wonderfield
Supreme [H]ardness
- Joined
- Dec 11, 2011
- Messages
- 7,396
It certainly sounds like something worth getting mad about.
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Now everyone over on the BIS forums is like "Why the fuck does DayZ get ACRE-like features and ArmA 3 doesn't?"
Good question.
new update on the Dayz Devblog to day.
http://dayzdev.tumblr.com/post/48036092963/highest-devblog-update-in-the-world
It's common on some servers for this process to take a while. It doesn't necessarily indicate a problem.Well it connects I think but it just hangs at the 'waiting to create the player loadout' thing.
Near as I know, Operation Arrowhead is and has always been just an Arma 2 addon. What mods did you have trouble with?Not to mention the Steam version of Combined Operations isn't even Combined Operations, it simply Arma 2 and Arma 2: Operation Arrowhead installed individually, which is causing me more issues try to get other mods to work correctly.
Near as I know, Operation Arrowhead is and has always been just an Arma 2 addon. What mods did you have trouble with?
Yes but they install differently, CO installs to one folder and A2 and OA install separately. which I read somewhere it has an effect on mod installation. I even tried using that withsix installer and it still doesn't work right...IDK, but I'm about to just ask for a refund.This is correct. It has always been Arm2 and Arma2 OA.
There are a TON of step by step tutorials and videos on how to get dayz working. It is not a easy smooth process though, I can say that.
New skeleton and animations for the player; new skeleton and animations for zombies; female zombies; redone AI pathfinding; new modular weapon system; new item crafting system; new UI; new enterable buildings; overhauled existing enterables; new map regions; new apparel system; new network architecture; volumetric clouds.With all the new stuff ArmA 3 is bringing, I can't really get that excited about what I'm seeing in DayZ standalone. I guess we knew it would basically just be a standalone version of the ArmA 2 mod, but it really doesn't look like they've done much outside of the UI.
New skeleton and animations for the player; new skeleton and animations for zombies; female zombies; redone AI pathfinding; new modular weapon system; new item crafting system; new UI; new enterable buildings; overhauled existing enterables; new map regions; new apparel system; new network architecture; volumetric clouds.
New video for DayZ standalone from E3
http://www.vg247.com/2013/06/12/dayz-first-gameplay-from-e3-2013/
New skeleton and animations for the player; new skeleton and animations for zombies; female zombies; redone AI pathfinding; new modular weapon system; new item crafting system; new UI; new enterable buildings; overhauled existing enterables; new map regions; new apparel system; new network architecture; volumetric clouds.
Correct me if I'm wrong but everything you just listed there is either currently in DayZ Arma 2 or is going to be implemented in DayZ Arma 3....so why spend money on the standalone?
caught the e3 demo. every feature that would make it atleast passable as a standalone wasn't implemented yet. pretty disappointed
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It kinda makes me wonder WTF they've been doing for the past...almost a year? I thought they had an entire dedicated team now.
that looks terrible ;(
... and most importantly, they are designing the game to help prevent, but not remove, bandits.New skeleton and animations for the player; new skeleton and animations for zombies; female zombies; redone AI pathfinding; new modular weapon system; new item crafting system; new UI; new enterable buildings; overhauled existing enterables; new map regions; new apparel system; new network architecture; volumetric clouds.
The best things I liked about Dayz was navigation, exploring, being sneaky, and stealing yo shit. I do wish navigation was only a map and a compass though.
He's shown some interest in an Origins-style end game. That wouldn't be a quest, per se, but a "something to do". Some sort of driving purpose beyond just player survival.