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That looks incredible. Hopefully on a 4090 the experience is decent enough.Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090
The thing is, DLSS 3 feels weird as hell if your framerate isn't good to begin with.
Like it visually looks butter smooth, but input is notably worse
Performance in cyberpunk doesn't change that much in the desert and metro exodus which does have large outdoor scenes as well with sunlight. The first to metro games were stuck in tunnels and sewers, but exodus has quite a lot of large outdoor scenes.I feel like CP is extra demanding just because of the 'Neon Noir' setting with about a bazillion lights going in most locations. In something Grimdark like Metro you probably never see more than a dozen lights at any given moment.
I feel like CP is extra demanding just because of the 'Neon Noir' setting with about a bazillion lights going in most locations. In something Grimdark like Metro you probably never see more than a dozen lights at any given moment.
Yeah, that's my point. The sun and a couple lights is way easier than hundreds of lights on every sign, vehicle, vending machine, streetlight, clothing, etc... Plus all of the shiny puddles / windows that need to be reflected.Performance in cyberpunk doesn't change that much in the desert and metro exodus which does have large outdoor scenes as well with sunlight. The first to metro games were stuck in tunnels and sewers, but exodus has quite a lot of large outdoor scenes.
Except the performance penalty doesn't change in Cyberpunk when it is only a sun and a couple of lights (when you are out in the desert). It is very similar to when in a busy city, only a few fps difference.Yeah, that's my point. The sun and a couple lights is way easier than hundreds of lights on every sign, vehicle, vending machine, streetlight, clothing, etc... Plus all of the shiny puddles / windows that need to be reflected.
re: dark areas too darkIt's live. I tested it out for the hell of it. It looks good/realistic, but probably too dark in a lot of areas. The game wasn't designed with this in mind, so you can't see certain areas or details that were plain as day before. It may look realistic and neat, but I dunno about playing this way full-time. If you do, I'd bump the brightness up...which might look equally off elsewhere.
Performance isn't as bad as I assumed. DLSS "balanced" at 4K with everything cranked to the max seems fine. I turned frame generation on, and it's actually better than in many other titles. Not that floaty, although it does make the game spazz out when going to/from menus.
Yeah, I'm guessing lighting itself is probably physically correct, but the game's camera just doesn't balance and you end up with blown out areas that never quite adjust.re: dark areas too dark
Whats missing would be alleviated in many cases by simulating how our eyes adjust to different light levels.
The closer you get to a dark space, the more of it will fill your vision, the wider your pupils get...
You can of course use a torch (or mage light) to help in darkest of darkness and well implemented path tracing would look great.
SER?Anyone know if the game has SER yet?
Shader Execution Reordering. We talked about it a couple pages back.SER?
SER is part of the RT Overdrive patch.Anyone know if the game has SER yet?
NV driver 531.41 (March 23) added support for Cyb Overdrive mode. Dunno why they did that so early...wasn't there supposed to be a new Nvidia driver released alongside the new Overdrive patch?
Resetting video settings worked. Path Tracing really brings down FPS. Went from 77 fps @4k to 52-56 fps with overdrive. With OD on and DLSS off, it drops to 35-38 fpsAre you using any mods? Did you try resetting video to default?
Runs pretty well on a 4090 and a 5800X3D.
DLSS Balanced:
View attachment 563470
DLSS Quality:
View attachment 563471
I haven't tested much on the 3090Ti except for a quick benchmark, but it does seem like 1080p60+ DLSS Quality is quite doable. A pal with 3080 10GB is getting decent enough results too, 1440P DLSS Balanced