Here you go:
http://www.mersenneforum.org/showthread.php?t=12239
http://www.mersenneforum.org/showthread.php?t=12239
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// email= is a REQUIRED field. The server will be use this address
// to send you an e-mail when your client discovers a prime.
[EMAIL="email=your@email.here"]email=your@email.here[/EMAIL]
// userid= is a REQUIRED field that will be used by the server
// to report on stats, etc. without having to reveal the user's
// e-mail address.
userid=PSPusername
// This value differtiates clients using the same e-mail ID
clientid=client_ID
// server= configures the mix of work to perform across one or more
// servers. It is parsed as follows:
// <suffix>:<pct>:<workunits>:<server IP>:<port>
//
// <suffix> - a unique suffix for the server. This is used to distinguish
// file names that are created for each configured server.
// <pct> - the percentage of PRP tests to do from the server.
// <workunits> - the number of PRP tests to get from the server. The
// server also has a limit, so the server will never return
// more than its limit.
// <server IP> - the IP address or name for the server
// <port> - the port of the PRPNet server, normally 7101
//
// Setting pct to 0 means that the client will only get work from the
// server if it cannot connect to one of the other configured servers.
// Please read the prpnet_servers.txt in this directory for information
// on some known PRPNet servers.
server=PSPtest:100:1:[URL="http://www.psp-project.de:7100"]www.psp-project.de:7100[/URL]
server=PSPtestdc:0:1:[URL="http://www.psp-project.de:7101"]www.psp-project.de:7101[/URL]
// the following servers are from primegrid
//server=PPSE7171:0:2:pgllr.mine.nu:7171
//server=PPSE9000:0:2:pgllr.mine.nu:9000
//server=PPSE10k:0:20:pgllr.mine.nu:10000
//server=PPSE11K:0:20:pgllr.mine.nu:11000
//server=SGS:0:1:prpnet.primegrid.com:12000
//server=FPS:0:1:prpnet.primegrid.com:12002
//server=GCW13:0:1:prpnet.primegrid.com:12004
//server=27121:0:1:prpnet.primegrid.com:12006
//server=PRS:0:1:prpnet.primegrid.com:12008
// This is the name of LLR executable. On Windows, this needs to be
// the LLR console application, not the GUI application. The GUI
// application does not terminate when the PRP test is done.
// On some systems you will need to put a "./" in front of the executable
// name so that it looks in the current directory for it rather than
// in the system path.
// LLR can be downloaded from [URL]http://jpenne.free.fr/index2.html[/URL]
llrexe=llr.exe
// This is the name of Phrot executable.
// On some systems you will need to put a "./" in front of the executable
// name so that it looks in the current directory for it rather than
// in the system path.
// Phrot can be downloaded from [URL]http://home.roadrunner.com/~mrodenkirch/[/URL]
phrotexe=phrot.exe
// This is the name of the PFGW executable. On Windows, this needs to
// be the PFGW console application, not the GUI application.
// PFGW can be downloaded from [URL]http://tech.groups.yahoo.com/group/openpfgw/[/URL]
pfgwexe=pfgw.exe
// This sets the CPU affinity for LLR on multi-CPU machines.
affinity=
// This option is used to default the startup option if the previous
// shutdown left uncompleted workunits.
// 0 - prompt
// 1 - Return completed work units and abandon the rest
// 2 - Complete assigned work units
startoption=2
// This option is used to default the stop option when the client
// is terminated
// 0 - prompt
// 1 - Return completed work units and abandon the rest
// 2 - Return completed work units
// 3 - Do nothing with current work units and terminate the process
stopoption=2
// Default idle status is 1 (idle)
idle=1
// Minimum delay between server connections in minutes
// The default is 12 hours (720 minutes), minimum is 1 minute
frequency=600
// Timeout on communications errors
// (default is 60 minutes, minimum is 1 minute if not specified here...)
// Note that the actual used in the client is anywhere from 90% to 110% of this value
errortimeout=3
// Size limit for the prpclient.log file...
