- Joined
- Aug 26, 2002
- Messages
- 3,363
Aug is truly trolling, he was in the top 10 for paragon rankings and EHP with a hardcore barb
Yeah I was assuming he was being sarcastic. My comment was about the obvious haters.
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Aug is truly trolling, he was in the top 10 for paragon rankings and EHP with a hardcore barb
Sound logic. I lost 2 High end monks. I'm not sure if I'll ever have enough gold/luck to fully be able to replace my last one.
Made it to level 57 in 6 hours. About an hour longer then I was exspecting but I had to slow down a bit and level up to get too hell.
New router comes today I'm not playing HC on it till It's fully tested.
Hell is a bit awckward from level 50 to 57 you have no allres but could use allres. From 57 on its a cake walk assuming you find some level 57 gear with all res.......and as always your level reduction weapon.
Man I cant believe you made it to 57 in 6 hours. I think I have close to 6 hours in and im only 12 lol. It is only my first play through though so Im taking my time and exploring everything.
Are you using monster power? It's quite easy for the first few difficulty levels, and if you're playing softcore, there isn't any penalty for dying. It's a massive EXP boost while leveling.
actually monster power makes it slower unless you are leveling to get to a new difficulty. It seems like it should be faster but its not.
the exp in this game grows exponentially based on where you are at in the game. And the EXP decreases as you come close to the same level as the monsters.
Graph of EXP required per level
http://gyazo.com/b516bb290cd7ac986c15717acc694ecd.png
Graph of monster level per area
http://www.d3-blog.com/files/diablo3-experience-chart.jpg
the objective is to go as fast as you can to act 4 and then level up there if you need too....which for normal you wont. You should always be 3 levels behind the monsters you are fighting.
So monsters in normal will give you say 100 exp where monster in nightmare will give you 1000 and 10000 in hell. the soon you get to the 10000exp drops the better.
its risky to go too fast because you may die....but if you have 3 dead monks at level 60 you have a bucket of gear to put on as you progress.
made it to Inferno in 7 hours....I could at least do 6 if I really put effort into it....possibly 5.
.....also only a tempest rush monk can get these times on a regular basis. A Demon hunter has a too great of a risk of death and a barb's fury drains to quick.
No im not using monster power at the moment. Like I said its my first play through seeing as I just got the game so I would be taking it slow anyway.
Yeah I'm sure having gear stock piled makes it easier. I'm also playing as a barb which will slow me down as well. I'm still having a blast though and that's all that matters to me.
Ha ha that sums up D3 perfectly. That was truly genius! Next time I watch CRO or KingKongor create 1,000 amulets in one sitting and get absolutely nothing, I'll think of that video. Best was CRO spending 3 billion gold to ID Echoing Fury weapons and getting absolutely nothing. Poor guy left them all on the ground and logged. I think one got to 1200 dps and another 3 or 4 were 1100 dps.
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My first play through I searched every nook and cranny like a granny. I took a week off work and put in a disgusting 18 hours a day average for 7 days....and didn't even beat the game in inferno for like 3 weeks.
There's over 4 trillion passive and active skill combinations per class.
Complete and absolute shill. Everything you defend the game with existed only *after* a massive backlash from the community, and 6+ months after release at that. And to add weight to that, this is from Blizzard, whose mantra is (supposed to be) "When it's done"
Legendaries not actually having unique (or even viable) stats? 3 months after release
Worthwhile craftables? 6 months after release
The quoted "trillions of combos"? A huge amount are simply "palette swaps" with no functional difference, several didn't work at all for months after release. Many were, and still are, complete un-viable. Some skills are considered absolutely required for several classes.
Had D3 stayed in the "vision" of the team like it was at release, not even you would be playing it anymore. No one would. It was a horrible, horrible game at release and while yes it has gotten better, we shouldn't have had to wait for it to. We shouldn't have had to wait for the dev team to "figure out" that attack speed would scale too fast, that going from act1 inferno to Act2 shouldn't require gear that doesn't even drop in Act1 inferno save for a handful of very specific specs, that 4 monks with a certain skill would have 100% uptime of immortality, that millions of people would want to play the game they paid for the day it was released...
The only reason this game is even remotely playable today is from people that made an uproar about its massive, fundamental problems.
My monk is at MP 86.....Which is why I stopped blasting with him. I don't want to reach MP 100 because then when I play him it will feel like a waste of EXP.
