Not sure how many followers are of this but some good news who are waiting patiently on it. Some more info on the game.
Dayz Footage
Dayz Footage
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
All this talk about oh its going to be amazing because it is a complete re work and engine re write...
After watching that video I am disappointed. Not to mention the one and only super crappy game mechanic that absolutely needed fixing was the zombies... which that video showed nothing of...
And can they just come up with some non arma 2 maps? I mean come on you talk it up as all fresh, and it just looks like new skins and artwork.
The mechanics and physics look the same, even the "open" action on the gate looked terrible for a interface. I would like to actually see something fresh considering all the talk Rocket has done about this game.
calm down negative nancy. LOL @ people judging games before they have even played them, or worst, based it off of ONE VIDEO.
go play minecraft.
I thought it was kind of funny how much fuss he was making of the clothing which I didnt consider all that spectacular. Average in my opinion. Now if they were showing off some military outfits and armor then that would be cool. Regular everyday clothing? Nah..
My opinion is that what they were showing leads me to believe they are not that far into development. They have a long long way to go. Granted he did say that it was a early build. One also has to consider it is a very small team that is working on this. It wont be coming out anytime soon.
not quite sure about this immense hype you're talking about. I know expectations are high because of dayZ, but you sound a tad butthurt
Posted from Hardforum.com App for Android
For me all they have to do is,
1. Make Day-Z standalone to remove the headache of getting it to work with Arma 2
2. Remove most of the hackers/cheaters
3. Improve the inventory system
4. Some zombie a.i. and bug fixes
Anything more than that is just icing on the cake.
It really sounds to me like you want a singleplayer survival horror game. Whether you like it or not, other people are there to try to kill you, and the combat between players NEEDS to work properly. So what if he hasn't showcased the zombies/zombie AI yet? He will, in time.
Also, do you want him to spend his time making videos, or working on the game?
Honestly, if all they did was fix that annoying run-to-prone issue and charged me $15 for it, I'd be happy.For me all they have to do is...Anything more than that is just icing on the cake.
Honestly, if all they did was fix that annoying run-to-prone issue and charged me $15 for it, I'd be happy.
Oh, I can go prone without jogging ten feet forward for some reason? Take my money!
TBH it doesn't look like they have done a lot to the core ArmA 2 engine graphics/gameplay. I was kind of expecting a bit more from it.
<snip>
Looks can be deceiving.TBH it doesn't look like they have done a lot to the core ArmA 2 engine graphics/gameplay.
Almost nine minutes of that video is about fucking hoodies... what the hell is wrong with this guy?
You know, I just have never understood Rocket's mentality... he's limiting both himself and the game, by forcing through working with an engine and design that's taking him a 100x's the work than if he started from scratch.
Why not simply take all that time and effort, and implement the same mechanics in something built from the ground-up? Especially now that he has Bohemia's backing?
The other things that's always bothered me is that he's always claimed want, and I quote: "a true survival horror" game/atmosphere, yet he's never focused on the zombies... their appearance, movement, the atmosphere of the world itself by changing the way buildings look, the environment to make it less repetitive and colored differently etc.
Over all my time playing the game, and listening to him talk, posting on the forums etc., he always seems to end up back to focusing/talking about the PvP aspect, which is not the main focus of the game, as he's stated himself. It's about survival and having to deal with other people.
If you want to just kill people, go play Battlefield. The zombies should not be an "afterthought" and just "some obstacle" on/in your way to killing the next human being. He has the talent as a coder to make an excellent game, so he should start from the ground-up, and create a truly excellent survival horror game, with the same survival mechanics, but create completely new environments (meaning completely new assets; DayZ's assets just never fit the bill) and then add in all the supposed crafting with underground bases, boarding-up houses etc he's claimed he's wanted to try to do.
At this point, it's like he's just "showing off" his coding "prowess", slogging his way through such a difficult situation, that the best he's come up with so far is showing almost nine minutes of footage of fucking hoodies, holy shit.
If he manages to do more with zombie appearance and animation, maybe more with the environment other than just some tables and chairs inside buildings, then maybe I'll get back into it when the standalone is released.
But it's not impressive in and of itself to create such a loot spawning system. It's only a "big deal" because he's doing it in an engine that's so "hard coded" that it's a challenge. But the system itself is not impressive.
Behind how many tables and under how many chairs, in how many games, such as DE:HR, were you able to find loot that spawned? How many other games? Many. It's not real "feat" when you're implementing a feature that could be easily done if you're not struggling with an engine and situation that's not so restrictive.
His talents would be better put to use starting from scratch, in which case I think he could manage something great, using the same/similar survival mechanics. He just needs a good art team behind him, and he'd make an even bigger killing than with DayZ.
I'll get back into it if they do more aesthetic work, since the other mechanics are relatively solid, just need tweaking. Otherwise, I don't know.
