Zephalephelah
n00b
- Joined
- Nov 18, 2010
- Messages
- 29
That's because regardless of your ping to the server in Atlanta your not getting a dedicated 12ms connection to that online Counterstrike server and with a LAN connection everyone who is playing all has the same 0-1ms connection whereas when your playing Counterstrike online everyone is going to have a different ping with some notably higher than yours and if they're lagging its going to affect you as well.
Absolutely incorrect. If someone was playing from the moon over old technology and had a ping of 4000, it wouldn't effect anyone at all.
A brief history of LPB & HPB in Gaming
Back in 1998, ASDL was just coming of age and people were paying $150 a month for ISDN lines, and some lucky people had access to T1 lines. In video gaming, these people were called LPBs (Low Ping Bastards). They were well-hated because they could literally see you before you could see them and therefore regardless of ability, they almost always had the highest scores. If you spec'd the players, you could see that they were normally not very good at the game. The rest of the world had to try very hard to win, the LPBs just had be there.
Then Valve released the infamous netcode and evened the playing field by using timers to offset the huge difference that existed between 14.4, 28.8, 56k modem users and the LPBs. Also in the mix was an automatic inititive rating for users with higher pings. This caused the server to check and see if both players had fired in a space of 25ms and if they had, then the guy with the higher ping automatically registered the shot first. Combined with the timers, the difference between high pings and low pings was virtually nullified, and that's why I can do extremely good with my +100 ping on the server versus you guys with 40 ping. The netcode makes our pings the same and I'm a very good player and have been playing since Counter Strike was a Beta for Halflife and there was a gun turret on the single map that existed and something called gun-running because the guns didn't disappear after each round, so one side would have about 80-90 guns by the end of the map right in front of their spawn.
Anyway, the LPBs hated this new netcode and called the modem users HPBs (high ping bastards) and they conspired to perpetuate the myth that excessively high pings caused lag. This caught on like wildfire and spread like "all your base are belong to us" or "teh" or "Haxors" or "Owned & Pwned" or the relatively new "u mad bro?" But it was a lie, and it still is a lie.
You see, Counter-Strike servers are Server-Based. This means that clients talk to the server and the server sends out data to the clients. It wouldn't matter if people were playing from the moon!!! The server always runs at the speed that a server runs at. Games like Doom-series and Quake-series were Client-Based. You connected to eachother over the net & in this case ping would truly impact the game because each client needed to send packets to eachother (there was no central server as a player initiated gameplay). But in Counter-Strike dedicated servers there is a central server that interacts with all clients, so ping has no effect on the server AT ALL! (PERIOD).
It does sometimes make them harder to hit because they flicker about, as the server is not going to slow for them so it only shows them occasionally; and that can be annoying, but they don't ever slow down a server.
Because of the strength of the myth, you can't find them often but I've seen clients with 4000 ping and everyone else is still playing just fine. The real culprit is the servers themselves. They rent these things with a player-rating, but often times there just isn't adequate hardware (RAM, fast harddrives with large caches in a proper RAID array, newer mainboards on the servers, etc) or infrastructure. But I assure you, someones ping has absolutely nothing to do with ping. Nothing!