On top of the insane amount of EXP every monster drops an additional Item. in SC nothing really comes close to MP10 trash mobbing.
I recorded some videos and tested the EXP speeds and its actually slightly faster to get 5 stacks before going to the high density trash mob locations. I didn't think it would be but it was. I was averaging around 100 mill per hour without 5 stack and 125 million with 5 stack........This is assuming you are using tempest rush bell monk.
However in terms of fun factor I like just killing the white mobs and skipping the elites \/ this is crazy fun....plus I think you get more rare items that way too.
http://youtu.be/Ip-nb9b-hKU?t=36s
Complete and absolute shill. Everything you defend the game with existed only *after* a massive backlash from the community, and 6+ months after release at that. And to add weight to that, this is from Blizzard, whose mantra is (supposed to be) "When it's done"
Legendaries not actually having unique (or even viable) stats? 3 months after release
Worthwhile craftables? 6 months after release
The quoted "trillions of combos"? A huge amount are simply "palette swaps" with no functional difference, several didn't work at all for months after release. Many were, and still are, complete un-viable. Some skills are considered absolutely required for several classes.
Had D3 stayed in the "vision" of the team like it was at release, not even you would be playing it anymore. No one would. It was a horrible, horrible game at release and while yes it has gotten better, we shouldn't have had to wait for it to. We shouldn't have had to wait for the dev team to "figure out" that attack speed would scale too fast, that going from act1 inferno to Act2 shouldn't require gear that doesn't even drop in Act1 inferno save for a handful of very specific specs, that 4 monks with a certain skill would have 100% uptime of immortality, that millions of people would want to play the game they paid for the day it was released...
The only reason this game is even remotely playable today is from people that made an uproar about its massive, fundamental problems.
Fire sale Tome of Secrets on Hardcore imo. They're going for 15k atm
I'd jump all over that.....except for the fact I haven't gotten a demonic essence since I've been in inferno.
Its like sometimes the game breaks and doesn't register what Monster Power and level I'm on. I ran all the way through Act 1 and did 2 extra runs on MP3 and not 1 Demonic essence. On top of that I found 3 ledgendaries under level 60: Nailbiter, ThreeHundred spear, and dark mages shade.
....If I had demonic essence I'd be all over that though.
What's weird is I find that I get the most demonic essences on MP0 and 1 playing by myself (probably average 5-6 per run through Act 1). On MP2+ by myself or in a group I get hardly any.
Complete and absolute shill. Everything you defend the game with existed only *after* a massive backlash from the community, and 6+ months after release at that. And to add weight to that, this is from Blizzard, whose mantra is (supposed to be) "When it's done"
Legendaries not actually having unique (or even viable) stats? 3 months after release
Worthwhile craftables? 6 months after release
The quoted "trillions of combos"? A huge amount are simply "palette swaps" with no functional difference, several didn't work at all for months after release. Many were, and still are, complete un-viable. Some skills are considered absolutely required for several classes.
Had D3 stayed in the "vision" of the team like it was at release, not even you would be playing it anymore. No one would. It was a horrible, horrible game at release and while yes it has gotten better, we shouldn't have had to wait for it to. We shouldn't have had to wait for the dev team to "figure out" that attack speed would scale too fast, that going from act1 inferno to Act2 shouldn't require gear that doesn't even drop in Act1 inferno save for a handful of very specific specs, that 4 monks with a certain skill would have 100% uptime of immortality, that millions of people would want to play the game they paid for the day it was released...
The only reason this game is even remotely playable today is from people that made an uproar about its massive, fundamental problems.
Beat Act 1 on normal last night and so far im still having a lot on fun with it. Sure there are some things they could have done better and its not a perfect game by any means but I still enjoy it.
Bad part was the drops I got from the butcher were terrible and didn't help me one bit. I did ok in Act 1 for the most part but I really need to get some more life steal.
http://us.battle.net/d3/en/profile/MrWrong-1886/hero/34763525
Once you hit level 19 start using Rend - Bloodlust, it will provide you with all the life steal you'll ever need
This pretty much sums up my D3 experience and I'm sure I'm not alone. Awful awful at release, even now after more than a year has passed the game is barely tolerable only because the community demanded improvements. Paragon levels was an idea the community came up with, not these mediocre devs.
