TED
Gawd
- Joined
- Oct 21, 2002
- Messages
- 859
4 slots + left and right mouse buttons IIRC
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4 slots + left and right mouse buttons IIRC
Anyone else getting the error:
"Your request as timed out (ERROR_3006)" when creating a public game?
I'm getting a similar error when creating a private game as well.
As a long time Blizzard fan and supporter, I have to say after I got accepted last night, I was ecstatic. After playing as a Witch Doctor, the game was just "mediocre", yes.. I just did not feel like the game was as good as it was like D2. But that could also be because playing as the Witch Doctor was probably the most boring time I've had in a Diablo game ever.
Will try other classes and update my impressions.
I think that's why I made a Barbarian to start with...
EDIT: I can't even log into the game right now at all.. ERROR_300008
Don't get your hopes up. I tried Monk class, because that was the most appealing class to me, expecting something similar to Assasin, and I got bored. Granted, I only got to level 7, but the entire experience was completely brainless. I literally played the game with my right hand on the mouse, and using the two buttons, while my head was resting on my left hand.Will try other classes and update my impressions.
Started game with witch doctor. Was boring. I tried wizard next and its a lot more fun. This game is a def buy from me.
It has its cons but for what it is worth it is the best top down rpg out there and its only in beta.
It has its cons but for what it is worth it is the best top down rpg out there and its only in beta.
Don't get your hopes up. I tried Monk class, because that was the most appealing class to me, expecting something similar to Assasin, and I got bored. Granted, I only got to level 7, but the entire experience was completely brainless. I literally played the game with my right hand on the mouse, and using the two buttons, while my head was resting on my left hand.
Thanks. I'll do that. I hope it's true for all the classes, that they all get better with time.Try getting to level 10, and crafting some items. The Monk becomes much, much more fun after that.
Try getting to level 10, and crafting some items. The Monk becomes much, much more fun after that.
Bought Titan Quest for $5 on a Steam Sale and so far that's quite a bit more interesting than the Diablo 3 Beta.
I really dont like the concept of lvling up to unlock hotbar slots. I guess this wont matter once I lvl enough to get them all unlocked.
I dont like having 6 skills in my skillbook and only 3 slots to choose from on the hotbar.
That being said, I did have fun playing to lvl 8 last night with the Wizard class.
I once again.... did not get.... wtf.... ><. My desire to even buy this game when it comes out is fading by the minute. I already canceled my pre-order. Have fun guys...
And the sad thing? Titan Quest came out in 2006 and it still has better graphics than Diablo 3.
Not that graphics are super important in this type of game, but I think Blizzard has had enough time and money to look better than a 2006 game.
Yeah, I completely agree. It's clear they just took WoW-level graphics (actually, seems even worse than current WoW graphics) and didn't bother to improve on it.
I dunno, I need to play Diablo 2 to get a better perspective, but I'm not really enjoying it as much as I was hoping I would.
its D2 graphics at 1920x1200, nothing new to it.
I just wanted to address this one comment.
First, I understand your comment in the sense that it feels disappointing. To understand why Blizzard made those design choices, you have to do a lot of back reading. I'll try to summarize.
In Diablo 2 (which if you haven't been playing recently, it's surprising how much they continued to update that thing...) and World of Warcraft the developers noticed a trend: players were placing points in the exact same locations every-time and any changes that were made were only made with the purpose of creating an optimal/perfect build.
WoW's talent point system had a massive overhaul as a result of this. They realized that having a talent tree that everyone filled out the same way for a given build ultimately came down to "false choice." They have since been trying to design RPG systems that are fundamentally different than systems which look like there are decisions, but ultimately result in cookie cutter builds.
An example is the Priest (which is a class I played.) Although there were three (usable) options as a Priest (which made the Priest versatile) all the builds using those three variations ended up the same. There would be only a 4 skill point personal preference difference for a Holy, Disc, or Shadow Priest which is minimal at best when you consider at the time there was 71 skill points (IIRC) at level cap (I'm sure certain classes had even less choice.) With that in mind, it wasn't a large leap for Blizzard to make the assessment that it made more sense to simply select your specialization, that comes as a package, and try to find other ways to offer choice and optimization for each individuals character builds (rather than skill points in a tree.)
Whether you like the changes of course is subjective, but what impresses me about Blizzard is that not only did they notice that as a design flaw, they have been taking steps to change it and keep it interesting.