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Deleted member 83233
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I can't recall what version it was (I think WC 2), but I had the opposite experience where the game played way too fast, like the world was in fast forward, lol!
Did you run Moslo to slow it down?
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I can't recall what version it was (I think WC 2), but I had the opposite experience where the game played way too fast, like the world was in fast forward, lol!
No, the game packages include access to the final game. You can buy additional ships separately....So unless I'm missing something, that's $45 spent on a game that isn't even a game yet...plus dropping another ~$60 when it's officially released?
The Aurora MR ($30). However, it doesn't include access to the alpha and beta. The Aurora MR + includes beta access for an additional $10. Unless you're willing to wait for the dogfighting module (Arena Commander) to enter beta, you'll have to pay $5 for alpha access.What's the minimum game package that includes final release of the game? The $5 dog fighting module?
Yup, except they aren't likely to even spend close to what they have already raised right now, and are continuing to get more donations.Which means that when the game launches, 100% of sales are pure profit?
So with any given kickstarter campaign, the funds are gifted right?
Which means that when the game launches, 100% of sales are pure profit?
Yup, except they aren't likely to even spend close to what they have already raised right now, and are continuing to get more donations.
In other words, the dude's grandkids will be set for life.
Hard to tell ... Didn't GTA V cost over 100 million to develop ... high profile graphically intense titles can also cost as much as a movie to develop or more (40-50 million) ... it isn't beyond the realm of possibility that he and his team can't spend that much money (and still be using it responsibly)
Yup, except they aren't likely to even spend close to what they have already raised right now, and are continuing to get more donations.
In other words, the dude's grandkids will be set for life.
LOL so you've seen the finances for this game, have ya? Do you have any idea how many employees, subcontractors and teams around the globe they have working on the game? Didn't think so.
13, the rest vary and primarily just sit in a drum circle experimenting how different doritos flavors go with various dips. Cool ranch and avocado is a surprise favorite.Do you have any idea how many employees, subcontractors and teams around the globe they have working on the game? Didn't think so.
One of those decisions to make things look/feel cool.
Evochron Mercenaries does a fantastic job at being a real space sim... and boy is it a learning curve to fly in real space!
This game makes me laugh. It looks amazing but "leet PC gamers" are falling for every thing they "hate" about console gaming/big publishers.
Paid add-ons, DLC, pre-ordering, etc and lapping it up like good little lemmings all because he says that it will crush consoles and tax their systems. You are buying ships at $40 a pop and then will bitch because a major publisher asks $15 for some maps.
Right up until release point when they start to try and polish and optimize for a true market and realize that they fucked themselves. No worry though they will do what every other business does and try and hit as many markets as they can. This games hype has reached epic proportions and it may crash hard. Then the delay comes to revisit the "can't run on consoles or whatever" and all of the sudden it starts to move down to lowest common denominator.
People are funding a plush lifestyle for these devs with no deadline. Hook, line, and sinker.
$40 gets you a pre order for Star Citizen/Sq42 at a discount so that is incentive to pre order instead of paying 60 on release day.
if you spend more than 40$ it should only be for people that have disposable income because after that you are just helping the project more but no one forces you to spend more than $40 to get into the V1.0 release of the game.
They have raised 50 million dollars (!), and that thread is now 450 pages deep, yet still no game.
It almost sounds like a giant marketing ploy to sell trinkets. Citizen cards, dog tags etc. Is there an actual release date for this thing?
Although I'm confident that Star Citizen will eventually become a game, in this case one specific thing to note is that preorders are refundable until the product ships. In this case you don't get back your $40 if there is no game as you are only crowd funding.
As someone else noted, one thing that can cause heartache about this strategy is that the $60 a game costs typically covers the development cost + profit. In the case of Star Citizen, all of their development costs are covered by the crowd funding process (in theory). So hopefully the game would be less than the standard $60 for a new game...
However since people are effectively preordering this game for $30, you would have to hope that the actual game value is at least $30...because if the game is cheaper due to no additional development costs, the initial investment/preorder people probably wouldn't be too happy if they paid more than others at the final release...
However since people are effectively preordering this game for $30, you would have to hope that the actual game value is at least $30...because if the game is cheaper due to no additional development costs, the initial investment/preorder people probably wouldn't be too happy if they paid more than others at the final release...
it has the most realistic physics of any space game.
I can't recall what version it was (I think WC 2), but I had the opposite experience where the game played way too fast, like the world was in fast forward, lol!
