Cyberpunk 2077

It's a big game and I've encountered a handful of issues since the 2.0 update and Phantom Liberty expansion release. That being said, they are minor graphics glitches and things of that sort. No quests are broken or anything like that.
yeah it's mostly quite polished now. i did run into a quest progression breaking bug w/ the "Run This City" questline where i can't get through a door that's supposed to open automatically. i've also had some bugs related to stats, perks and the interplay between item bonuses (things like cyberware limits seemingly changing at random, requiring re-doing of cyberware slots, or Kereznikov not activating when certain perks are puchased, at least until a save reload.)

in all though, it's perfectly fine and really not any buggier than any other expansive open world RPG i've played.

also, i finished the PL questline last night and although some parts of it were of slightly lower standard than the main game (voice acting and character animations during scripted moments, particularly) but i really don't give a shit about those problems because it was gut wrenching and emotional and actually had a lot of weight to it (just like the main quest does, IMHO)

my only real complaint is that there isn't more to do, and that's a "good" complaint to have since there's a LOT to do with main game + PL. it's just so engaging that i want to spend more time in the world. for the sequel, if they can just take everything they've accomplished with CP2077 up to this point, successfully translate it to UE5 without various technical and performance issues, and just flesh everything out (more perks, more weapons/types, more mods, more quests, more procedurally generated mini quests, car customization, etc) well then sign me the fuck up for that.
 
The upgrade system is way too complicated - but, oddly, the gameplay itself is too simplistic. Great atmosphere though.
 
I'm not really enjoying Phantom Liberty as much as I thought I would. I don't dislike it, but I am not finding it as engaging as the main game. I think it has to do a lot of with how much the game changed. I think I preferred it prior to some of the changes. A lot of the tedious stuff is still present as well.
 
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Patch 2.02 Is Coming Soon

While the patch's launch date has yet to be confirmed, CD Projekt Red provided a short list of the patch's key fixes and improvements, which include V no longer flatlining after entering the Delamain AV in Path of Glory, a fix for cyberware getting downgraded to Tier 1 after updating the game to version 2.01, rebalanced courier missions timers and more...

https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2533/patch-2-02-coming-soon
 
Patch 2.02 Is Coming Soon

While the patch's launch date has yet to be confirmed, CD Projekt Red provided a short list of the patch's key fixes and improvements, which include V no longer flatlining after entering the Delamain AV in Path of Glory, a fix for cyberware getting downgraded to Tier 1 after updating the game to version 2.01, rebalanced courier missions timers and more...

https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2533/patch-2-02-coming-soon

Huzzah!

(Hopefully they release it ASAP so I can play this weekend :) )
 
finished my 2.0 + PL playthrough last night. what a ride! one of those games where you look back at everything you did during your playthrough and it dawns on you just how much crazy shit you did and memorable moments and characters there were. having said that, this was my first time choosing "the star" ending and it's pretty crazy how different in tone it is to any other option, since
the only two "bad" things that really happen are losing Johnny to the Black Wall and Alt, and learning that you have 6 months to live. all the other endings have much more somber tones with a general theme of "you can't have everything." basically it's the "happily ever after" (well for 6 months at least...) ending of the game, and IMO it had a lot less impact on me than the other ones did because of it. i assume this will be the canon ending for the sequel, which will inevitably involve the return of Johnny from the other side of the Black Wall and V fighting against the ticking clock of death (once again.)

edit: also i'd say it's a forgone conclusion that the Black Wall and the rogue AIs that exist beyond it will be central conflict of the sequel (which i'm totally OK with since it's a logical step up in stakes and has been VERY clearly set up, especially with Phantom Liberty's story.)
 
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Sounds bugged to me, Flogger23m. Sounds kinda lame a mission, too :( for this kind of game.

It was. Just tried it again and it worked.

I had the following bugs as well:

- Gig : Talent Academy <- Enemies stop reacting/fighting if you make a certain decision in this Gig. Solution put forward and what worked for me, reload checkpoint before said decision, and make a different decision. Minor spoilers for those that have not played this gig yet.
- Got into a vehicle, physics bugged out, started bouncing around a garage and blew up :ROFLMAO:
- Addicted to Chaos side mission - cannot complete this quest as I already picked up the goods. No real issue, just stays active in your journal.
- Handful of other minor trigger bugs for missions occasionally.
- Lighting with ray tracing reflections results in a chrome look for character faces, in certain areas of the map particular atop the dam. Apparently this has been an issue for a while, but I only experienced it post Phantom Liberty. Solution - disable ray tracing reflections or go to another place on the map.
- Radio in cars stopped working. Had to reload previous save, if I recall tied to a side mission.

That one final Phantom Liberty ending mission sucked, and I had to reload a number of saves back. I did not enjoy replaying parts of that. But it worked.

Thankfully the good save system in Cyberpunk means you only spend 5-10 minutes going back when some bug pops up. But still seems like there are a few things wrong that patches can fix. The start of the DLC was flawless, it was in the later missions had more of the trigger bugs and whatnot.