Started with MP2 keyruns on Act2, that keywarden always seems to be in the last section I explore. I'm aiming for 15 machines before I explore ubers, maybe I'll have good luck with vit bracers before then
Wow that reminds me so much of doing tower runs for runes in D2 the damn stairs were always in the last corner I checked.
Countess runs took for freaking ever. I never found a zod rune from her or from anywhere.
Only whinny little bitches couldn't get into act 2 with gear found in act 1.....it's called difficulty and I liked it. I got into act 2, 3, 4 and killed and diablo just fine NO AH pre 1.0.3. ......and to be clear when I say 'just fine' I mean I got the shit kicked right the fuck out of me the entire time.
You just and to use a thing called Skill to make best use of what you had.
First off, **** you for calling me a whiny bitch. Second, "difficulty" and "completely untested" are two different things. I'm absolutely certain that it was possible to get to and kill diablo pre-(RM)AH, but I'm also absolutely certain it had nothing to do with "skill", and more with "exploit". Which of the "trillions" of specs did you use to beat inferno early on? Perhaps one using ignore pain on a barb? Infinite Critical Mass+Diamond Skin on a Wiz? I could go on. The point being that no one cleared inferno with "skill", they cleared it with a bunch of bugged abilities. There is not one skill that people were using at release that functions the same today. (another blatantly obvious sign of the lack of testing in beta).
Rakanoth was a lot of trouble in Act 4. I survived him by going full glass cannon again, but it was not an easy fight. Izzy was a lot of kiting and timing the phases (adds) right with his freezing abilities. Diablo himself took me two days, and again it was a lot of exploration of skills and abilities. It was the first time I used teleport, and fracture worked best for me. Movement had to be very precise. Most of his abilites were not one shot, but I did have to dodge a lot and use health pots and health shrines sparingly (first time I learned the shrines regen too). The funny part is, on my first kill, he trapped me in one of those cage (which would normally kill me) but my hydra pushed him to the FINISH HIM PHASE, so i was just stuck in the cage for a while until it broke off. Then I swapped to MF gear (not sure if that helps on diablo) and hit him with Magic missle. It was a sweet tasting victory.
Ah Rakanoth, my DH was the first through inferno and he was definitely the toughest fight for me. When he would do the teleport/charge thing he would 1 shot me. That fight was the first time I joined a pub to beat him. Diablo was a piece of cake for me compared to Rakanoth.
First off, **** you for calling me a whiny bitch. Second, "difficulty" and "completely untested" are two different things. I'm absolutely certain that it was possible to get to and kill diablo pre-(RM)AH, but I'm also absolutely certain it had nothing to do with "skill", and more with "exploit". Which of the "trillions" of specs did you use to beat inferno early on? Perhaps one using ignore pain on a barb? Infinite Critical Mass+Diamond Skin on a Wiz? I could go on. The point being that no one cleared inferno with "skill", they cleared it with a bunch of bugged abilities. There is not one skill that people were using at release that functions the same today. (another blatantly obvious sign of the lack of testing in beta).
You guys can reminisce and lament all you want, but most players I know didn't enjoy the ARPG version of Super Meat Boy that Inferno was upon release. A game full of one-shot abilities and elite packs that had cooler and stronger special skills than the heroes we got to play. And enrage timers.
No, adding Inferno, not pushing it to beta testers, and then arbitrarily "doubling it" was not what was good for the Diablo series.
I recapped my experience to prove that I cleared inferno with using neither, and I was not the first or last to do so before inferno was dramatically nerfed.
You could be 3 character spaces away and get hit from ranged attacks, then when people called Blizzard out on the wacky hitboxes, they claimed that they didn't WANT people to be dodging them using "twitch" reactions. So yeah, no.they didn't even bother trying to dodge ranged attacks,
This isn't the full spec, you'd be running the aforementioned skills and have virtually 100% uptime, something that was almost immediately changed, because.. "exploit" or "bugged". Or in blizzard language "balanced after extensive internal testing" (that somehow didn't happen before release).Mine was pure skill and tenacity. I beat the game using Blizzard, Venom Hydra, and Piercing Orb. Nothing was exploitative and none of my abilities were bugged.
This isn't the full spec, you'd be running the aforementioned skills and have virtually 100% uptime, something that was almost immediately changed, because.. "exploit" or "bugged". Or in blizzard language "balanced after extensive internal testing" (that somehow didn't happen before release).