// 0 means no limit.
// -1 means no log.
loglimit=500000
// Set the debug level for the client
// 0 - no debug messages
// 1 - all debug messages
// 2 - output debug messages from socket communication
debuglevel=0
I tripped a circuit breaker for the second time tonight. I've learned that if I turn on all the PCs and the PS3 at the same time, it's a bit too much. Anyway, when I switched the breaker back on, the Netgear GS108 was dead. It had been dying for a while, so I'm not surprised. I managed to get everything back online using my router, at 100Mbps for now. The GS108s are known to fail, so even though I think I can RMA it, does anyone know of a better choice? I'm out of ports anyway, so I could use a second switch.
Oh, and I have a mouse (a live one), so I need to trap it.![]()
Hey SazanEyes, which of us will make it to mfl0p's 2.5 million in Milkyway first? as long as neither of us buy another ATI card for the project, it's shaping up to be a damn good race!
Nah, BOINC keeps running just fine for the CPU WU's, just the ATI GPU WU stop when using XP fast user switching! Oh, well, it was worth a try - and at least we've freed up Razor & Tr0ach for other fronts... Race you to 10M?Well, I just overtook mfl0p today, and I should hit 2.5M tomorrow. It wasn't that close, but I know you had issues keeping BOINC running 24/7. Together we added almost 2.5M points to the team total since your post a little over three weeks ago.
That's about where I'm at, but I'm starting with any project below 9K to get above 50K... I moved from POEM to Genlife for now...I think I may start working on personal goals. Preferably getting all my projects up to 100k.
Lets see how that goes haha.
Sorry I haven't posted lately. I have had orientation for college all week. RIT is a sweet school so much to do and perfect for my major.
I am still chugging away at Yoyo and Climate Prediction.
Took two weeks and 6,000G to find that one.Good job on sieving, Razor.
Glad to see you back - the ranks of the Commandos have been looking a bit thin as of late, so we can use every spare CPU to take down Anand!Well Im back, and I have most of the farm back up and running. Working on Docking and RCN for a while. I think I can nab us a few spots in each in the next week or two. The Nvidia card is back on GPUGRID.
Keep up the good work everyone!
Has anyone gotten and Aqua CUDA work lately? I've been trying to grab some the past few days but it says server is out of work.
Edit: It looks like Crunchers Inc. is making a run in Docking. They are on pace to pass us in a couple days. Since we haven't done a joint effort in a while - Anyone up for a Docking Raid to stay ahead of Crunchers?![]()
Is anyone else having issues with Docking? See this post on their message board. I suspended Docking for now.
Glad to see you back - the ranks of the Commandos have been looking a bit thin as of late, so we can use every spare CPU to take down Anand!
I'm actually busy holding off the Crunchers in genlife, where there's so few teams, every place is worth 50-60 pernt, and I'll gain us 5 places and 9K in about 2-1/2 months... Looks like we're going to have to start watching behind us as well as in front of us from now on!
Catalyst 9.5Razor - Which ATI drivers are you using for dnet?
DC-Vault Changes
SuperlinkTechnion - removed
malariacontrol.net - added
Collatz Conjecture - to be added
Virtual Prairie - on watch list to be added
Added Collatz to my ATI machine as a backup for when Milkyway goes down, and to be ready to hold our ground/move up a bit when the big Vault crush hits... What are you running on Collatz to be putting up 100K/day? Or are you just getting a lot of old WUs finally validated? Forums make this project sound a bit like Stanford back in the day with Validation servers going down randomly on the weekends...DC-Vault Changes
SuperlinkTechnion - removed
malariacontrol.net - added
Collatz Conjecture - to be added
Virtual Prairie - on watch list to be added
Boincsimap WU's are availabe for those who are interested.
Cancel that, there gone allready.
Thanks for helping out! The BOINC client often has that effect!I'm still doing PrimeGrid work units. Have had no problem with the BOINC client since I installed it. I actually forgot that I had installed it.
IToo many projects...