Something stupidly addictive about DayZ that made me dump literally countless... hundreds of hours... into the game. I'd like to get back into it, but he/they really need to do some serious artistic work. Maybe in the future he'll be offered the chance to code a "real" zombie survival horror title, which is is yet another thing we've yet to truly see done right.
Looks can be deceiving.
It really sounds to me like you want a singleplayer survival horror game. Whether you like it or not, other people are there to try to kill you, and the combat between players NEEDS to work properly. So what if he hasn't showcased the zombies/zombie AI yet? He will, in time.
Also, do you want him to spend his time making videos, or working on the game?
EXXXXXXXXXXACTLY. Perfectly stated.
You hit the nail on the head. I think people so far who have defended the video are people who either never played Dayz, or are surely people who did not follow Rocket through this process.
Not really.Want to know why they didnt show you the items menu? Looks almost identical to Arma II, I have seen screenies from Rockets blog, that were later removed because people said it looked just like Arma 2
If you guys missed it here is a realllly quick verbatim rundown
Rocket:
I am going to take my time, start over and do a rework of the engine, maybe call it Arma 2.5 engine. Here are some screen shots of progress
Interwebs:
Wow that looks like a slight graphical improvement, but pretty much identical to everything Arma 2 like...
Rocket:
This engine is too hard to code, I am lucky to make items spawn consistently
Interwebs: I thought you were drastically changing the engine? After all that talk, "pressure" etc etc, the release of WarZ, etc etc. And now you are "taking your time" but it looks like from everything you have released, nothing changed. So why not release something official?
Rocket: Ok video time, 9 minutes about a hoodie. No Zombies, no interface, no game mechanics, no physics, no proving crawling through doors has been fixed, no actual new maps of any sort (just refreshed maps), really nothing new besides... clothing.
Which by the way, they game mechanics did not change. You still bend and move, and put the clothing on magically. You have to drop down to inspect items, etc.
Neither of us want a singleplayer game. I don't mind the pvp aspect of DayZ. But there should be a way to recognize natural born killers, and people who are generally a help to other players.
Just because something looks identical (in other words, is rendered identically) doesn't mean it functions identically. The renderer is a fairly small part of a game engine, sometimes encompassing no more than ~10% of the entire code base.Want to know why they didnt show you the items menu? Looks almost identical to Arma II, I have seen screenies from Rockets blog, that were later removed because people said it looked just like Arma 2
Just because something looks identical (in other words, is rendered identically) doesn't mean it functions identically. The renderer is a fairly small part of a game engine, sometimes encompassing no more than ~10% of the entire code base.
I don't know to what extent the changes are, but I'm not going to look at screenshots as a means of gauging those changes, either. We'll have a better idea of what's been changed (and what hasn't) when it's released and we get a chance to interact with it and get some rough measurements of different aspects. Until then, there just isn't any point in bothering.
I don't know to what extent the changes are, but I'm not going to look at screenshots as a means of gauging those changes, either. We'll have a better idea of what's been changed (and what hasn't) when it's released and we get a chance to interact with it and get some rough measurements of different aspects. Until then, there just isn't any point in bothering.
The ArmA 2 inventory interface isn't terrible for what type of game it is, which is a tactical semi-milsim. It's not really a "run & gun", it's not really even a shooter...you take your time, get your loadout, and then deploy.
Problem is, for a game like DayZ this is obviously not ideal, and it put a lot of people off. Which is understandable, but then you had a bunch of people bitching about how shitty ArmA 2 was and basically blaming ArmA 2 for DayZ being shitty. That's just idiocy...Rocket chose to use the ArmA 2 engine for this game, so it's his fault. And if he doesn't revamp it enough for the standalone it's just going to be a shitstorm all over again.
However, given that he called the DayZ standalone engine "ArmA 2.5", I don't think you're going to see a whole lot of changes in regards to movement, inventory management, etc. At least, not what people are hoping for and expecting.
Right. Interaction. Have we seen how the interactions actually work in the standalone?The issue with the Arma 2 interface was the bad interface DESIGN and how the GUI interacts with the player. Have you ever introduced a new gamer to ArmaII or DayZ? They STRUGGGGGLE with the interface.
That isn't at all what I'm saying. You should be questioning it, not taking Rocket at his word and not taking blind leaps of faith on the hope that things have really changed. There's no point in seeking answers to those questions in the wrong ways, though. We're only dealing with a few known fragments of technical information at this point, but we're trying to draw conclusions about things based on an absence of information."Don't question this hyped-up game before it is released! The devs say it is awesome and you can't say otherwise until you have already PAID for the game and played it yourself."
We're only dealing with a few known fragments of technical information at this point, but we're trying to draw conclusions about things based on an absence of information.
The ONLY conclusion I am drawing is based on what has been released. I am not hypothesizing, nor has anyone else in this thread. This is based on what we have seen in the past 9 months directly from the developer of this game.
There is a lot of stink in this thread over stuff that no one knows about yet. Grab a beer and relax. Its an unreleased game that is still having core features implemented. It is too early to grab pitchforks.