My save file says 113 hours so far. Have not yet done the other Phantom Liberty endings, will do those later tonight. This DLC took me close to 36 hours, although I did a handful of side gigs from the main game but most of it was DLC. DLC is broken down in the following:

- Quest missions
- Side missions
- Gigs - these are actually as long as side missions, and the quality is better than the ones in the main game. Some of them last an hour or more if you're going stealth. They're good quality missions and should be an example of how quest design should be.


Edit: Finished all alternative endings. Now I have one main game ending left which I never did, but want to finish all remaining side gigs from the main story first. I am now getting a CTD every 5-10 minutes of gameplay. In combat, driving around. Seems random. Had 3 so far.

Edit 2: Took me 40 or more hours for this DLC. More when playing all other endings (46-48 hours). I did everything I could find, reading computers and messages. I'm not into collecting things or getting all iconic weapons or anything like that either. I think this DLC is bigger than people give it credit for.
 
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Cyberpunk 2077 Screenshot 2023.10.22 - 00.05.07.84.png


So this is an interesting bug. Depending on what you do in Phantom Liberty, you may have two endings play out at once. Two versions of Johnny will appear, with their dialogue options and physical characters overlapping.

Have also hit multiple invisible wars, for cars. Getting out and walking works. But there are invisible walls that stop cars. Lots of things were like that in earlier builds but I am disappointed that there are still so many things. I wouldn't count something like the ending sequence being bugged as a small unnoticeable bug either. I cannot get one ending to unlock, maybe because of this bug which is disappointing to say the least.
 
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So this is an interesting bug. Depending on what you do in Phantom Liberty, you may have two endings play out at once. Two versions of Johnny will appear, with their dialogue options and physical characters overlapping.

Have also hit multiple invisible wars, for cars. Getting out and walking works. But there are invisible walls that stop cars. Lots of things were like that in earlier builds but I am disappointed that there are still so many things. I wouldn't count something like the ending sequence being bugged as a small unnoticeable bug either. I cannot get one ending to unlock, maybe because of this bug which is disappointing to say the least.
you're focusing way way too much on bugs. like you're trying to build a legal case against the game or something. it comes off as neurotic to be perfectly honest...
 
I’ve now spent of 200 hours on this - if I spend 50 hours on a game it’s typically a classic for me. CDPR really did a good job fixing this game.

It is better than earlier builds. But now I am getting some things I didn't experience a few years back. Some of the bugs can be a bit worse, like the one I mentioned that makes enemies not react. Easy fix, provided you have enough game saves to revert to. The good news is the game has something like 8 quick save slots, plus auto saves. I suggest doing manual saves frequently as well. If you push too far in game and overwrite all old quick/auto saves for the Talent Academy bug, enemy NPCs won't be able to start combat for the rest of the game which is certainly a game breaking bug.

Ending one is disappointing because I can't experience the one ending option I have not yet played. There are some mods that force it so I may try that, but I am not sure if it will work when there are two overlapping dialogue prompts.
 
Really diggin' Phantom Liberty. Great story so far and the quests are well thought out. Have reloaded a previous save from before a major point in the story as I want to get the extremely rare cyberdeck I read about. Will be taking a different pathway to get it.

Edit: 912.2 hours and loving the game.
 
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Some people seem to get every single bug, and I've got a couple hundred hours with nothing but some T poses. To each their own.
I haven't experienced any of that in Phantom Liberty. In the base game I experienced plenty of T-posing and other visual bugs but very few quest related bugs. Two specifically and that was on version 1.0/1.1 of the game.
 
I haven't experienced any of that in Phantom Liberty. In the base game I experienced plenty of T-posing and other visual bugs but very few quest related bugs. Two specifically and that was on version 1.0/1.1 of the game.

A lot of the quest bugs depend on choices you make. I am also finding invisible walls, for cars, but not the player. Typically they are close to buildings anyways so it isn't like you run into an invisible wall on the road. But I am having more unfix-able with a save reload quest related bugs with PL than I did with the older build. Upcoming patch looks to fix a lot of things though.

I am disappointed they won't be doing a second expansion. There are some interesting unused areas. This big Arasaka building in Arroyo seems like it would have been used for a mission of some kind.

Cyberpunk 2077 Screenshot 2023.10.24 - 00.47.22.87.pngCyberpunk 2077 Screenshot 2023.10.24 - 00.49.39.31.png

This unused casino area:
59a15e64-307b-425c-b86b-6ffc4bb7d1ac.jpg


And some of the other large buildings in Corpo Plaza would have been nice to have missions there. But the devs claim the main reason for only doing one expansion was technical. I have to assume working with the engine must be a pain getting everything to work right and they must want to move onto their new UE5 project. Which is too bad, because I think any sequel to Cyberpunk will be 8+ years away, and I much preferred this to Witcher 1/2.
 
I don't know if it's the update or the new Nvidia driver but path tracing looks much less blurry/smudgy.
 
