NoOther
Supreme [H]ardness
- Joined
- May 14, 2008
- Messages
- 6,468
and at least some of it belongs to crytek, because they used their trademark to promote themselves.
So no, you do not know the exact amount of money. Thank you.
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and at least some of it belongs to crytek, because they used their trademark to promote themselves.
I am sure someone already mentioned this, but I am at work and can't read the entire thread to see ... but it is CLEAR in the GLA that CIG had approval for up to two games in use their engine.
The GLA states "... the game currently entitled 'Space Citizen' and its related space fighter game 'Squadron 42.'" Of course, Space Citizen became "Star Citizen" ... but Squadron 42 was explicitly named in the GLA.
Every claim that Crytek has stated has been torn apart by real lawyers from different youtube channels. The fact they are actually going forward with this is just proof of how desperate they are.
Two such examples:
You're quite a little goalpost shifter, aren't you.So no, you do not know the exact amount of money. Thank you.
You're quite a little goalpost shifter, aren't you.
"Promoting", "maintaining", etc. also come in question in either interpretation of licensing.
If they're found liable for infringement then it'll only be calculated damages now that punitive damages are off the table. That means if the offending material was like 1% of the total then damages would be 1% of the revenue-not much.Actually I said not nearly all of it. If you are going to quote me and call me out, at least get it right. And that statement is true. Nearly all of it would be 80-100% of the money they have taken in. Even the 140million could be questionable. Crytek would still have to show that the whole 140million was acquired specifically because of or while using only Crytek's engine. that is why there is a court case. Even when you can show more direct correlation, companies rarely win the full award. That is the point of my statements. But please, keep arguing over semantics.
If they're found liable for infringement then it'll only be calculated damages now that punitive damages are off the table. That means if the offending material was like 1% of the total then damages would be 1% of the revenue-not much.
You were shifting the qualification of the amount of money raised.How so? The original post to which I replied was wondering what the damages were going to be. I wasn't the one shifting goalposts from that. Damages are hardly ever exact in these cases, there are many factors that go into them. I answered the post with that in mind. Then people came out of the woodworks to attack it for who knows what reasons. I guess they are butthurt about anything that isn't a CIG 100% loss.
Well, the whole game existed because of their engine and support during that time period. Either way, the amount will be determined in court, but it has the potential of hurting CIG even without the punitive damages. They aren't doing that great since they're burning most of what they're receiving quite fast. I doubt there's a lot of cash in the bank.If they're found liable for infringement then it'll only be calculated damages now that punitive damages are off the table. That means if the offending material was like 1% of the total then damages would be 1% of the revenue-not much.
You were shifting the qualification of the amount of money raised.
And the guy you quoted and started correcting on that never made that claim, and it continued rolling from there.What I do know is they have pulled in money since the switch, so it is not nearly all of the money they have raised,
Not whole as in finished game, whole as in whatever existed at the time existed on the Crytek engine.What whole game exists? The game at issue doesn't exist yet. Crytek still has to prove in court the game was developed, that there was a violation, and that soldit's been sold, two of those three we know don't even exist yet so proving the second will prove moot. Regardless, any damages awarded will be structured to not damage the company for a violation like this. Also, crytek wouldn't want a licensee to be harmed... their business model is revenue stream from CIG. Normally they would not going to ask the court to put their licensee out of business.
The way damages would be calculated would be some percentage of code (1% of the code presented in a published slide, for example, was protected) becomes that percentage of the sales during that time. Keeping in mind there hasn't actually been any sales of it, beyond proving the violation even occurred (even ignoring the GLA expressly authorizing development of this module, the engine became free to use during this time period) there isn't a whole lot of money under this rug regardless.And the guy you quoted and started correcting on that never made that claim, and it continued rolling from there.
Not whole as in finished game, whole as in whatever existed at the time existed on the Crytek engine.
Oh, I think there's so much blood between the two that Crytek would like nothing more than to burn CIG to the ground.
Since it's about the engine the game is built on, there's probably a non-trivial percentage of code at stake. Whether there were sales or not will be interesting to see what is decided as it will affect the industry going forward.The way damages would be calculated would be some percentage of code (1% of the code presented in a published slide, for example, was protected) becomes that percentage of the sales during that time. Keeping in mind there hasn't actually been any sales of it, beyond proving the violation even occurred (even ignoring the GLA expressly authorizing development of this module, the engine became free to use during this time period) there isn't a whole lot of money under this rug regardless.
That's not how the damages are calculated. They're based on the percentage of code that was leaked to the public. The code that has been alleged to have been leaked in the videos is a trivial amount relative to the entire code base. These aren't mysterious numbers.Since it's about the engine the game is built on, there's probably a non-trivial percentage of code at stake. Whether there were sales or not will be interesting to see what is decided as it will affect the industry going forward.
Module, yes, separate game, no.
You were trying to make claims that they used cryengine only in very early stages of the campaign, and that almost the entire early access was lumberyard based. After we corrected you on both accounts, you decided to switch to this "yeah but you don't know the exact amount owed" thing. Just sit down and accept you were wrong. Nobody ever claimed to know exactly how much cig owes crytek. But they're unwilling to pay anything and as such they are being sued with reasonable grounds.How so? The original post to which I replied was wondering what the damages were going to be. I wasn't the one shifting goalposts from that. Damages are hardly ever exact in these cases, there are many factors that go into them. I answered the post with that in mind. Then people came out of the woodworks to attack it for who knows what reasons. I guess they are butthurt about anything that isn't a CIG 100% loss.
You were trying to make claims that they used cryengine only in very early stages of the campaign, and that almost the entire early access was lumberyard based. After we corrected you on both accounts, you decided to switch to this "yeah but you don't know the exact amount owed" thing. Just sit down and accept you were wrong. Nobody ever claimed to know exactly how much cig owes crytek. But they're unwilling to pay anything and as such they are being sued with reasonable grounds.
No, you changed the meaning of what I said. You made it what you wanted it to be and responded.
Looks like the judge didn't agree with those youtube lawyers.
I agree with that with the caveat that, as I mentioned earlier, there is 3rd party involvement here that changes the license and licensee terms substantially. We do not yet know the terms Amazon entered into with Crytek to own lumberyard. There may in fact be language in that agreement mandating or otherwise allowing lumberyard licensees to advertise cryengine. It's a lot more complicated than can be discussed in this thread and especially with people who don't have a lot of formal legal training.
That aside, crytek's case being pre-emptively eviscerated by the judge is huge.
More drama for the gossip machines. The CIG lawyer, Ortwin appears shady with the conflicts of interest going on. I think D.Smart has it right though, CIG is going to lose and go bankrupt or sell out to Crytek, while blaming Crytek for ruining the dream. Crytek then might actually release a game of some sort in 1-2 years to get something out of it. So essentially it repeats the story of Freelancer all over again.
Here we go:
That's not how the damages are calculated. They're based on the percentage of code that was leaked to the public. The code that has been alleged to have been leaked in the videos is a trivial amount relative to the entire code base. These aren't mysterious numbers.
There also is no legal mystery regarding the sale issue. There is no sale until a product is delivered.
You can't simply argue that they've been delivering "product" and therefore they've been screwing anyone out of IP. That sentence of yours demonstrates a total lack of knowledge regarding the elements of this complaint.They've been delivering "products" since 2013. Is "lol it's not the final product so it doesn't count" really a legal way to perpetually screw people out of IP?
But they have been selling SQ42, just not shipping it.The legal problem Crytek has is that will have to prove CIG sold the single player Star Citizen game, which hasn't even been coded yet.
Iwhich is why it's important not to toss all of the issues into one bucket like Lizard Testes was inadvertently doing.
Actually, they are going to win big.
You seem rather emotional and upset. Are you OK, commando?
So clearly your ability to interpret the GLA is flawed. As evidenced by the judge's ruling.