• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Crysis 1.2 Patch Available

WhyYouLoveMe

Supreme [H]ardness
Joined
May 24, 2005
Messages
6,513
http://www.crymod.com/thread.php?threadid=20664

Yippee. Holy massive change log batman!!

Patch 2 Changelog:

Optimizations and Stability

*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor

General Fixes/tweaks

*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player’s view after being picked up
*Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the Right Stick.
*Player no longer continues to move forward when prone on roof of bunker after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
*Added mouse wheel scrolling support for server browser

Weapons

*Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
*Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs players
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
*Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not to be rendered.
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles

*Added first person view limits for helicopter, VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds
*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients.
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in vehicles
*Fixed issue where players hands were not touching the hovercraft steering bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills

SinglePlayer

*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they were prone.
*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits

MultiPlayer

*Fixed issue where death effects were only showing on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model clipping.
*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than the player can carry.
*Fixed issue where player was automatically assigned armor mode when switching to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is played too late.
*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps when connecting to servers.
*Added a number of missing additional entities to the network scheduler
*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.

New Features

*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
*Improved red near-death HUD effect and visual feedback for player being hit.
*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.
 
beautiful. thanks

edit: there is also a brand new nvidia beta driver (169.44) recommended for use with Crysis Patch v1.2
 
thats good, but....

will it blend?

haha actualy...anyone put out a comparrison for frames? i still wont play it till i can play high settings and have a min fps of 40
 
if i wasnt working, i would be all over it...

5 hours to go.....:(
 
*Helmets will never deflect shots when the player hits them while using weapon sights.
interesting... headshots should be much easier then right? i always had to aim for the lower jaw from the front to get a clean 1-shot kill with the FY71.
 
Yes!

That fixes almost all of my MP Power struggle gripes. Though if you don't drop your weapons when TK'd, do you get to keep them upon respawn? If not, I'd rather drop them so my buddy can pick it up, but w/e.

Much improvement over the retail and 1.1 patches. About time, I just hope we see some more modes soon!
 
Friggin awesome - will post a ton of before n after framerate stuff when I get home from work.... Not expecting much improvement there, but I'm interested in the new shader option...
 
*Logitech G15 display now fully supported in MP and SP

Hmm.
 
3 more hours before i got home to test new patch with nvidia driver.
 
eh, uninstalled Crysis long ago, only if they had stuck to their word about the first patch..
 
Bummer...nothing in the logs about fixing the "objective not updating" problem in the second level after the tanks that caused me to stop fussing with Crysis.

At least it downloaded really fast.

I'll give it another shot.
 
Cool. Maybe this will get me to actually finish the game. Not that I had any problems with it...but I just never got around to finishing it. Hopefully this will spur me to do so.
 
eh, uninstalled Crysis long ago, only if they had stuck to their word about the first patch..

give me a break. Did you uninstall because of the performance too? I was pissed about the patch and performance as well, then i looked into getting a custom config. Now i play Crysis with Ultra Settings with 30+ fps.
 
Bleh, I'll wait till the "fix" that removes the SecuROM check. I refuse to have that shit on my PC.
 
This patch is really good! I had a problem when running any AA on my system, now I'm running DX10 64Bit, 1680x1050, EVERYTHING high with 2x AA, and the FPS are 30+. Great patch really made a difference
 
This patch is really good! I had a problem when running any AA on my system, now I'm running DX10 64Bit, 1680x1050, EVERYTHING high with 2x AA, and the FPS are 30+. Great patch really made a difference

i am going to have to give this patch and crysis a try

would the game not run or was it just really slow, like unbearable FPS?
 
would the game not run or was it just really slow, like unbearable FPS?
unbearable FPS for me anyway. i spent big bucks on a top of the line video set up and it still runs like crap. high details at 1680x1050 is not playable with the 1.1 patch. i'm cautiously optimistic that they will have improved DX10 performance more than ATI already has with their latest drivers.
 
i am going to have to give this patch and crysis a try

would the game not run or was it just really slow, like unbearable FPS?

no its just whenever I had AA on and i used the scope, all the graphics would get fuzzy and I could somehow see through everything...

now it doesn't do it.
 
unbearable FPS for me anyway. i spent big bucks on a top of the line video set up and it still runs like crap. high details at 1680x1050 is not playable with the 1.1 patch. i'm cautiously optimistic that they will have improved DX10 performance more than ATI already has with their latest drivers.



Remember when Doom3 came out? Nobody could play that at 1600x1200 with full details either...this is normal. Envelopes get pushed, faster cards come out. In a year, we will all be laughing as we run Crysis at 1920x1080 with 2x or 4x AA at 60+ minimum fps.

All the bitching and moaning is incredible...yes, cervat lied about how current cards could run the game....big deal, we are over it, or should be. The fact is, Crysis is an incredible game engine and will be around for a looooong time.
 
Never mind, it did it again.... I dont know wtf is wrong with it, it happens sometimes and sometimes it doesn't.

