Colonel Sanders
Supreme [H]ardness
- Joined
- Sep 26, 2001
- Messages
- 5,596
yeah it's mostly quite polished now. i did run into a quest progression breaking bug w/ the "Run This City" questline where i can't get through a door that's supposed to open automatically. i've also had some bugs related to stats, perks and the interplay between item bonuses (things like cyberware limits seemingly changing at random, requiring re-doing of cyberware slots, or Kereznikov not activating when certain perks are puchased, at least until a save reload.)It's a big game and I've encountered a handful of issues since the 2.0 update and Phantom Liberty expansion release. That being said, they are minor graphics glitches and things of that sort. No quests are broken or anything like that.
in all though, it's perfectly fine and really not any buggier than any other expansive open world RPG i've played.
also, i finished the PL questline last night and although some parts of it were of slightly lower standard than the main game (voice acting and character animations during scripted moments, particularly) but i really don't give a shit about those problems because it was gut wrenching and emotional and actually had a lot of weight to it (just like the main quest does, IMHO)
my only real complaint is that there isn't more to do, and that's a "good" complaint to have since there's a LOT to do with main game + PL. it's just so engaging that i want to spend more time in the world. for the sequel, if they can just take everything they've accomplished with CP2077 up to this point, successfully translate it to UE5 without various technical and performance issues, and just flesh everything out (more perks, more weapons/types, more mods, more quests, more procedurally generated mini quests, car customization, etc) well then sign me the fuck up for that.