuff?

Like loot and gold?

Then yes. It's worth your money.

If you're going to be unhappy because it may not be as dark or...dark...as Diablo 2 or that you don't have skill trees, then no. Don't get it.
 
Damnit blizzard, that sounds just like a direct port from the WoW arena system.

You'll still get trolled by teams who have 10x the gear you do because they won't include that in the equation. Rabble.

i literally just said gear is a part of the hidden ranking which determines who you get matched with
 
i literally just said gear is a part of the hidden ranking which determines who you get matched with

My reading comprehension fail then.

I figured there'd be teams and when a new team gets formed it starts out at 0 and you work your way up. If there's a hidden ranking which when a team is formed looks at combined gear levels and assigned the appropriate ranking, now that it something that sounds fun.
 
And what initial PvP rewards did WoW have? Absolutely nothing. Just good ole fashion fun at Tauren Mill. When the "fun" aspect wears off, you can bet your binky Blizzard will introduce various PvP rewards and even scenarios. Its either that or constantly add new content, which I don't see happening being a free to play game.
 
My reading comprehension fail then.

I figured there'd be teams and when a new team gets formed it starts out at 0 and you work your way up. If there's a hidden ranking which when a team is formed looks at combined gear levels and assigned the appropriate ranking, now that it something that sounds fun.

I don't think there will be official "teams", you can just group up and join the queue as a party. So the background check will just take into account everyone's gear at the time of queue.

At least that's my understanding from reading the posts. Also, it isn't going to be released for a few months after ship. So they will probably clarify once it's closer to being released.
 
Currently there's no in game dueling and I don't think they have any plans to implement dueling in the future.

youre just saying things now.


Jay Wilson has said many times that he wants to add a dueling feature, he just will not implement hostile toggles.
 
youre just saying things now.


Jay Wilson has said many times that he wants to add a dueling feature, he just will not implement hostile toggles.

The person was specifically asking if we could implement duels so they have something to do before the PvP patch arrives. And so I said ‘no plans for duels’, which out of context is quite misleading. What I should have said was ‘no plans for any PvP before the PvP patch’.

We’re open to the idea of custom PvP matches, which would allow for duels in the arenas. There are a lot of decisions before we can get there, but on the design philosophy front we don’t have anything against practice duels or other custom matches (1v4?), as long as they can’t be used for progression. It’ll just come down to implementation and what we’re able to pull off in a timely manner.

https://twitter.com/#!/Bashiok/statuses/195724850835361794

Wrong, he says they might allow for duels in the arenas but he has no plans to currently allow dueling in the actual game. Of course, all things are subject to change.
 
And what initial PvP rewards did WoW have? Absolutely nothing. Just good ole fashion fun at Tauren Mill. When the "fun" aspect wears off, you can bet your binky Blizzard will introduce various PvP rewards and even scenarios. Its either that or constantly add new content, which I don't see happening being a free to play game.

Diablo 3 costs $60, it isn't free to play.
 
How does the Gold auction house work? Players just buy/sell items for in game currency? Does Blizzard take a real money transaction fee or part of the gold as the fee?
 
Honestly I wasn't too thrilled about the graphics when I first saw it, nor most of the VA (in contrast to SC2, I was very pleased with SC2 VA from the start).

But when I was in the thick of battle with my friend, I didnt care about the art style or the voice acting, I cared that I was mowing down monsters with my friend and was having a blast.

I'm a skip to the next text even if the VA hasnt finshed yet kind of player, do that in almost every game I can. I have high expectations that the story will be a good one, even if its not as dark and Gothic as many would want. In the end though, once I'm pushing through hell and inferno, I'll be skipping every cut scene I can (I dont expect anything new the 3rd or 4th time around).

