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Yeah, my trusty 1080ti Duke (watercooled) is getting very nervous...Things are not looking good for my 2080 Super @ 3440x1440. If I can at least maintain 50ish FPS i'll be happy.
DLSS 2.0 should make that target obtainable.I built a new machine with a 2080ti late last year (see sig), but I'm running 4k and I want ALL the bells and whistles; Ray Tracing AND 60 fps!! Not sure what I'm going to do yet, we'll figure that out in November.
That's why choice matters. I prefer to play in 1st person, but I like to switch to 3rd person to see my character outside of combat, for vanity. That's also why good character creators are important to me.
It's still better to have the option and choosing not to use it, than not having it at all.Recent Dues Ex games did it well. First person for combat, third person for cutscenes. Swapping between the two is okay if they are implemented properly but I've never seen a game do that. The problem with allowing choice is in an open world like Cyberpunk I assume you'll get into combat everywhere so you'll find yourself in combat in 3rd or 1st person when you weren't expecting it.
As soon as combat starts it can always swap to 1st person though if you have that option enabled. 3rd person for roaming/talking, 1st for combat. Would be a good compromise.
Recent Dues Ex games did it well. First person for combat, third person for cutscenes. Swapping between the two is okay if they are implemented properly but I've never seen a game do that. The problem with allowing choice is in an open world like Cyberpunk I assume you'll get into combat everywhere so you'll find yourself in combat in 3rd or 1st person when you weren't expecting it.
As soon as combat starts it can always swap to 1st person though if you have that option enabled. 3rd person for roaming/talking, 1st for combat. Would be a good compromise.
Providing a 1P/3P toggle wouldn't be trivial, since it would mean having to test and potentially re-tune the entire game beginning to end to make sense in both 1p and 3p.It's still better to have the option and choosing not to use it, than not having it at all.
Excuses excuses excuses. Skyrim clearly wasn't meant to be played in 3rd person, but the option is there, and it's great to have it sometimes.Providing a 1P/3P toggle wouldn't be trivial, since it would mean having to test and potentially re-tune the entire game beginning to end to make sense in both 1p and 3p.
I think people can figure out the view options. Most gamers are dumb, but not that dumb.There's probably lots in the game that you would notice in 1P that you wouldn't in 3P, and suddenly the game's not making sense or you're missing stuff and they need to dumb it down or re-tune.
It's still better to have the option and choosing not to use it, than not having it at all.
Alternatively, they can focus on things that matter more. It is their game, they can design it to use whatever view they wish. If that means you can’t/won’t play it then that is too bad.
I just don't understand how can some people oppose something that would have zero impact on their experience, while greatly improve it for others. That's just plain mean.He is getting so uptight about such a perfunctory feature that will probably get modded in about 5 minutes after the game releases. We know from experience that CDPR values and encourages the modding community, they aren't going to pull an EA or Activision by locking the game down....fucking chill already.
I just don't understand how can some people oppose something that would have zero impact on their experience, while greatly improve it for others. That's just plain mean.
Hopefully it will be enough for native 1080p 60 FPS.Looks awesome.....can't wait to run it on my release day 3080ti
I just don't understand how can some people oppose something that would have zero impact on their experience, while greatly improve it for others.
That's just plain mean.
Best 'no commentary' footage of the B roll I've seen so far:
I just don't understand how can some people oppose something that would have zero impact on their experience, while greatly improve it for others. That's just plain mean.
Hopefully it will be enough for native 1080p 60 FPS.
Saw the SkillUp paid promotion. Doesn't look nearly finished. Performance is unoptimized, mouse and keyboard support not working properly, buggy, less features and assets than in the trailers, unpolished gameplay/story/progression. Basically, all the things one would expect from an ever delaying game.
"It looked pretty" was the main positive impression, and that was coming from a paid fanboy.
