Maplehamwich
[H]ard|Gawd
- Joined
- Aug 14, 2011
- Messages
- 1,539
I was thinking "Plot Hole" would be more appropriate, judging by the original story.
Unfortunately, I too think that is the most likely reasoning.
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I was thinking "Plot Hole" would be more appropriate, judging by the original story.
The French site guy was at Gamescon, and noted in the demo, which distribution you can have for each area (for 1 paragon point distributed) :
Skill Points :
•INT +5
•STR +5
•DEX +5
•VIT +5
Attack :
•Attk Speed +0,2%
•CC +0,2%
•DCC +1%
•Cooldown Reduction +0,2% (cooldown is speeded up)
Defense :
•Health +0,5%
•Magic Res +5
•Armor +0,5%
•Dodge +0,2%
Utility :
•Movement Speed +0,5%
•Pickup radius +1
•
There is also a "Reset" button to get all back to 0.
I was thinking "Plot Hole" would be more appropriate, judging by the original story.
I don't follow.....what plot hole?
I actually stumbled across a rather intellectual post over at the Diablo3 forums last night (Imagine that), They were talking about how Tyreal's sword El'druin passes through Malthael. Being that the sword cannot strike down beings of "Justice" or "Good Intent", could it be that Malthael is acting on good intentions to want to destroy all Demons and Nephalem and restore balance? Or does it mean that He is the Angle of Death he is the Balance or the only constant. Which is why the sword cannot touch him and he quotes "Nothing can stop Death".
Anyways, it is a neat Idea to entertain.
I'm not sure if he wants to kill only Nephalem or the human race in its entirety but his plans seem to come dangerously close to pure genocide. Just look at the massacres in Westmarch.
His intentions may be good/justified, but he seems to go about in an entirely wrong way.
There have been rumors around the internets that Covetous Shen from Diablo 3 was actually the mortal representation of Malthael....a bit of a stretch though, but who knows..
Maybe I just didn't pay enough attention to the story or something...but why would anyone think the Gemologist guy we found in a barrel was actually the mortal representation of Malthael? As far as I noticed, he is just a regular NPC with some amusing lines.
Even if it turned out to be true, I think my reaction would something like: "uh, okay then?"
It's fun to speculate. More fun than realizing the writing team for this game isn't going to come up with anything interesting enough to sit through without pounding the escape button every time story or dialogue pops up after the first playthrough.
I find fan theories to be half of the fun.
To us, (Humans) and our way of thinking its looked upon as genocide and bad, but to the Angles specifically Malthael it might be the only way to restore balance and peace in Sanctuary. Or it might be that Malthael was driven mad in search of the Worldstone. Maybe what sent him over the edge was when Tyreal destroyed it at the end of Lord of Destruction....
There have been rumors around the internets that Covetous Shen from Diablo 3 was actually the mortal representation of Malthael....a bit of a stretch though, but who knows..
Maybe I just didn't pay enough attention to the story or something...but why would anyone think the Gemologist guy we found in a barrel was actually the mortal representation of Malthael? As far as I noticed, he is just a regular NPC with some amusing lines.
Even if it turned out to be true, I think my reaction would something like: "uh, okay then?"
So there's no actual reason? Just utter blind speculation?
So there's no actual reason? Just utter blind speculation?
There's definitely more to Covetous Shen than you would think at first glance. I wouldn't be surprised if he's some kind of deity or powerful being, but (like Krenum said as well) him being Malthael would be a stretch.
Again...why??? Why wouldn't you be surprised that the old man we found trapped in a barrel is actually some kind of deity or powerful being? Is there something, anything story-wise to back up that line of thinking?
Because Blizzard had very little reason to introduce his character otherwise. If he only exists for comic relief, my opinion of their writing drops even lower.
Plus, if you're familiar with WC or WoW lore, they always try to make the next thing more Badass TM than the last. It's the same reason why comic book franchises need to be rebooted every so many years. Things build and build until they are so over the top they don't even make sense anymore.
Again...why??? Why wouldn't you be surprised that the old man we found trapped in a barrel is actually some kind of deity or powerful being? Is there something, anything story-wise to back up that line of thinking?