I can say though that Wing Commander Privateer was one of my most favorite games of all time for quite a while... except that alien spaceship thing at the end was so overpowered the game was basically unplayable with it. Then again, I was super gay for the show Quantum Leap back then too, which in my mind was awesome until I rewatched some episodes and had to question why Scott Bakula had such a drag fetish, and the 5 meter jumping board that used to scare the crap out of me at the pool didn't seem very high at all.![]()
Yup, except they aren't likely to even spend close to what they have already raised right now, and are continuing to get more donations.
In other words, the dude's grandkids will be set for life.
$25 million net worth already... after this, who knows. Regarding movies, he produced one of the worth of all time though, Wing Commander the movie!!! He was the director and the writer, so there's no excuse... and god was the writing awful, lmao!But Chris Roberts himself is definitely well off. He's produced quite a few movies in the past, pehaps most notably Lord Of War, besides all his game industry work.
Paid add-ons, DLC, pre-ordering, etc and lapping it up like good little lemmings all because he says that it will crush consoles and tax their systems. You are buying ships at $40 a pop and then will bitch because a major publisher asks $15 for some maps.
Right up until release point when they start to try and polish and optimize for a true market and realize that they fucked themselves.
No worry though they will do what every other business does and try and hit as many markets as they can. This games hype has reached epic proportions and it may crash hard.
Then the delay comes to revisit the "can't run on consoles or whatever" and all of the sudden it starts to move down to lowest common denominator.
People are funding a plush lifestyle for these devs with no deadline. Hook, line, and sinker.
Ugh, you're completely off the mark. It has been stated numerous times from the beginning:
EVERYTHING AVAILABLE TO EARLY BACKERS WILL BE AVAILABLE TO ALL PLAYERS IN THE GAME.
Let me repeat that, in case you didn't get it the first time:
EVERYTHING AVAILABLE TO EARLY BACKERS WILL BE AVAILABLE TO ALL PLAYERS IN THE GAME.
The people backing the game ARE the market. Clearly you have no clue as to how crowd funding works. If there was no market for the game they would not have almost $50 million from us joystick jockeys now would they?
Really? That's funny, because the whole reason Chris Roberts went to crowd fund this game is precisely to AVOID that problem. They don't have to answer to a publisher, or worry about profitability and pushing the game out to be released against whoever's AAA title of the year because the development costs are already covered. The initial crowd funding goal to make the game a reality was only $2 million. Everything past that is extra gravy.
That's never going to happen because there's no publisher or shareholders pointing a gun to their heads and screaming "CONSOLES == PROFITS!!!!" Chris started this specifically with the goal of PC-only, and by having it crowd funded by PC gamers he ensured that nobody except the intended market and the devs themselves would have any say over that. Go tell him your "lowest common denominator" line and he'll laugh at you.
So you'd rather have a deadline and get a buggy, unfinished game rushed out the door only half-tested because some publisher says so rather than allowing the devs to take their time and do it right, and then you'll complain about said game suffering from consolitis, having bad textures, crappy AI, broken game play, and being overly linear and scripted to death - because that's what everyone else is doing right now. Along comes someone that decides to do something different, just like everyone's asking, and immediately you call bullshit and say it's a scam, without knowing a damned thing about what's going on under the hood. I already have a playable alpha, along with some PHYSICAL swag, and - get this - the devs regularly engage in Q&A with the backers. I've had questions personally answered by the programmer in charge of that particular part of the programming I asked about, and answered in less than 24 hours. But... it's all BS.
You're also going off and assuming that Chris is just going to take the money and run. That's where your problem is, and why you don't get it - you don't know the people putting this together, nor do you know the people backing it. Some people do actually believe in things, and actually hold true to their word. I know that's shocking in this day and age, but it's true and I can give you one very good example: Myself. I've been working on a project for over 10 years that I said at the beginning I would complete unless Jesus returns or the earth explodes. Jesus isn't here, and the earth is not space dust, and 10 years in and I'm on that path to completion - and I've not asked for nor received a penny for my efforts. I could stop any time I want, but that's just it. I WANT to do this, just like Chris WANTS to make Star Citizen a reality. Passion and commitment are real things. Perhaps your own life experiences have jaded you to this concept, but it's still alive and well in some of us.
DUKE NUKEM FOREVER PART DEUX!!!!!!!
DUKE NUKEM FOREVER PART DEUX!!!!!!!
DUKE NUKEM FOREVER PART DEUX!!!!!!!
Save it for the real Star Citizen kickstarter scam thread.Let's not turn this thread into more Kickstarter "scam" bullshit discussion.