Out of curiosity, do you guys plan on stacking non-combat stats, or go for higher damage while progressing? I'm on the fence of stacking MF, +Exp, or +gold items. +Exp per kill would be nice to level other classes a bit quicker, and then shifting to +%Exp at a certain point, and +gold will help pwrlvl the BS and may surpass MF early on from buying magic items at the shops. Thinking about it, I'm learning towards +gold
 
Do we have any information on the PVP? looked like WoW arena to me, how will that not be competitive?

They're not going to be particularly interested in balancing PvP to a great degree. A while back, Jay Wilson (I think it was Jay) mentioned that if people start noticing a barbarian skill being too overpowered, his response would be "yeah, it probably is."

They basically don't want to fall into the dilemma where balance changes in PvP will affect PvE and vice versa. So the game will be inherently biased toward the PvE aspect since that's what it's mostly about.
 
Wrong, he says they might allow for duels in the arenas but he has no plans to currently allow dueling in the actual game. Of course, all things are subject to change.

Damn, wtf is with these AAA releases (D3, GW2) with no dueling? It seems like an extremely simple concept, and one that's used quite often. :mad:

Hopefully a simple duel feature will be implemented down the line. I wish there was just a simple hostile toggle like Diablo 2 had.
 
Out of curiosity, do you guys plan on stacking non-combat stats, or go for higher damage while progressing? I'm on the fence of stacking MF, +Exp, or +gold items. +Exp per kill would be nice to level other classes a bit quicker, and then shifting to +%Exp at a certain point, and +gold will help pwrlvl the BS and may surpass MF early on from buying magic items at the shops. Thinking about it, I'm learning towards +gold

During normal, I plan on stacking as much +magic find as I possibly can without gimping myself. The way things looked in beta, even the early items allowed for multiple stats to stack on a single piece.
 
Out of curiosity, do you guys plan on stacking non-combat stats, or go for higher damage while progressing? I'm on the fence of stacking MF, +Exp, or +gold items. +Exp per kill would be nice to level other classes a bit quicker, and then shifting to +%Exp at a certain point, and +gold will help pwrlvl the BS and may surpass MF early on from buying magic items at the shops. Thinking about it, I'm learning towards +gold

I think I'll give priority to +magic find and +gold stats and take my sweet time leveling. Gold is probably the most important since you need it to level your crafting, as well as increase stash size. Later on +magic find and +exp may be more useful, but I guess it depends how much gold is needed overall.
 
I think I'll give priority to +magic find and +gold stats and take my sweet time leveling. Gold is probably the most important since you need it to level your crafting, as well as increase stash size. Later on +magic find and +exp may be more useful, but I guess it depends how much gold is needed overall.

Yeah this is probably what I will do as well. I will be playing the Demon Hunter and he gets magical ferrets that collect gold for you....:p its so silly but made me laugh when I found out about it. I have to try it.
 
I'm pretty sure someone linked a quote from Bashiok where he stated that there will be no content updates for Diablo. We're getting the PvP patch and balance patches only. Guess they're saving everything up for the $60 expansion?
 
https://twitter.com/#!/Bashiok/statuses/195724850835361794

Wrong, he says they might allow for duels in the arenas but he has no plans to currently allow dueling in the actual game. Of course, all things are subject to change.

http://us.battle.net/d3/en/forum/topic/4768348365?page=4#76

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bashiok

Community Manager

The person was specifically asking if we could implement duels so they have something to do before the PvP patch arrives. And so I said 'no plans for duels', which out of context is quite misleading. What I should have said was 'no plans for any PvP before the PvP patch'.

We're open to the idea of custom PvP matches, which would allow for duels in the arenas. There are a lot of decisions before we can get there, but on the design philosophy front we don't have anything against practice duels or other custom matches (1v4?), as long as they can't be used for progression. It'll just come down to implementation and what we're able to pull off in a timely manner.
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I guess he must have changed his mind. I watched the Panels from Blizzcon 2011 last night he said he was trying to get duels into the game ;/
 
I think I'll give priority to +magic find and +gold stats and take my sweet time leveling. Gold is probably the most important since you need it to level your crafting, as well as increase stash size. Later on +magic find and +exp may be more useful, but I guess it depends how much gold is needed overall.