In a vacuum it wouldn't matter, but you also have to consider that designing a 3rd person view wouldn't happen in a vacuum. It would take dev time, it would require more QA time, it would likely require changing animations for V and how V interacts with the world. CDPR wouldn't want to take the "fuck it, just slap on a shitty, half-assed, view" approach that Bethesda does with their games. Doing a proper 3rd person view could be a lot of work, which would take away from other parts of the game. There are other things the developers need to focus on. As long as the game has mod support, modders will handle the demand for a 3rd person view. The developers themselves clearly don't want it, so let them make the game they want.
I disagree, it's all the things he mentioned. He added his positive imoressions and weighted them more important, but that doesn't make those issues nonexistent. Other reviewers mentioned the same.You are VASTLY mis-representing SkillUp's video.
I disagree, it's all the things he mentioned. He added his positive imoressions and weighted them more important, but that doesn't make those issues nonexistent. Other reviewers mentioned the same.
I'm not so sure about performance as the game has been marketed as practically finished for half a year now and the presented issues seem too big to be resolved in the short time that is left. Unless they delay it again. Miracles can happen, though.Witcher 3 had some bad animations and cinematics so that isn't unexpected. Performance and the like will likely be fixed. Doubting there is much wrong with story and quests, but I assume the small bugs will be fixed by release.
My biggest issue is how plastic the people look, aside from the hair. The Digital Foundry video compared Deus Ex Mankind Divided and Cyberpunk briefly and I have to say, the lighting and reflections looked more realistic in Mankind Divided. We'll see how it ends up at release.
Never had a problem switching between 1st and 3rd person in Skyrim.
Hopefully it will be enough for native 1080p 60 FPS.
Saw the SkillUp paid promotion. Doesn't look nearly finished. Performance is unoptimized, mouse and keyboard support not working properly, buggy, less features and assets than in the trailers, unpolished gameplay/story/progression. Basically, all the things one would expect from an ever delaying game.
"It looked pretty" was the main positive impression, and that was coming from a paid fanboy.
I disagree, it's all the things he mentioned. He added his positive imoressions and weighted them more important, but that doesn't make those issues nonexistent. Other reviewers mentioned the same.
I'm not so sure about performance as the game has been marketed as practically finished for half a year now and the presented issues seem too big to be resolved in the short time that is left. Unless they delay it again. Miracles can happen, though.
Agree on the human models. Not exactly next gen there.
60 at DLSS 1080p most likely.lol, he was getting 60fps with rtx on at 1080p. I'm sure it'll be fine, but also come with loads of gpu killing fidelity options.
I'm not seeing what your seeing and its pretty darn clear you have a chip on your shoulder for CDPR.
I presented facts mentioned in the video, I never said it was the whole video nor was I giving a review of SkillUp's presentation. It was a paid promotion, of course he won't spend the majority of the time on the issues. Nevertheless, they were there, other's have since confirmed them, and they speak volumes on the current state of the game that was supposedly ready long ago and is now receiving final QA polishes.The problem is in how you presented it. He mentioned some issues, some he admitted were nitpicks and some others were a case of seeing where things go, but over-all his impressions were incredibly positive. The way you worded it made it sound like his entire video was negative and wasn't just a small handful of issues peppered throughout a 20+ minute video.
He mentioned DLSS but didn't mention it specifically being active. Other reports have and presumably they all ran the same spec.Ray-tracing is super demanding on current RTX cards so 1080p 60 (which he said felt solid) makes sense even on a 2080 ti. I don't recall him mentioning DLSS so if it was running at native 1080p with a solid 60 then it's not THAT bad, considering the current performance hit RT gives.
I presented facts mentioned in the video, I never said it was the whole video nor was I giving a review of SkillUp's presentation. It was a paid promotion, of course he won't spend the majority of the time on the issues. Nevertheless, they were there, other's have since confirmed them, and they speak volumes on the current state of the game that was supposedly ready long ago and is now receiving final QA polishes.
He mentioned DLSS but didn't mention it specifically being active. Other reports have and presumably they all ran the same spec.