soulesschild
Supreme [H]ardness
- Joined
- Feb 18, 2007
- Messages
- 6,176
I dont understand this. Does that mean, if I have 10k life, a hit should be reduced to 3.5k, but if someone hits me for 20k dmg, it will do 13.5k (maximum life + 35%)? So I will still get one shotted everywhere I go. Which is lame. The whole point of the skill was to allow wizards to actually be able to survive later difficulties.
I think so. Some math posted on the bnet forums.
HP=10k
Inc DMg = 16500 (165%)
FA 35%= 3500dmg
On Hit:
3500 dmg taken (per FA) + [ (TOTAL DMG) - (max HP) ]
3500+[(16500-(10000)]
3500+6500 = 10k
DEAD
It's still useful but you'll need to figure out the sweet spot in HP to stack to where you can survive a hit in inferno. Supposedly from 25k-30k HP. At least for A1/2.
The dumb thing is that they didn't fix the actual "broken" build. Aka, infinite diamond skin + frost nova.
I love how some people are like, well a barb that soloed inferno has to have godly gear to do it!!! (how do you think that barb got gear in the first place