Devil May Cry 5

polonyc2

[H]ard as it Gets
Joined
Oct 25, 2004
Messages
17,159
no time for this now with Sekiro right around the corner...that will consume my gaming life...still haven't played Metro: Exodus either...
 

Domingo

[H]ard as it Gets
Joined
Jul 30, 2004
Messages
17,549
I'm loving it so far. Graphics and sound are great, controls are tight, tons of polish, and in runs great.
Capcom might be the best multiplatform developer out there right now. PC versions always get special attention and look/run really well.
 

TwistedMetalGear

[H]ard|Gawd
Joined
Jun 19, 2005
Messages
1,785
Is it just me or do camera controls suck? I'm playing with a controller and it seems there's no option to match vertical sensitivity with horizontal sensitivity. So the game has this weird locked to the horizontal axis feel. I put vertical sensitivity all the way up which helps, but it's still not as fast as horizontal sensitivity.
 
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Motley

2[H]4U
Joined
Mar 29, 2005
Messages
2,444
Are you guys playing this with PS4/Xbox controllers, or using the keyboard mouse?
 

harmattan

[H]ardness Supreme
Joined
Feb 11, 2008
Messages
4,271
It's ok... I'm not a huge fan of this type of battle-fight game, so may not be the best judge, however. Fun in 5 -minute stints to whack a few demons, but gets old quick.

Like the Metal Gear games, the dialogue and character design is a god-awful cringe fest. Do yourself a favor and skip the cut scenes.

Got this game for free
 

sleepybp

Limp Gawd
Joined
Feb 5, 2014
Messages
389
This game looks great.
Itching to try this if someone wants to sell me their AMD game bundle ;)
 

RAutrey

[H]ard|Gawd
Joined
Jul 25, 2002
Messages
1,605
If you like hack and slash and don't mind a lot of cut scenes, you will like it. I am enjoying it. Graphics are great and it runs really well at 1440 75Hz on a Vega 64.
 

Domingo

[H]ard as it Gets
Joined
Jul 30, 2004
Messages
17,549
Feels like this is one of those game that could probably pull 200+ FPS with the right hardware. It still looks really good, too.
After playing so many games with the attacks mapped differently, I need to re-adjust to the control scheme, though. I keep trying to use the shoulder buttons whenever things get hectic.
 

Nolan7689

[H]ard|Gawd
Joined
Jun 5, 2015
Messages
1,525
It's ok... I'm not a huge fan of this type of battle-fight game, so may not be the best judge, however. Fun in 5 -minute stints to whack a few demons, but gets old quick.

Like the Metal Gear games, the dialogue and character design is a god-awful cringe fest. Do yourself a favor and skip the cut scenes.

Got this game for free
Bah! Half the fun of the DMC series is the over the top outrageous cutscenes. The other half is the usually lightning fast timing perfect gameplay. Only topped by Bayonetta 1.

Anywho, anyone wanting to squeeze a hair more performance out in the config file you can switch the rendered from DX11 to DX12. The performance increase is noticeable right from the title screen even.

Odd thing with this game, it defaulted me to 4K for my resolution. Which honestly might be playable but I bumped down to my monitors 2560x1440 with everything maxed and damn does everything feel buttery smooth. Getting those exceed hits like it’s nothing.
 

Domingo

[H]ard as it Gets
Joined
Jul 30, 2004
Messages
17,549
Are you guys playing this with PS4/Xbox controllers, or using the keyboard mouse?
Pad, although I play just about everything short of Counter Strike with one. After so many games have started using Dark Souls style controls (shoulder button attacks), it takes a little adjustment to go back to using the face buttons. Otherwise I have no complaints. DMC basically invented this genre and control scheme going back 18 years.
 
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Domingo

[H]ard as it Gets
Joined
Jul 30, 2004
Messages
17,549
After putting some space between myself and Sekiro (which has polar opposite controls), I've come back to this game. Feels like any talk of it disappeared immediately.
I'm 7 levels in at this point. I'd say it's okay. 80% of the time you're basically just slaughtering everything in sight and trying to avoid taking hits that can mess up your combos. In a typical 10-15 minute level, you'll probably get hit less than 5 times. Yet when you get to a boss, the game seems to think it's Dark Souls and things get pretty tough. They take tons and tons of hits and your hits seem to do no damage when the bosses are almost dead.
Gameplay is completely linear thus far. It's reminiscent of Ninja Gaiden 2 where if there's a fork in the path, one route just leads to a dead end with an item.
Performance is fantastic, though. The graphics are really good and even a modest system can pull 60fps with details cranked. I could probably pull 200fps if I had a monitor that could show it.
The writing and acting are juvenile at best. Say what you will about DmC, but even it was more mature than this.
 

Domingo

[H]ard as it Gets
Joined
Jul 30, 2004
Messages
17,549
The further I get the more ridiculous this game gets. I don't remember this type of humor in the earlier games. It's corny to the point of being cringeworthy.
The game is okay, but it's extremely repetitious. The surroundings change, but the battles are mostly the same. Nothing is really a challenge to kill you, enemies only attack to screw up your combo chain. They keep introducing new enemies, but they're 75% the same as the previous ones.

I really liked the first two games along with 4 and DmC (I never played 3), and I think this is probably the weakest offering. It isn't awful or anything, but I don't know if I'd call it a good game either.

EDIT: And things keep getting zanier. I'm on the final level, so I think I've seen most of it. I swear they must have let some drunk teens storyboard some of this stuff. There's nothing wrong with the overall story, but all of the characters and plot points resemble a John Waters fever dream.
 
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Domingo

[H]ard as it Gets
Joined
Jul 30, 2004
Messages
17,549
Won the game last night. Seems there were actually several more levels after what I thought was the end. There are 20 levels in total, although the last one is basically a gimme. Levels 16-19 involve some pretty rough boss fights. If you're shooting for an A or S rank, that's a serious challenge. On the other hand, you can basically resurrect at will with red orbs or the somewhat rare gold orbs. I had almost 40 gold orbs and hadn't used any up to that point. I ended up just blowing through the last couple fights without a care. I still got B's after dying and just spamming the devil moves. Normal attacks barely do much of anything in the final battles, so that's kinda what you have to do.

Overall I'd say the game is probably a 6 or maybe a 7 out of 10. It looks and plays great. It's mindless fun, but it's repetitious and the difficulty is really uneven. Levels = waste of time trying to built up giant combos. Bosses = challenging to the point of occasional Dark Souls type difficulty. There's a lot of thought that went into Dante's style and combo options, but there's rarely much point to most of it. You can get SSS combos with only a few different attacks and all the new moves in the world don't help much with the bosses. Then there's simply the ability to resurrect at will. Unless you're going for high scores, the whole game is a breeze if you just keep resurrecting. I went for all A and S ranks until level 16 and then just got bored.

The less said about the characters and how they interact the better. It's like an 80's action movie that was written specifically for Cinemax.
 
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