Does anyone know how to take screen shots while in the game? But on the bright side, whenever I run with AA off, I ALWAYS have over 30FPS. with 2x AA it drops down to 25 sometimes, and sometimes lower. However teh average is about 30.
 
i think this new patch or the new nvidia drivers may have un fucked crysis, it seems that it plays ALOT smoother now, although i do not notice any FPS increase it does not slow down as much in big firefights and when running around i am getting 15 fps but it feels very playable,

am i the only one feeling this?

also for some reason in the video settings if i set everything to HIGH it changes things back to custom it is kinda strange, i completely uninstalled then reinstalled to make sure i did not after any of the custom config crap anymore?
 
ok i went to load up that ice level and completely unplayable , i had to lower the shader effects to LOW and its fun, only have performance trouble in the ice level
 
I dont know how the patch translates for the actual game but here are the disappointing gpu benchmark results. These were ran on sig rig with 8600gt at 650/1700 at 1024x768 all medium settings and 0 AA, 8 AF.

Crysis 1.0.................... 28.67 FPS

Crysis 1.2.................... 25.63 FPS

Crysis 1.2 with 169.44... 25.83 FPS
 
Does anyone know how to take screen shots while in the game?

F12, and they're saved in your My Games/Crysis folder.

I dont know how the patch translates for the actual game but here are the disappointing gpu benchmark results. These were ran on sig rig with 8600gt at 650/1700 at 1024x768 all medium settings and 0 AA, 8 AF.

Crysis 1.0.................... 28.67 FPS

Crysis 1.2.................... 25.63 FPS

Crysis 1.2 with 169.44... 25.83 FPS

Did you reformat for each patch, or is it possible your computer might have slowed down a bit over time from usage?
 
Well I turned AA off, but anyways here is an in-game screenshot of the new patch, everything on high.

(This is my FAVORITE effect btw, I love it!)

screenshot0000gd1.jpg
 
This patch is excellent.
The first and most useful part is fixing of corrupt saves.
Previously, a broken save takes a few minutes to load and performing a save afterwards normally took a few minutes or never completed.
Now, it takes a while to load but saving afterwards is instant and fixes the problem.

Gameplay is a lot smoother too.
 
Remember when Doom3 came out? Nobody could play that at 1600x1200 with full details either...this is normal. Envelopes get pushed, faster cards come out. In a year, we will all be laughing as we run Crysis at 1920x1080 with 2x or 4x AA at 60+ minimum fps.

All the bitching and moaning is incredible...yes, cervat lied about how current cards could run the game....big deal, we are over it, or should be. The fact is, Crysis is an incredible game engine and will be around for a looooong time.

While I'll agree somewhat, the Doom 3 engine was used for dozens of games and as the hardware got stronger, we got better performances from all of them.
Will the Cysis engine ever be used for anything except...well...Crysis? Will it really even matter if the hardware catches up to a single game?
 
Trying to install the patch I recieve error 1334 "the _3341183686390D2ECE596873D2F23774 file cannot be installed because the file cannot be found in the cabinet file "PWB_CAB_Family2"

If I have to reinstall AGAIN for the patch to install, I will be pissed.

Edit: I had a similar error and had to reinstall crysis for patch 1.1 to install.
 
Did you rename or delete the startup movie files? That could be why you're getting that error.
 
I dont know how the patch translates for the actual game but here are the disappointing gpu benchmark results. These were ran on sig rig with 8600gt at 650/1700 at 1024x768 all medium settings and 0 AA, 8 AF.

Crysis 1.0.................... 28.67 FPS

Crysis 1.2.................... 25.63 FPS

Crysis 1.2 with 169.44... 25.83 FPS

I am surprised it ran that well based off of a 8600GT.
 
Trying to install the patch I recieve error 1334 "the _3341183686390D2ECE596873D2F23774 file cannot be installed because the file cannot be found in the cabinet file "PWB_CAB_Family2"

If I have to reinstall AGAIN for the patch to install, I will be pissed.

Edit: I had a similar error and had to reinstall crysis for patch 1.1 to install.

I'm having the same problem. I put the movies back into the folder replaced my cvargroups and now I'm gettign "please insert the crysis dvd" when it IS in my dvd drive. I also had to reinstall for the 1.1 patch.
 
Hey, they finally finished making the game, only a mere 4 months after they released it?
 
I'm having the same problem. I put the movies back into the folder replaced my cvargroups and now I'm gettign "please insert the crysis dvd" when it IS in my dvd drive. I also had to reinstall for the 1.1 patch.

Try exploring the dvd and launching the setup.exe and click "repair".

This worked for me in 1.1. But I just tried it again and i get the same 1334 error that I do trying to install the patch.

In the process of unistalling and starting over, again....:rolleyes:
 
I am surprised it ran that well based off of a 8600GT.
well with 676/1750 clocks at 1024x768 , all medium and with no AA or AF I got 31.2 fps with Crysis 1.0. people make fun of the 8600gt but its much better than what 90% of the computers use to play games. most 7600gt and 7900gs owners still have their head up their butt because when the 8600gt first came out it sucked. a few months later it turned out much better with updated drivers and easily beats the 7900gs in modern games like CoD4, Crysis, Oblivion, Bioshock, STALKER, and UT3. ;)
 
Back
Top