Best recap of everything announced so far.
http://www.diablofans.com/news/1984-the-massive-expansion-recap-everything-we-know-so-far/
nice read.....But I'm a bit confused on this >
- Each Paragon Level adds one paragon point to all your characters. You can distribute them differently for each character
- Retroactively Paragon Points will be determined by your overall experience gained so far, not the sum of your Paragon level number for your characters
Based on this it sounds like you get a 2 phased paragon approach. You start the new expansion with a handful of paragon points based off your current EXP gained. Then from there it resets your paragon points to 0 and you gain 1 point per paragon level.....It would have to reset your paragon wouldn't it or make every paragon level require the same amount of EXP. If it didn't then the translation of EXP to Paragon level would work correctly.
starting paragon based off of EXP is the fairest option...but I'm still a bit let down as I have 227 paragon points currently......But now that I know this I can finally stop playing that fucking demon hunter.
Interesting, paragon level is account wide but point allocation is character specific. Actually kind of nice allowing for more tailored specs.
If it's EXP based it's not like you're actually losing Paragon points. You're simply converting them to the new system. More EXP, more Paragon. This comes from understanding that the levels gained aren't equal as you state. 25% of the experience as an example under the current system is gained from 91-100%. If it wasn't EXP based in theory leveling more characters from 0-50 would be more beneficial than having p100 characters despite level 73(?) being the actual EXP half-way point. In other words, it would be highly unfair.
Yeah but that is only half of it. basing the retroactive paragon on EXP is only fair if they clear out your paragon points. If they don't clear out the Paragon points people with a bunch of low level paragons are going to get screwed.
1 account with 5 characters at level 20 which should = 100 paragon points @ 2088000000 total exp and 1 account with 1 level 100 paragon = 10454400000 exp
so if they don't clear the paragon levels or make each paragon level require the same EXP the person with 5 characters is going to get screwed because he is going to get less paragon points for his 100 paragon points.
- Retroactively Paragon Points will be determined by your overall experience gained so far, not the sum of your Paragon level number for your characters
Adding a Gold cost to the Paragon Respec would be a pretty decent Gold sink for the game. Something like base 50k (doubles after every respec, resets after a month or w/e) + 5% character gold.
Lot of gold sinks, and if you're not an AH tycoon, not a lot of gold to start with.
Lot of gold sinks, and if you're not an AH tycoon, not a lot of gold to start with.
What's this talk about "resetting"? It's not that complex.
Ignore any paragon levels you have before the transition, just sum up the exp. After the transition, use all that exp saved and allocate it to account wide paragon. There's no shift or individual character paragon levels anymore, and no need to reset anything.
Once you figure out your new account wide paragon (which we have no idea how quickly or slowly you gain them), all characters will get to use that many paragon points each at all times. From then on, as you gain more account wide paragon levels, all characters benefit.
This is the fairest way. The person who has 5 plvl 20 characters should NOT have the same amount of account wide paragon points as someone who rolled only one character but made it to 100.
Exactly my problem with the prices of the gems.
They should be attainable through vendoring and picking up gold. The AH however is absolutely necessary if you ever want good gems.
Awe I was mistaken. I thought that each character would still have his individual paragon levels but his points from those levels would roll up into the group paragon. I wish I was drunk and could blame it on that but I'm just a tard.
I've never purchased a single gem. Don't plan to either. It's much cheaper to make your own, provided you pick up your own mats, which I do.
However, I do agree with you about Gold Sinks. I think I would appreciate them more if a lot more of the Gold Sinks were for things that affected aesthetics or for show/fashion.
I've never purchased a gem either, and i feel like i played a lot. I meant that the amount of gold required for each craft becomes so absurd that you absolutely MUST sell things on the AH to get enough gold to keep clicking the button. No way in hell are you going to raise the amount required for one Tier1 gem through picking up gold and vendoring trash (which is a more fulfilling way to grind it out IMO)
Not sure what will happen with the Paragon system, but I just want SteveDave to keep playing the Demon Hunter until it gets better than his Monk.
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