I thought the beta was just okay. It says a lot about the game when I completed Act 1 in an hour and a half, exploring every single area of every dungeon/outside map. During the time playing, I had to drink one health potion the entire time.. whether or not that was just my character being too overpowered, I don't know (Monk). The gripes I had with the game are:
- Game is too easy. I understand that this is a dungeon crawler, and you're meant to be able to take monster after monster. When I don't have the need to drink one of my many health potions I racked up over the course of Act 1, or run away from a boss or one of those lightning imbued monsters (those were the devil in D2), I consider it to be too easy. I walked up to a boss and spammed two skills until he was dead, which leads me to my next point..
- Limited skills to use. Obviously you unlock more skills as the game goes on, but I think I remember having more skills to use than just three during the end of Act 1 of Diablo 2. This meant as I monk, I had an aura up, I had a charge building skill, and I had a finishing move. The finishing move was worthless as well, and it was much more efficient to just spam my charge building skill.
- No attribute points. I don't think I need to go into much detail here, but this is just one less way to tailor your character to your own play style. Everyone knew about this though.
- No skill tree? I ask this in a question because I'm not completely sure this is true. Maybe it will unlock in a later act, but as I leveled up, I just automatically learned the skill associated with that level. All I had to do was talk to a stone in town and see if I wanted to replace one of my three skills I'm limited to that are on my bars. Hardly any customization there at all.
- No reason to go to town. Besides having to go to town to advance in your quest (this only happened a few times), and while this may seem like a nuisance to most, I think it added some immersion. On the rare chance that my inventory filled up (this happened once), all I had to do was use the disenchanting cube and break them down into parts I could use to build armor at the Forge. There was no "oh shit, I'm full- have to TP back to town for a second to sell/repair". Speaking of repair, I didn't have to repair once.
I think that pretty much sums it up. I was seriously really looking forward to this game as I spent hundreds of hours playing Diablo 2, and skipped countless days of school to stay home and play it. I remember checking Diablo3.net (before it was owned by Blizzard) many times a month to see if there was any news on if a Diablo 3 was in production or not. I think that this will no longer be a first-day purchase for me. I will have to wait and look for reviews when the higher Acts come out. Don't get me wrong, the game was fun, and it may be worth the gameplay/price factor when you think about all the Acts, and then doing them over again in Nightmare and Hell difficulties. It just doesn't hold a candle to Diablo 2, and because I listed all the points above, I don't think that's just nostalgia talking.
Edit: Removed my points about the act being too short and too little quests due to official word that the beta is only half of Act 1.
- Game is too easy. I understand that this is a dungeon crawler, and you're meant to be able to take monster after monster. When I don't have the need to drink one of my many health potions I racked up over the course of Act 1, or run away from a boss or one of those lightning imbued monsters (those were the devil in D2), I consider it to be too easy. I walked up to a boss and spammed two skills until he was dead, which leads me to my next point..
- Limited skills to use. Obviously you unlock more skills as the game goes on, but I think I remember having more skills to use than just three during the end of Act 1 of Diablo 2. This meant as I monk, I had an aura up, I had a charge building skill, and I had a finishing move. The finishing move was worthless as well, and it was much more efficient to just spam my charge building skill.
- No attribute points. I don't think I need to go into much detail here, but this is just one less way to tailor your character to your own play style. Everyone knew about this though.
- No skill tree? I ask this in a question because I'm not completely sure this is true. Maybe it will unlock in a later act, but as I leveled up, I just automatically learned the skill associated with that level. All I had to do was talk to a stone in town and see if I wanted to replace one of my three skills I'm limited to that are on my bars. Hardly any customization there at all.
- No reason to go to town. Besides having to go to town to advance in your quest (this only happened a few times), and while this may seem like a nuisance to most, I think it added some immersion. On the rare chance that my inventory filled up (this happened once), all I had to do was use the disenchanting cube and break them down into parts I could use to build armor at the Forge. There was no "oh shit, I'm full- have to TP back to town for a second to sell/repair". Speaking of repair, I didn't have to repair once.
I think that pretty much sums it up. I was seriously really looking forward to this game as I spent hundreds of hours playing Diablo 2, and skipped countless days of school to stay home and play it. I remember checking Diablo3.net (before it was owned by Blizzard) many times a month to see if there was any news on if a Diablo 3 was in production or not. I think that this will no longer be a first-day purchase for me. I will have to wait and look for reviews when the higher Acts come out. Don't get me wrong, the game was fun, and it may be worth the gameplay/price factor when you think about all the Acts, and then doing them over again in Nightmare and Hell difficulties. It just doesn't hold a candle to Diablo 2, and because I listed all the points above, I don't think that's just nostalgia talking.
Edit: Removed my points about the act being too short and too little quests due to official word that the beta is only half of Act 1.
Last edited: