UnknownSouljer
[H]F Junkie
- Joined
- Sep 24, 2001
- Messages
- 9,041
Of course I'm not. That was the point - it's merely to say that the generalization that the game "is a letdown" isn't true. Nor is any of the things regarding hype true. It's only from you position that you think that. That isn't to say there aren't others that think like you, but again my point is the generalizations aren't true.biases go both ways...so you're saying your enjoyment is not biased in any way?...
Show me a game of this size (which you can't really because this is basically a trend setting game) that didn't have bugs or issues with AI or issues in general at launch. I'm not saying we shouldn't hold devs accountable, but what I am saying - expecting perfection here again isn't reasonable. I have experienced bugs, some not even great bugs - I can totally admit that. But things that hamper me from enjoying the game or fully game breaking? No. Which I think is a pretty reasonable expectation.no one is saying the game needs to be 'perfect'...that's the usual hyperbole from fanboys that don't want to admit that something they like might not be as beloved as they think...can you play and complete the game on PC?...of course you can...that's not the issue...the game has a lot of bugs, performance issues, issues with AI, ...
Versus what? You've created a series of expectations about things that literally don't exist and are saying should be there rather than playing the game from the place perspective and context of what is there. That's like playing Super Mario Bros. 1 for the NES and complaining that it's not "open world". You have an expectation in your mind that there should be things in places where they obviously didn't place things and are making a leap that there should be things.rumors of cut content, Night City not feeling like a 'real life' world with choices/actions/consequences etc
To perhaps put this in greater perspective this is true about all games of this type in general. There aren't limitless things you can do in DX:HR or DX:MD either (in terms of choice, consequence, etc). There aren't unlimited things you can do in GTA (in terms of choice, consequence, etc). Nor are there unlimited things you can do in Dishonored or Assassins Creed. Why is there an expectation that CP2077 should be a "real life" simulator with actions and consequences? Why isn't it allowed to be an open world game with a fairly linear storyline? What makes you think that was what was intended - especially considering that literally every line of dialog was scripted/recorded/crafted and then inserted? You're saying that what they created is "not what they intended to create" or it's "not what they should've created" and I disagree with both of those positions. And I would say that neither of those positions are really fair for devs regarding their games in general nor CDPR in particular.
That's totally fine. I totally see all the work and effort that went into what we got that I don't think a lot of people appreciate. Game critisism is an interesting thing because of the interactivity of it, but there was a lot of work and a lot of craft that I particularly enjoy even though it seems to be overlooked by a lot of people. I'm not saying you're one of them, but what I am saying is that what we got isn't necessarily appreciated by everyone especially in terms of scale. Short of CDPR making another title, I highly doubt we'll see something at the scale of CP2077 for a long time.again gamers only see things in black and white...either a game is a perfect 10 or a garbage 0...there are degrees in between and that's where CP2077 is right now in my opinion...maybe a 7.5/10...is that terrible, no...will it get better over time?...sure...but I'm judging the game on what it is today...console performance may not directly affect PC gamers but to me it does when looking at things from a macro big picture perspective
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