Cyberpunk 2077

It's a weird game because some elements of it now look like a million bucks (lighting/shadows), but other elements (animations) look multiple generations old. I tried to go back to it 6 months ago and got bored pretty quickly. I liked it on my first playthrough, but I found replaying it to be a little bit of a slog. "I don't feel like doing this again" was my sentiment for the first 4-5 missions, so I bailed.
 
I'm always down for new free content. I'm on my third play as a Corpo that I've been needing to finish for some time. Guess I'll do that after the update.

I want to play Phantom Liberty after I upgrade my monitor to OLED hopefully by early 2027.
 
I replayed part of it just to see the AI datacenter area & story for Phantom Liberty. Definitely worth it & I'm more than willing to keep playing if there's new content on my 2nd playthrough.
 
I'm always down for new free content. I'm on my third play as a Corpo that I've been needing to finish for some time. Guess I'll do that after the update.

I want to play Phantom Liberty after I upgrade my monitor to OLED hopefully by early 2027.
HDR does make the color palate a bit more realistic. OLED PC monitors have low max brightness so it is mostly about contrast and better color palette rather than massive gains in brightness. You can run the HDR part on a good VA panel and get fairly close to the image quality of an OLED, even if the contrast and dark colors will be slightly worse.

The big deal about OLED is the lack of pixel blur. Running a 3rd gen QD-OLED isn't night and day compared to what was a high end VA monitor 5 years ago, outside of motion clarity, when both are calibrated as well as possible. The OLED has a bit better contrast and the colors pop a bit more etc. but the difference is less than between a mid-range and high-end VA panel. The main difference is in how clear objects look when they are moving fast across the screen etc. as the pixels change instantly instead of having a bit of delay.
 
"We're talking cyberware customization, a new dual-wielding playstyle, and more!" I hope that "More" is really doing a lot of heavy lifting because, as neat as some new cyberware tweaks or dual wielding may be, where I think what the game really needs is A) new in depth story content both touching on 'old' and elements and/or B) mods capable of letting the community make it themselves if CDPR has no interest or ability to do so currently.

The game lacks, and could really benefit from, the kind of modding tools that allow players to extend the world in a Fallout / Elder Scrolls Bethesda style game, which have seemingly been denied because REDEngine is "difficult" to work with ; a supposed rationale why they haven't wanted to meaningfully add to the game since Phantom Liberty (itself truncated in several ways) and the plans for the future sequel to be on Unreal Engine instead...for better or worse. If this is the case, I'd rather have them put the effort in to making mod tools so that u players of vested interest can change and add to the game as they see fit even should it prove more tedious or difficult to do , rather than it not be available at all if CDPR doesn't want to put forth the time and resources to make it officially.
 
Cyberpunk 2077 | Edgerunners 2 Update Features Overview

With this update, the game will receive support for DLSS 4.5 Dynamic Multi Frame Generation and is also going to upgrade its already-supported Multi Frame Generation, Ray Reconstruction, and Super Resolution integrations to second-generation AI models...


View: https://www.youtube.com/watch?v=7wPOA6a85S4
 
Last edited:
What if they just continue to patch this game until it literally becomes the sequel they're working on
 
They won't.

That said, UE5 isn't necessarily a good thing. There are reasons why its practically become a red flag to gamers.
I'm concerned that 2 will run worse than 1. They'll blame us for failing to embrace it...
 
Back
Top