That stash size is going to be a problem. It's shared across all characters - just like your gold. There's going to be some money management strategies that need to take place.
 
That stash size is going to be a problem. It's shared across all characters - just like your gold. There's going to be some money management strategies that need to take place.

The inventory size however, is quite large. Make lots of mules. :)

Stash size might be one of the later things I upgrade just because of mules. It's unfortunate you can't just create another account real quick to open up eight more characters slots though, like in D2. I had a couple accounts just for muling. :p
 
That stash size is going to be a problem. It's shared across all characters - just like your gold. There's going to be some money management strategies that need to take place.

Interesting and good to know, so that could be important to expand early on.

The inventory size however, is quite large. Make lots of mules. :)

Stash size might be one of the later things I upgrade just because of mules. It's unfortunate you can't just create another account real quick to open up eight more characters slots though, like in D2. I had a couple accounts just for muling. :p

Diablo brings out the packrat in all of us :p

On another note is there information somewhere that describes exactly what happens when multiple people are in a game compared to a single player? Do gold drops increase in value? Do more items drop? Or is it just monsters have more hp?
 
I kinda want to get this but I played an hour or so during the beta weekend as one of the Mage characters and that was the first time I've ever had my index finger go numb from so much clicking (and I thought Batman: AC was bad). Are any of the characters less click intensive?
 
Out of curiosity, do you guys plan on stacking non-combat stats, or go for higher damage while progressing? I'm on the fence of stacking MF, +Exp, or +gold items. +Exp per kill would be nice to level other classes a bit quicker, and then shifting to +%Exp at a certain point, and +gold will help pwrlvl the BS and may surpass MF early on from buying magic items at the shops. Thinking about it, I'm learning towards +gold

going to level a WD with highest damage items found, then start MFing when it starts to become clear that gear is really needed

anything possibly useful that is found that is non-WD will probably go to gold AH while demand is high


I kinda want to get this but I played an hour or so during the beta weekend as one of the Mage characters and that was the first time I've ever had my index finger go numb from so much clicking (and I thought Batman: AC was bad). Are any of the characters less click intensive?

Diablo series is a click heavy game. D3 is probably less click heavy than D2 because gold can be picked up just by walking over it now though.
 
It takes some getting used to, but if you want to attack continuously you can hold shift and click in a direction. This makes you stand in place and shoot or swing in that direction at your current attack speed. Also on enemies that dont die quickly, you can click on them and hold down the button and it should keep targeting them no matter what direction they go.
 
I kinda want to get this but I played an hour or so during the beta weekend as one of the Mage characters and that was the first time I've ever had my index finger go numb from so much clicking (and I thought Batman: AC was bad). Are any of the characters less click intensive?

I don't mean to underestimate you, but you might not be playing properly. Most of the time, you can just hold down the mouse buttons to auto cast spells or attack. You can also just move around by holding down the mouse button. I'm saying this because on more than one occasion, I've seen people click from point A to point B repeatedly just to move around the world.
 
I don't mean to underestimate you, but you might not be playing properly. Most of the time, you can just hold down the mouse buttons to auto cast spells or attack. You can also just move around by holding down the mouse button. I'm saying this because on more than one occasion, I've seen people click from point A to point B repeatedly just to move around the world.

It's called APM spamming, Diablo style ;)
 
I kinda want to get this but I played an hour or so during the beta weekend as one of the Mage characters and that was the first time I've ever had my index finger go numb from so much clicking (and I thought Batman: AC was bad). Are any of the characters less click intensive?

You don't need to click to continue attacking an enemy. Simply click on the enemy once and hold and you'll repeat the action mapped to that mouse button.

This also works for movement. Hold the left mouse button down in the direction you want to go and your character will move.

Hold shift down and one of your attack buttons and your character will stay in place and fire in the direction of your cursor.
 
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