A snippet from a preview off io9.com
"Dead Space isn't immersive because there's no HUD or next to no cutscenes: it's immersive because the controls have been tested and massaged so nicely that the difference between what you want to do and what the character onscreen is doing disappears. I know plenty of survival horror fans who believe that the closer to powerless the main character is, the more nightmarish and terrifying the game can be. But Dead Space, like Romero's Living Dead movies, taps into the nightmare that you could survive if you could be on your guard every single second and never, ever make a mistake...but you won't, because you can't."
Has me very excited for this game.
"Dead Space isn't immersive because there's no HUD or next to no cutscenes: it's immersive because the controls have been tested and massaged so nicely that the difference between what you want to do and what the character onscreen is doing disappears. I know plenty of survival horror fans who believe that the closer to powerless the main character is, the more nightmarish and terrifying the game can be. But Dead Space, like Romero's Living Dead movies, taps into the nightmare that you could survive if you could be on your guard every single second and never, ever make a mistake...but you won't, because you can't."
Has me very excited for this game.
