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Crimson Desert

Did i just did not follow that type of games for too long or this look quite impressive and different in some ways ?
 
Due to it being SP, I'm interested. The MMORPG genre has too many issues & usually bore me after the story line quests are completed.
 
Still no date huh? I guess I won't see it before my gamepass expires.
 
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I don't know looks ambitious without focus. It's going sell anyway think Ill skip it. Everyone in that photo in the younger than me.
 
What the hell is this game? This could be exceptional or it could be total jank. Weirdly, I’m just not excited about this. That said, lately, way too many games I’ve been excited about have let me down - so who knows.
 
What the hell is this game? This could be exceptional or it could be total jank. Weirdly, I’m just not excited about this. That said, lately, way too many games I’ve been excited about have let me down - so who knows.
It's like a single player version of Black Desert Online.
 
First Game of the Year I'm picking up already pre-ordered. The Giants in the game have me sold the vendors and particles effects looks like something never done before.
 
Holding off on this one until I see the monetization. Black Desert Onlinel, Pearl Abyss' previous title, was a catastrophe of item mall/gacha style nonsense wrapped around a game that seemed more style than substance and had most of the worst of the K-MMO design elements involved. We've also seen the release of similarly complex-appearing games like Where Winds Meet recently (which had insanely predatory monetization in its original Asian release, and even its global launch was filled with all manners of gacha for certain cosmetics, limited time item malls, and more)

While I won't discount the idea they could just make a solid single player title with buy-to-play monetization, I'll be curious how things will progress content wise to see if those other systems will be added post launch as 'necessary' to support and expand the game, as opposed to more one-off elements like buying expansions or the like. Hoping for the best, but skeptical to say the least.
 
Holding off on this one until I see the monetization. Black Desert Onlinel, Pearl Abyss' previous title, was a catastrophe of item mall/gacha style nonsense wrapped around a game that seemed more style than substance and had most of the worst of the K-MMO design elements involved. We've also seen the release of similarly complex-appearing games like Where Winds Meet recently (which had insanely predatory monetization in its original Asian release, and even its global launch was filled with all manners of gacha for certain cosmetics, limited time item malls, and more)

While I won't discount the idea they could just make a solid single player title with buy-to-play monetization, I'll be curious how things will progress content wise to see if those other systems will be added post launch as 'necessary' to support and expand the game, as opposed to more one-off elements like buying expansions or the like. Hoping for the best, but skeptical to say the least.

I enjoyed and appreciated a lot of things in BDO. But yeah, it is way too grindy which is typiccal in korean MMO games.
The stuff that I did get to was a ton of fun, but there was a lot that I could only appreciate existed because I wasn't willing to put in hundreds or thousands of hours or dollars into the game.
 
I forgot that I'd played BDO back in 2017. Some friends from WoW got me to play it for two hours it looks like. I remember it being pretty but the grind was obvious. Didn't it go free to play for awhile?

Crimson looks good for sure, hopefully it isn't filled with monitization nonsense.
 
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