Aw, beat me to it.For the same reason we have sound and the ships bank like fighters.
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Aw, beat me to it.For the same reason we have sound and the ships bank like fighters.
They should be able to release this game and another full high-quality game or 2 for the money they've raised. Hopefully if they do another game he'll actually try something different.
I'm not sure you actually understand how crowdfunding works.
The game started development in 2011: http://www.pcgamer.com/previews/star-citizen-preview-the-open-world-space-sim-of-our-dreams/Thats the thing people on here arent getting. Its only been in development for a year and a half.
Long live the space sim!
One thing though in the video on the Star Citizen website...why do the ships have the wingtip trails in space...![]()
The game started development in 2011: http://www.pcgamer.com/previews/star-citizen-preview-the-open-world-space-sim-of-our-dreams/
The game started development in 2011: http://www.pcgamer.com/previews/star-citizen-preview-the-open-world-space-sim-of-our-dreams/
I think Babylon 5 was the only space show ever where space ships acted like space ships. Silent explosions that were appropriate for a vacuum w/o gravity, and the ships vector with micro thrusts and any forward propulsion had to be met with equal reverse propulsion to stop and they could coast without going full blast throttle all the time (Starfury I think it was called).
And to have gravity the spacesport even rotated.
They have raised 50 million dollars (!), and that thread is now 450 pages deep, yet still no game.
It almost sounds like a giant marketing ploy to sell trinkets. Citizen cards, dog tags etc. Is there an actual release date for this thing?
Because it isn't a Colony Wars rip-off.
Because it isn't a Colony Wars rip-off.
Colony Wars is awesome! Probably my favorite space shooter / Sim
Hmm. I like this. Almost enough to want to buy it - but not quite. I won't support it because of their crowdfunding method. Why do they feel they need to continue crowdfunding when they have way more than enough money to make anything they want? As some other skeptics seem to agree, I don't really trust them to deliver a product here. All I see is this company reaching into more bank accounts with nothing to show for it.
Nobody said this is a scam, but the question is a very valid one. You have 50 million in the back to develop a game, the game has no release date, and you are merchandising this shit out of it under the guise of raising more development funding.
Hell I want to play this game as much as the next person, but this is getting ridiculous. Reading the monster thread they are still calling this alpha, but with 50million in the coffers, they should hire a small army of people to kick this into high gear.
Long live the space sim!
One thing though in the video on the Star Citizen website...why do the ships have the wingtip trails in space...![]()
I don't think you understand the question.Because they are also designed for atmospheric flight.
I don't think you understand the question.
He's not asking why they have wings, he's asking why when they turn hard they make wingtip trails.
Wingtip trails are produced by airplanes in extreme maneuvers that cause changes in atmospheric pressure that affects the moisture in the air. There's no atmospheric pressure or atmosphere to have water to cause wingtip trails.
The answer is probably just because they thought it looks cool.
I don't think you understand the question.
He's not asking why they have wings, he's asking why when they turn hard they make wingtip trails.
Wingtip trails are produced by airplanes in extreme maneuvers that cause changes in atmospheric pressure that affects the moisture in the air. There's no atmospheric pressure or atmosphere to have water to cause wingtip trails.
The answer is probably just because they thought it looks cool.
The answer is probably just because they thought it looks cool.
I'm not sure how they're handling this, as I haven't followed as closely as I'd like. However, they should really give you the option of the physics model you want, and work it into the game. Like some kind of thrust logic system that makes the ship handle like it's in the atmosphere (for those who want it,) or space physics for those that want it on manual while they head out to Dagobah (sp?)
Man, I havent used a joystick since the days of xwing and tie fighter (tears up)
dang, I was hoping to buy this game, but since my pc performs about on par with the first xbox, I might have to upgrade a little lol.
I can't recall what version it was (I think WC 2), but I had the opposite experience where the game played way too fast, like the world was in fast forward, lol!Wing Commander ][ brought brand new PC's to their knees.
One of those decisions to make things look/feel cool.
Evochron Mercenaries does a fantastic job at being a real space sim... and boy is it a learning curve to fly in real space!
I can't recall what version it was (I think WC 2), but I had the opposite experience where the game played way too fast, like the world was in fast forward, lol!
I can say though that Wing Commander Privateer was one of my most favorite games of all time for quite a while... except that alien spaceship thing at the end was so overpowered the game was basically unplayable with it. Then again, I was super gay for the show Quantum Leap back then too, which in my mind was awesome until I rewatched some episodes and had to question why Scott Bakula had such a drag fetish, and the 5 meter jumping board that used to scare the crap out of me at the pool didn't seem very high at all.![]()
Kate Mulgrew was a better captain.Don't ever criticize Scott Bakula. Ever.
I'm looking forward to SC, but the lack of real physics has me concerned.
that already do.
its called G-safe mode, and coupled/decoupled mode.
i am sure they are planning to give player more options too with better flight computers ect as upgrades.
so you base ship might possibly only have g-safe mode and couple mode, but you can upgrade the ships computer to turn the g-safety off or go into decoupled mode or what ever modes they decide to add.
right now coupled mode is like atmo flight in space where the computers controls the thrust so it banks flys like an aircraft would, and g-safety prevents the ship from pulling too many g's for blackouts.
disable coupled mode and you can keep going forward and do a 180 and shoot behind you ect.
they still need to add a full 6 axis control at all times option but i think that will be coming..