A lot of the quest bugs depend on choices you make. I am also finding invisible walls, for cars, but not the player. Typically they are close to buildings anyways so it isn't like you run into an invisible wall on the road. But I am having more unfix-able with a save reload quest related bugs with PL than I did with the older build. Upcoming patch looks to fix a lot of things though.

I am disappointed they won't be doing a second expansion. There are some interesting unused areas. This big Arasaka building in Arroyo seems like it would have been used for a mission of some kind.

View attachment 608535View attachment 608536

This unused casino area:
View attachment 608537

And some of the other large buildings in Corpo Plaza would have been nice to have missions there. But the devs claim the main reason for only doing one expansion was technical. I have to assume working with the engine must be a pain getting everything to work right and they must want to move onto their new UE5 project. Which is too bad, because I think any sequel to Cyberpunk will be 8+ years away, and I much preferred this to Witcher 1/2.
Agreed basically on all fronts.
Part of me hopes they max a CP2077 remastered edition on UE5 that has all of this stuff "fixed" and with all the content back in.



EDIT: Theoretically if the next CP game takes place in Night City and they want to reuse these assets, then most of that work will be done for them anyway.
I'm playing through CP again right now, as the expansion dropped. And I'm reminded how much this game basically teaches you to not explore. Unlike a lot of RPG's (say from Larian... ha ha), most of the stuff in CP2077 isn't interactive. NPC's are just filler. Etc. My hope is the next game they have those systems completed so one really can explore all the apartments in a mega building, or talk to NPC's and have they say anything meaningful.

They did cram a good chunk into CP2077, but then in a way they didn't. I guess I don't necessarily want or need what they do in Todd Howard games, but even the DX series allowed for a bit more interaction with the environment than CP.
 
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Going to see if this lets me finish the find ending without the bug.

Agreed basically on all fronts.
Part of me hopes they max a CP2077 remastered edition on UE5 that has all of this stuff "fixed" and with all the content back in.



EDIT: Theoretically if the next CP game takes place in Night City and they want to reuse these assets, then most of that work will be done for them anyway.
I'm playing through CP again right now, as the expansion dropped. And I'm reminded how much this game basically teaches you to not explore. Unlike a lot of RPG's (say from Larian... ha ha), most of the stuff in CP2077 isn't interactive. NPC's are just filler. Etc. My hope is the next game they have those systems completed so one really can explore all the apartments in a mega building, or talk to NPC's and have they say anything meaningful.

They did cram a good chunk into CP2077, but then in a way they didn't. I guess I don't necessarily want or need what they do in Todd Howard games, but even the DX series allowed for a bit more interaction with the environment than CP.

I too wish we could explore the large buildings more. Some of those big buildings at Corpo Plaza that have large, thick sky bridges would have been fun to cross. Have a few missions set in something like that. I am thinking they can largely remake Night City as it was but add a lot more depth with more enter-able buildings in a sequel.
 
I'm on the last quest in Phantom Liberty. It is a PITA. Character flatlined more times than I care to admit. Going to do my darndest to beat the quest tonight.
 
Going to see if this lets me finish the find ending without the bug.



I too wish we could explore the large buildings more. Some of those big buildings at Corpo Plaza that have large, thick sky bridges would have been fun to cross. Have a few missions set in something like that. I am thinking they can largely remake Night City as it was but add a lot more depth with more enter-able buildings in a sequel.

That's how I felt with GTA4 and 5 but later thought what the heck am I gonna do wandering around inside a building for, especially when there is no mission involved??

That being said, Night City is large af and feels more lively with the 2.0 update so I rarely fast travel anymore. I actually like long drives in this game, lol.
 

Nice! Looking forward to giving that a try. Currently I'm running Path Tracing + Ray Reconstruction at 1080p with decent framerates on a 3080.

Would like to play around with the fast setting to see what resolution I can increase to and the insane setting to see what kind of IQ improvement there is at 1080p 👍
 
I'm starting a new playthrough @3440x1440 on my 3080, and that mod plus a little tweaking makes the game look soo good!
 
I'm on the last quest in Phantom Liberty. It is a PITA. Character flatlined more times than I care to admit. Going to do my darndest to beat the quest tonight.
Not sure if you finished or not, here is a hint:

Songbird around the third wave calls you back and says something to the effect of: "come here". At which point you need to run back to and enter the control booth with her. If you don't within a certain unspecified period of time, the enemies just deal OP damage and you'll Flatline near instantly. It took me more deaths than I care to admit as well. But when drones killed me repeatedly I recognized that wasn't "normal damage". I would Flatline basically from full health.

If you're the type that "must" kill all enemies, this will upset you. You can't here, you will lose 10/10 times. I even dropped the difficulty to "Easy" and it still happens. I think even if you cheat and become invincible, waves will simply come infinitely. I didn't test that out, but I have a sneaking suspicion.
 
This is one of the few games where I did every side quest, including the small Gigs. Have around 130 or more hours into it. Did all the endings. Nothing else for me to do anymore in game. It could have been a bit better but I still enjoyed it more than most similar games. It is too bad we won't get more expansions. With luck a sequel enters development soon but I have to assume the next Witcher game will take priority for the next 3-4 years.
 
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