MrWizard6600
Supreme [H]ardness
- Joined
- Jan 15, 2006
- Messages
- 5,791
heh, I created this saying for cs 1.6 but it holds true for source:
Once you start playing counter strike, you cant quit it, it quits you.
Wow I've gotta disagree with you totally.
Counter Strike and Counters Strike Source are the two corner stones of any hard core gamer. I mean I guess it depends on your definition of "hard core", but I think in any fps that means organized, and hence, in league play. If you take a look at any of the lan/online tournaments such as cal or cevo, the team list for counterstrike and counterstrike source is at least twice as long as any other game.
I've been playing Counterstrike 1.6 (the precursor to CS:S, you can get it for $9.99 now for more then 4 years now and I still havn't made it to the top of the learning curve. Once you learn how to shoot, great, your still going to get owned in any game that matters. It was interesting, gamespot gave counterstrike 1.6 a learning curve of "about 30 minutes". I'll tell you what, to get to the top of the learning curve imho, you need to be able to go 1kill:1 death in say a cal I'm or m match. I don't think they did that, hell I don't think they even managed the 1:1 in a pub.
Once you start playing counter strike, you cant quit it, it quits you.
All of Valve's multiplayer gamers are absolutely terrible if you consider yourself a hardcore gamer. The reason their online games are so popular is because they make sure their games don't have a learning curve. Without the learning curve their games are easily sold to an extremely wide audience. Movie makers do the same thing by creating focus groups and removing anything from the movie one individual might not like so it has a broader appeal. Unfortunately, this also makes the movie much less appealing than it would have been to a small portion of the audience (which would be the hardcore gamers in this analogy).
For an example, just compare Team Fortress 2 and Team Fortress Classic. All of the more challenging aspects have been removed like grenades and conc jumping. Sure, more people will play TF2 but it will never be as good as TFC.
There aren't many games today that break this formula. Unreal Tournament, the Battlefield series, and possibly the CoD series (I haven't played it yet) are about as close as you will get. But if you want to see an extreme example of games that were designed specifically with hardcore gamers in mind look at Tribes 1 & 2, nothing has come close them and probably never will because they didn't sell well. The learning curve was so high it took half a year for most people to just become decent.
http://en.wikipedia.org/wiki/Tribes_2#Gameplay
Wow I've gotta disagree with you totally.
Counter Strike and Counters Strike Source are the two corner stones of any hard core gamer. I mean I guess it depends on your definition of "hard core", but I think in any fps that means organized, and hence, in league play. If you take a look at any of the lan/online tournaments such as cal or cevo, the team list for counterstrike and counterstrike source is at least twice as long as any other game.
I've been playing Counterstrike 1.6 (the precursor to CS:S, you can get it for $9.99 now for more then 4 years now and I still havn't made it to the top of the learning curve. Once you learn how to shoot, great, your still going to get owned in any game that matters. It was interesting, gamespot gave counterstrike 1.6 a learning curve of "about 30 minutes". I'll tell you what, to get to the top of the learning curve imho, you need to be able to go 1kill:1 death in say a cal I'm or m match. I don't think they did that, hell I don't think they even managed the 1:1 in a pub.