- Joined
- Aug 20, 2006
- Messages
- 13,000
As noted by a commenter, making cosmetics consumable (especially when they’re tied to your microtransaction system) is a dick move, but that’s exactly what Bungie has done for Destiny 2: unlike the original, the sequel’s shaders, which typically require the spending of real-world cash, are one-time use. Additionally, rare quality mods that boost your character can only be bought from the in-game shop with real money. Even the costs of loot boxes are higher when compared to other titles.
The confusing in-game shop and the worrying gameplay-affecting mods are bad enough, but it's the new shader system that has sparked the biggest uproar, and with good reason. You can't help but feel for Destiny 2, Bungie has re-tooled shaders to fuel the microtransaction system. Consider this: one cool change for Destiny 2 is that you can apply a shader to an individual piece of gear. So, you can apply one shader to your chest piece, a different one to your legs, and a different one to your gauntlets. If you're anything like me though, you'll want a complete set of armor to have the same shader applied to each item.
The confusing in-game shop and the worrying gameplay-affecting mods are bad enough, but it's the new shader system that has sparked the biggest uproar, and with good reason. You can't help but feel for Destiny 2, Bungie has re-tooled shaders to fuel the microtransaction system. Consider this: one cool change for Destiny 2 is that you can apply a shader to an individual piece of gear. So, you can apply one shader to your chest piece, a different one to your legs, and a different one to your gauntlets. If you're anything like me though, you'll want a complete set of armor to have the same shader applied to each item.